
We’ve got another new interview with Kazunori Yamauchi via GameBlog.fr, and while it’s not as personal or as thorough as Xavier Ocampo’s, it does produce two interesting and encouraging statements. First, he reiterates the updated damange modeling in Gran Turismo 5 - reinforcing my personal suspicion that negative reactions to the damage shown off at GamesCom was the primary decision for a 2010 release. On the subject of release dates, Yamauchi confirms that is a decision in the hands of Sony Computer Entertainment, since “both versions [PAL and NTSC, presumably] will be finished at the same time”.
The full video is available here, though it’s only with French subtitles. Keep reading for the English transcript to see what else is discussed.
GB: From virtual to real, recently you have won an important competition on the Nurburgring, is it a great memory?
Kazunori Yamauchi: You know it takes around 10 minutes to make a full lap on the Nurburgring circuit. Honestly, after 7 laps and more than 1 hour racing, corner after corner, I was starting to brake and change gears completely by instinct. I felt I was not thinking anymore, so much that I had the feeling I was dreaming. I almost forgot I was actually driving. Frankly, I felt like in a trance state, something I never experienced with a video game. You know this race will remain a strong experience for me, this unique sensation that you and the car are one.GB: Gran Turismo 5 will not be released in Japan before March 2010. What about Europe?
KZ: Trust me, it should be very close from this date because our schedules didn’t changed. What I can assure you is both versions will be finished at the same time.GB: Gran Turismo 5 will offer a new kind of damage…
KY: Right now we are adding a brand new real-time deformation engine that will process according to the speed and angle of impact. But doing this in real-time remains truly complex. We could make it an easier way with pre-damaged models but definitely we don’t want to make it that way.GB: Players have changed since the original Gran Turismo. How does GT adapt to this?
KY: You would notice that in Gran Turismo for PSP, game progression was accelerated. Before this, it took hours and hours to collect all cars and complete all license tests, this is not true anymore. This is a trend we are considering the possibility for GT5.GB: You seem to be more concerned about your competitors…
KY: To tell you the truth, when I’m interested in other games, it’s really difficult to not look at them with the creator’s eyes. I notice some details and I think to myself: “oh, they must have really hard worked on this point” or “hmm, they must have lacked time for this very aspect”. I can’t prevent myself from putting me in their place.GB: More than 10 years after Gran Turismo’s debut, what will you record from Polyphony Digital’s evolution?
KY: I will probably surprise you but, since more than 10 years I design Gran Turismos we never told ourselves that we were the best, the numbers one. As far as I search in my memories, I can’t remember a moment when we felt satisfied with what we’ve achieved because we always want to make it better. That being said, maybe that when everything will be over, the day I will not make video games anymore, I will feel this satisfaction… but this is not in the near future.GB: During the Gamescom, you told us about the possibility of making a RPG. Would it be a Kazunori-style Shenmue?
KY: (laugh) Indeed it could resemble Shenmue, just because it resemble my own tastes. But if I really had to make another game, I would like it to include how characters live and die. To introduce a true life cycle and evolution.
Translation via napoleon_ist.
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you guys, check Shenmue .. it is seriously the best real time rpg ever made… nad I hate rpg. I only like Shenmue. Beautiful games… Its only for xBox… It is actually the 2nd most expensive game ever made after GTA VI… You can walk in a Japanese city and talk with have a conversation with hundreds of ppl walking… with million of dialogs… I will really look forward anything like this.. =-)
Sam__ NY:
Thank you for answering. As you say, it is possible that my tv is causing my problem. I will look into that, by trying my PS3 on another television.
FyreandIce:
I think you go way over your head here. This has nothing to do with other games, cause this has a deeper and broader aspect to it. If you want to play a game, then go play it.
I have to lol at the people thinking that GT5 is the only game (if it even gets it when it is released) with “real time” damage modelling.
Obviously you people live in little fanboy worlds were no other games exist or something.
Try playing DiRT 2. Watch the front end of your car crush as you slam into that rock.
Forza 3 beating Gran Turismo 5???? Don’t make me laugh.
Need for speed Shift is just like Pro street, very arcade-like, and the damage is terrible.
Forza 3 is just a step up from Need for speed. The crashes are very unrealistic, seems like the cars are made of tinfoil.
Remember, the best is always saved for last. That is – GT5.
@BASE
I play GT5P with almost NO lag, and I play it on a 1980′s 480p panasonic tv. So the lag your experiencing could either be GT5P not able to comply properly with the new PS3 slim, or your tv PS3 combo is some how causing it.
I have just seen whole track and car selection for forza 3 and I am not surprised.
They have 23 locations (i mean 1 location suzuka, another montegi and etc…). They have copied nearly all tracks from GT4. The funny bit is that there are 19 variations of one track.
I am thinking that Turn 10 does the same thing with tracks as PD with cars. Thats just so funny!
With cars, Forza 3 has only 68 of them more than in Forza 2 (counting DLC’s) which is nothing.
There are 10 more SUV’s, 25 normal cars and 25 race cars.
Cockpits are awfull (copied from Midnight Club L.A.)
Graphics are cartoonish (when you look at screenshots of Forza 2 and 3 at Nurburgring, you neary can’t find any difference).
Damage is stupid (but I like the mechanical one).
There is no difference in tuning at all from Forza 2.
So,this game is not worth 70$ for me and what review will GT5 get after 9.4 to Forza 3 by IGN.
I will need to buy Forza 3, because I have also an Xbox, but if you don’t have one don’t even think to buy it.
Verdict: I thought that Turn 10 will do something better than Forza 2 with 68 more cars rollovers and several more tracks. And cockpits.
And that is what I was saying 2 months ago. Don’t be zombees, because tiny forza will never beat THE BIG GRAN TURISMO.
5 months,its a long long time…
Im starting to get scared that we are going to receive a game which most of us will complete within the week. after 5 years, i want to be putting many hours in over the course of months before i even come close to finishing it. I will not except a ame that take 5 years to make and 3 days to complete. please kaz. GTPSP worked because its handheld. whereas people will put the time in on a ps3
God some of you are sad.
Yes, GT is very good, but really try hard not to forget that there are other things out there. Try to be a little broad minded and less belligerent. Also, don’t just jump down the throat of anyone who disagrees slightly with you.
Let’s diffuse the situation a little shall we?
Peace and love,
Ed
Realtime damage will make GT5 unplayable. GT5P is lagging too much already, so adding better graphics + this damage is making me nerveous. I hate lagging, cause it feels like playing on an underpowered computer. Does anybody else experience lagging in GT5P? I am running it on the PS3 Slim and Panasonic PV70.
@R6ex
NFS: SHIFT was a horrible game…even with the difficulty set at the hardest setting and all assists off, it is far from “sim-racing” game. All show, no go. Why did I buy this game? I needed something to keep me satisfied til the release of GT5, what a joke…”9 our of 10″?
I’m not sure if the two games are even comparable…
GT for Life!
“both versions [PAL and NTSC, presumably] will be finished at the same time”
yes kazunori yamauch was asked about european and japanese versions.
I’m a bit worried what all this damage is going to do the GT experience. Just think about it, if GT5 will have as huge career mode as GT4 (and at this point it’s still an if unfortunately), are we supposed to fight our way through it with the damage on at all times? Don’t get me wrong, damage would make many races much more exciting but some of the longer and more difficult ones I don’t know, want to crash out and let others catch you on the last lap? 24h races anyone? And what about Bob? Is he never going to crash? Is there going to be a Bob? Frankly I don’t think I would have completed GT4 with damage on. How many of you guys did complete GT4 with clean driving all the way through? Of course damage could be optional in career mode but then it would be kind of pointless IMO.
And what about other game modes? License tests, well damage doesn’t add anything there, if you are trying to get gold you need to restart after slightest error anyway, damage doesn’t do anything to it. In online play, if you are playing with people you know then it would be ok but personally I would be worrying of completely ruining other people’s races by accident. Of GT4′s game modes damage would be best in Missions IMO, short intense races with even field. But other than that it’s going to be a challenge to keep the gaming experience balanced. (And this site will need a dedicated forum for all the crahs pics and videos!)
My best online race-experience was with the DTM/TOCAseries from Codemasters. That game had the possibility to create (semi)privaterooms in which the host had the power to kick the terroristracers, voting would be another option. You should be able to mark these guys so you can put them on a filter or blacklist to block them from entering your room. Then I’d like to see the possibility to create your own championship for example 10 races in random disciplines so you and your friends can have an all night of fun with it. Another thing on my wishlist is that I’d like to save my carsettings, unlimited and smart like when you choose a specific race and car with specific PP that you will be able to access that previous saved data in the menu. Ok, another wish, I want to see my laprecords onscreen during the race. You should be able to choose this info in your screensettings. This should be a smart option as well, showing it for that specific track and car etc. Last but not least, when you choose a race, you choose a car and proceed to the startmenu, now when you want to change the car you have to exit the menu, rechoose the race and then you can pick another car. That makes no sense, I want to access my garage from within the startmenu. Does this appeal to y’al?
Who said complaining will get you nowhere in life :D
Agree with Beast, they should add a real harsh penalty-system. If you want to win the race – better don’t touch a thing !! My best idea would be reduced speed combined with a forced drive-through-penalty, where you’re added max. fuel, but tire-changing is blocked. So if the penalty is given one or two laps before tire-change becomes necessary, you have to come in twice – and you are fucked !
guys !!! CHILE VA AL MUNDIAL !!!!!!!!! i sooooooooo happy !!
“don’t scrach the paint!”
@Murcie, I gotta catch up, in some ways I’m glad for the extra time.
Damage better be absolutely incredible or KY is going to have a lynch mob on his hands with me holding the noose!
So agree with FyreandIce – GT5 will not be the only game like this.
DiRT 2 has fantastic real-time damage.
GT is great fun, but don’t get ridiculously fanboy about it – it doesn’t help your prospects in life.