IGN has published their most recent interview with Kazunori Yamauchi, where he provides fairly detailed responses to some familiar questions. Notably, he offers a rough timeline of how often we can expect new content to be introduced in Gran Turismo 5:
I think that will include cars and trucks that we’ll be releasing maybe once every two months or so from here on out. What we do from here on is also really dependent on the reaction of the users to this first DLC that we just released because this is the first one.
It’s not clear whether the use of “trucks” (instead of “tracks”) in this sentence is the result of an inaccurate translation or transcription, but it is worth noting. Confirming recent comments from an SCEE representative, Kazunori re-iterated that GT5‘s future additions are ready to go:
We have a pool of materials that are possible to release and it was just something that I decided with the team. We decided the vehicles and tracks and content in this first DLC was going to be our starting point.
Exactly what’s in that “pool of materials” is up to speculation, but the 25 track logos GTPlanet’s community discovered earlier this year may offer some hints about what’s to surface from those murky depths.
Notably, Kazunori also re-confirmed that Gran Turismo 6‘s development is underway, and commented about how the game’s new features will ultimately be chosen:
Of course we’re working on GT6 already and I think what really will be the separating factor is something that we can’t update through a DLC is something that obviously has to be saved for GT6. Things that we can provide through DLC we will, so that’s really the market difference.
Thanks to all of you who sent this in so quickly!
GT5 Photomode image by Moglet.
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