The Visuals of Gran Turismo Sport Will Be a Hallmark for the Franchise

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The details are insane. Look at it!

When you think of Gran Turismo there are two things that should immediately come to mind: the library of vehicles, and the beautiful visuals the game has been renowned for for more than a decade and a half. Whether it be the breathtaking details of the car models or the landscapes, Gran Turismo is known for its ‘shock and awe’ when it comes to the in-game rendering engine.

Gran Turismo Sport aims to elevate this tradition to an entirely new level of photo-realism. Photo Mode has evolved into an even more powerful tool set, allowing for rendered images up to 4K resolution and an unprecedented level of photo customization – even allowing you to add light sources into the photograph.

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Tokyo Speedway looking immaculate, and the 650S GT3 is sure to become a favorite.

As stated elsewhere, GT Sport starting anew has been the working objective, and Photo Mode isn’t the only aspect of the game that has ascended to new levels of visual acuity. The rendering engine as a whole rises to the occasion as well, to the point that all 137 vehicles of GT Sport’s available roster of talent has been built (or rebuilt) from the ground up to for a visual presentation never before seen in a GT title.

Car modeling so in-depth that, if carefully studied, will show the stitching of the fabric in the car seats, the brightness of the vehicles headlights, and an accurate paint layer – all in the name of reproducing the character of each individual car; allowing players to “feel” the graphics.

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Landscape details haven’t been forgotten; look at that tree and everything else in the foreground. Breathtaking.

The surrounding environment has received equal treatment, and these strides flesh out the world around the on-track action, providing an even greater level of immersion. The landscape details are plentiful: weather, time, and age have all been considered when reproducing trees in-game, down to the tree’s bark. The asphalt will display characteristics unique to it as well, such as size, grain and distribution of the surface.

While these details will be easy to miss while in the heat of an overtake, this is where replays and the aforementioned Photo Mode come into play; allowing an opportunity to examine everything up-close and personal.

Stay tuned to GTPlanet as GT Week continues, and remember to stop by our GT Sport forums to read more on the game, including GTPlanet members’ thoughts from the event itself!

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Comments (48)

  1. panjandrum

    Well, I certainly hope they do a good job with the graphics. I’m one of those who found the move from GT5 to GT6 to be, graphically, nothing but a downgrade. The primary issues with that were widely discussed at the time, but it basically comes down to the extremely blurry post-processing AA that GT6 used. A lot of people are sensitive to that blurriness (you can google more about post-processing (often called just FXAA, although there are actually a number of different types) AA and blur if you wish to know more about the issue. In the end it means that, if you don’t care about/notice blurriness, then GT6 is probably fine for you, but if you DO care/notice it, then GT6 looks crappy.)

  2. SavageEvil

    Hate and disdain for GT is so high folks are literally just leveling criticism over a beta type reveal that was updated at least once during the event. Taking issue with things that are more than likely placeholders, like screeching tire sounds in the first reveal to newer videos showing that that changed. Armed with such knowledge folks are still speaking from their southern ends without actually thinking.

    Plenty in GTS needs to be pored over and given the fine tuning, but aren’t people getting a bit out of hand? I strayed to the Gaf and good Lord 30+ pages and it was funny to see knee jerk reactions to the trailer and folks complaining then they saw the newer gameplay videos which made the trailer look like crap. Then comes to stupidity, they are upset that PD released that trailer and should have time traveled and released the updated build for a trailer. Internet reveals how absurd humans can actually get when they are borderline.
    I made my complaints known but at least PD still has the upper hand when it comes to absurdly detailed car pron, they seemed to have beaten the champ DriveClub in console detail level. So PD let’s get those trackside details up to snuff, moving foliage on course with lots of them Nur where trees sway in the breeze is tantamount, right now even with all the spectators it’s a lifeless looking world, yes I do notice these things while speeding along. Going to miss seeing shadows move from one position one lap to a wholly different angle and length 30 laps later at the Nur, Le Sarthe, Spa, Willow Springs and other courses.

  3. Robin.

    All those images are what used to be called bull shots, prerendered using a photomode esque treatment. In game looks nothing like that at all. I wouldn’t say GT Sport isn’t setting any visual benchmarks at all, it just looks like an average progression from GT6. Driveclub and NFS for example look superior in game both in car modelling and environmental modelling.

    1. Johnnypenso

      Paying GTP to write what? The truth? There’s absolutely nothing written there that isn’t common knowledge now about the game. Why would you have to pay someone to write that?

  4. SolidRacer

    Loving it, this far car details are the best I’ve seen, every tiny little detail of a car, hope they will be fully available to inspect, open doors, hood, trunk etc.. Tracks in other hand still needs improvement, because they still look empty gt style, hope there will be destructible tire walls, cones and many more objects.

  5. gladbecker82

    The Level of Detail in Forza is probably the highest out there and GT seems to get really close on the Cars now, since they have the better lighting system they even it out.

    Regarding Track Details and “3d Trees”, in the Gameplay video most trees were cardboard cutouts, my assumption here is that 3d Trees will be on certain parts of the circuit, as it appears on the picture to be the Karussell on Nordschleife but nit across circuits like Nordschleife where no one will pay attention to anyway.

  6. ZZ-II

    The graphics are nice indeed! But for GT7 i wish they don’t remove any of the “old” content. Especially the standard cars have to stay i think because every of these cars has its own fans. These cars are GT History!

    Graphics are not everything, content is more important to me!

  7. BaseBuild

    I hate so much all these «Best iPhone we ever build», «Best game in franchise», cheap words.
    This is just latest version of game, on latest console.
    Game engine also seems to so advanced — while rewatching trailer you can see cars blured in order to imitate DoF, no real DoF so far in replays, on PS4 (best console ever build).

    1. Swagger897

      You seem to be confused on what it actually even means though. GT is the best selling franchise of PS, it’s a fact. The best iPhone is an opinion, and can’t be proved.

  8. Froudeybrand

    I honestly don’t think I will purchase this game, seems to me that all ther PR and that so far seems to focus on a mode to take photos?

    Still has sounds from previous titles while more refined it seems like they stopped using a $10 vaccum and got a $100 dyson, but we will see

  9. ThatGuyouKnow

    Why are GT’s Photo Mode graphics and the in-game graphics being lumped together as if they’re the same thing? Gran Turismo is a bad looking game while you’re racing. It’s once you pause the race to look at your car that the beauty comes out.

  10. ionstriker

    Well Jordan is clearly trying very hard to appreciate the game. Honestly the graphics look more or less like gt6. The landscapes look bland as before. This being on the ps4 I would have hoped for much better environmental graphics. But oh well.

  11. Lain

    Yep, looks exactly like GT6.

    3D trees? Pfft… Crysis had those years ago. I’ll be impressed once they add a co-driver into the cockpit who plays GTPSP on his Vita while you drive.

  12. Isho

    Meh never really cared about the graphics in GT. Ya they look nice but if you’re really going for astoundings graphics but still implement PS2 ported cars then it renders everything you’ve done graphics wise pointless. Glad to hear GTSport only includes 137 cars. Hopefully GT7 wont haveany standards.

  13. jhw93

    I have been playing GT6 and I have to say there is a significant difference in graphics fidelity between GT6 and GTS.

    There is a clear improvement in texture quality and you can see where the track is made with a lower poly budget on gt6 when you look at the edge of the tracks where the corners are not quite rounded. There’s also very little to no grass at all on GT6, the trees and foliage very basic compared to GTS.

    I have difficulty understanding how you could say that there is little difference. You have to take into account that PD make games with the intention of being photorealistic, the game won’t have the same level of colour saturation or a heavily glossy appearance like forza motorsport so the graphics will not immediately pop out at you. However, I think due to the greater photorealism I think it actually looks a lot better than the FM games. The only area where I think GT6 holds a candle to GTS is in the car models and even with that there is a clear step up in quality.

    People have different opnions and that’s fare enough but I also think people have unrealistic expectations of the game both both negatively and positively. People keep defending the game saying that it is only 50% complete but let’s be honest, it will be a subtle improvement, your not going to get a night and day kind of change between now and launch. You’re far more likely to get a minor improvement with a more reliable framerate and overall more stable game. What we are seeing now in terms of graphics is more or less what we are going to get.

    On the other hand, to expect anything significantly better from PS4 hardware running at 60fps is also unrealistic.Yes driveclub looks better but it runs at 30fps and does not have over 20 vehicles in a race, another thing to note is that driveclub pretty much looks better than any other racing title at the moment.

    I have very little to complain about, I am just curious about the damage model and I suspect that we may not have any form of cosmetic damage at all in this game. I am also curious about the car roster, I get the impression that it will be almost exclusively made up of modern vehicles, particularly cars that have either come out in the last couple of years or coming out in the next couple of years.

  14. Psychopulse

    I’ll be honest here. The unveiling didn’t quite live up to my expectations, although I acknowledge that PD did a great job with the eSport aspect! It felt just like watching it live!

    Graphics-wise, Photo Mode is second to none, and the level of detail is exceptional, previously unseen before, possibly surpassing even the likes of Driveclub. Not too sure if that same graphical fidelity is replicated during races however, since we all could point out several concerns here: shadows can sometimes look very bad, and are not on par with current generation graphics. The same can be said for some foliage and the spectators, which albeit not 2D anymore, are quite lifeless (applies to the static race starter i.e. guy holding the checkered flag). I also thought that the overall look of the graphics, especially on the track while racing was somewhat bland (typical GT) with a somewhat greyish, dull tone. I think it needs more polish, like more post-processing if possible to make for a more vibrant look! I hope these issues are fixed in future builds!

    Sound-wise, it seemed like an overall decent improvement from GT6, although I do wish the engine had more grunt and sounded more aggressive. I was impressed by the sound nonetheless. I think it’s fine, but I know we want it to sound great.

    Physics-wise, I’m not too sure. I read up on the new physics engine of GTSport, and apparently, they had to adapt it to make it more accessible for beginners, which might be causing the slightly noticeable “floaty” handling and less feedback/response. Still not convinced that is true however, so only actual hands-on experience can really gauge physics at this point in my opinion. But then again, if that is indeed true, hopefully PD can address this issue. But I’m not overly concerned about this since PD usually excels at physics.

    Oh, and that trailer was pretty bad I think. It just didn’t do the game justice, and looked like it was all patched up together with some serious screen tearing and jaggies clearly visible. Seemed like PD did a last-minute trailer right before London. And please, we need a new song for the trailer. Here’s to hoping the E3 trailer actually delivers!

    So, all in all, I ain’t giving up just yet. Too early to decide. I’m still gonna wait until the full release so that a fair comparison can be made with Forza. Yes, it is not complete; 50% as Kaz would say, but it already looks very promising! I hope PD can improve on these areas. They have some serious competition out there, not only on Xbox, but right on the PS home turf. Sony really needs to up the ante and do it up! Let’s hope GTSport is the crown the king deserves!

    1. silverman_GT

      I agree with you on the trailer song. Maybe daiki kasho could return the favor on the next one? Who knows….

  15. Tenacious D

    Where’s that darn Like button?? ;D

    I can’t believe that image above. It looks like a pic from the real world Nurb! I can see the potential to dethrone DriveClub as the best graphical game on PS4. Or be equal to it. It’s possible that DC has plateaued what’s possible on PS4.

    I hope there’s plenty of horsepower left for the rest of the game: physics, sound, bot A.I., but I have a feeling that massive pool of resources will be put to good use. And that the team will find ways to milk more of it for GT7. Both Naughty Dog and Polyphony seem to be able to one-up themselves every three years.

    It’s going to be a really long month, waiting for E3 and No Man’s Sky. And then a really long six months waiting for GT Sport. Someone throw me in a stasis chamber, please.

  16. Schmiggz

    Visuals don’t bring racing games to the top of customers choice! Physics and sound do and this is where PD has to work way harder.
    The beta version videos available on youtube still show me a very poor sound and very strange physical reactions in several corners.
    There’s still 6 months until the final product hits the stores and I’ll be hoping for an incredible sim. Fingers crossed.

    1. Tenacious D

      There are a lot of stubbornly folded arms in the gaming community, and to be sure, competition is stiff in the racing game genre. But Kaz and the team do have some amazing talent. I expect to be very happy come November.

    2. sailworksman

      I agree. Most race games today look similar in graphics. What sets them apart is physics and sounds. I kinda played and then forgot GT6. Hoping this title brings GT back to life!

  17. Eager Snake

    There is a comparison video between Willow in GT6 and the current one on GTS. As I was thinking, it just confirms that we remember everything badly. The difference is huge. Everything is shacking on PS3.

    1. Tenacious D

      Definitely. There was a discussion back before the release of PS3 at its E3 reveal on Playstation Universe forums, and some of us, including me, wondered if having just 256megs of ram for both the system and graphics would be enough. A developer joined in the chat and said no, not really, that in time the demands would grow and everyone would have to become experts at shuffling data around like mad to feed the game from that divided ram pool. But for a couple of years, it would still be a bit of a challenge but everyone should be happy because the visuals would be mouth dropping.

      Well, GT5 launched pretty late in the PS3s lifecycle, and darn if it hadn’t hamstrung the potential GT5 offered. Then Kaz floored me, Scaff and a few others by upping the graphics demands in GT6, when we were surre he’d trim things back. And all he did was use a cheaper AA method that made everything look a bit fuzzy. I love GT6, but the system really seems to be running out of steam, and the shadows in particular can be downright nasty.

      I’m counting on GT Sport to remedy a lot of issues. It may well come up short in a few areas compared to our fave racing sims on PC, but I don’t think it’s going to be short by much. Sound aside. ;P

      I expect quite a kick butt experience come November, accompanied by hot new daiki kasho tunes.

  18. Mulan

    GTPlanet, sorry but i just lost all belief in you. You got an invite and suddenly all is just positive news without any doubt. What is this? Are you getting money? In that case write that this is a sponsored article!!! BS and 0 credibility is what it is. By doing this you fail as a relaible source of news. Why not call this GTmoreyoupaymoreweloveplanet.

    1. Michael Leary

      Then that’s incredibly arrogant. If you’re expecting us to sever a relationship for your own satisfaction, then my advice to you would be to find another outlet.

    2. breyzipp

      Well I kinda agree that they are overly positive about GT since last week. Probably because they’ve been there and talked to the devs and all. Can’t really blame them though, it is after all a GT fan site. And a really good one too, I love how they also cover news from other racing games.

    3. Johnnypenso

      Exactly what negative news are we missing? It’s still in beta phase so you can’t really draw any conclusions about much of anything beyond maybe car and track count and a handful of features in the game. Anything that is potentially negative is opinion first of all, and subject to change in the final build. There’s plenty of negativity going on in the GT Sport Forum as well which wouldn’t be allowed if GTP was in PD’s back pocket. Some people.

  19. ArR29

    Graphics in Gran turismo is last thing I worry about. The livestream and the trailer doesn’t give any justice to the game. Sound>>>>> Visuals as always, but nice to hear that the track invornment has been improved.

    What I don’t understand is why people comparing GT6 visuals to GTS like is a bad thing. GT6 is still one of the best looking console game out there.

  20. Eager Snake

    I remember quite well the moment when I saw every new Gran Turismo trailer. And I remember very well how… Ok, this is GT on PS4? Really? Maybe GT6 looked very well already and it was kind of disappointed to see no greater detail and stuff but… It was weird. That cut into gameplay was horrible. Really horrible, and then the photomode and the rest, it seemed like two different games. If there is a studio who can do magic with Playstation is PD but, please, release a new trailer this E3 with updated visuals and a section, just a minor section, with new sounds, just like, I’m remembering now, one of the NFS Shift trailer that had at the end a brief section with amazing sounds. That would be amazing.
    I have no doubt they will do something really incredibleeventually, but for the first time ever I’m almost “scared”. There is too much difference between shots. I can’t believe that BMW in the forest, and then the outdated Nurburgring presented in the live stream.

  21. torque99

    I really can’t wait to get my hands on the photomode in ‘race’ mode and the track scenery, I am hoping it will have more filters and be much more powerful in the macro/zoom and maybe a manual focus setting for further detail and the 1000 ‘Scape’ modes with as many cars on screen as I can fit in..I know it will be awesome ;)

  22. Normalaatsra

    I think the comments about how similar GTS looks to GT6 might just be proof that the series has already hit the maximum possible reach in photorealism haha.

    1. Nomadpt1

      PD really did the impossible with GT6 graphics on a PS3 and that is why people are disappointed at GTS graphics but we really need to think that GT6 has beautiful graphics on itself.

    2. MeanElf

      Yup, and people need to actually play it rather than expecting a live stream or compressed YT vid to give them the truth of what the game will feel like.

  23. Just The Stig

    I think, personally, that GT Sport and GT7 will be masterpieces when it comes to graphical quality.

    Realistic driving physics + Breathtaking graphic details = (shortness of breath) The best racing game/simulator.

  24. Johnnypenso

    The game looks pretty good overall and I expect they’ll iron out some of the little niggling issues in the next 6 months. It was the least of my worries about GT Sport.

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