
It’s always fun to compare real-life photographs with screenshots from Gran Turismo, and it looks like that’s exactly what Polyphony Digital had in mind when they released this batch of Corvette ZR1 images from Gran Turismo PSP last week. Coincidentally (or not!), the camera angles match up quite nicely to Chevrolet’s official ZR1 photos, making it simple for us to place them side-by-side. Can you tell what’s real and what’s not? I’ve intentionally left these shots unlabeled, to make it a bit more fun. If you’re confused, just ask around in the comments below.
Thanks to forum user Heath_1 for the inspiration!
You should follow GTPlanet on Facebook, and on Twitter @GTPlanetNews. You can also get GTPlanet's news by full-text RSS feed, or delivered via email, straight to your inbox every day.
Newest comments are displayed first.
^ what a fagget butt hurt fanboy don’t liking it the true.
^what a fag
lol at the people thinking those are real in game gt psp shot LOL just lol,talk about blind fanboyism and dumb gt planet supporting fanboys.
@Zolarie while it’s good you actually do 3d modeling, I think you are akin to a rocket scientist commenting on modified game console or something… a high end pc modeling app is not really comparable to what happenson a psp… especially considering they would have to put this high end rendering engine in the PSP game solely for not in game effects?
And I still don’t buy that a PSP could render these in any kind of decent time even at just psp screen res (again making these screens useless as they are models and results too high in detail to be what’s even used on the psp so essentially they are an entirely different product).
These pictures are a little less complex than some of the previous ones, but show all the markings of being the same rendering engine and the previous ones with more complex reflections and details were hands down beyond what a PSP could feasibly pull off.
Back to modleing in maya vs things on the PSP… it shows in the way you pick out a few things that you see as flaws like the super dark crisp shadows on the wheels… I don’t think thats indicative of much outside of maybe cranking up the contrast or some sort of HDR attempt.
I am no GT5 image quality expert but that’s exactly the kind of detail I don’t think anyone can say is or isn’t possible from GT5 especially before it’s released… I mean we can say these can’t be PSP because the hardware just doesn’t support it, however GT5 could have pretty certainly have these graphics.
Sorry, just don’t buy it, these obviously weren’t rendered on a psp and even reducing the resolution (which again makes it a whole differnet product) I don’t think could be rendered on the PSP with the detail and effects (some effects more obvious on other shots).
LOOKS DAMN CLOSE TO ME !!! I just reserved my copy of GT5 @ GAMESTOP … They Have it to release on FEB 2 2010!!! Cant MoFO wait!!!!!!!!!!!!!!!! YEAAAAAAAAAAAAAEEEEEEEUS!
Why Corvette?!
@ John
I currently do 3D modeling in Maya. There aren’t any complicated textures, I don’t even see any bump mapping. It looks like a single light source, and nothing but the car. The PSP wouldn’t render the image in that kind of resolution (I’m repeating myself here) because most of the detail would be lost anyway when you shrink it down to the PSP screen size. But, it’s not that hard to take a graphics engine and tell it to render a few shots in a higher resolution to show off some detail. If they had rendered the pictures in the size that the PSP displays, people would be complaining that it looks like crap when you blow it up to full screen size.
I showed one of the pictures to my dad and he thought that the GT one was the real one :P
@Zolarie I question how you could know (or even think) the PSP could render these… the only method would be to very slowly render the scene over quite a period of time and even then I would venture the PSP would run out of memory (that model is so complex it’s probably huge just for the wire frame before you include textures). I suppose anything with decent memory could raytrace a picture like that (I used to do 3d scenes on my old Atari computer, raytracing a few metal spheres took hours) but that’s not a realistic process to be showing pictures of and I don’t think anyone believes there is anything in GTPSP that will let you see a picture after rendering for 2 or 3 hours…
@snicker probably very likely.
It’s easy to see the difference. And what was PD smoking on the rocker panels?
Behold: my foolish attempt to raise the level of this discussion by splitting up kinds of screenshots.
Splitting them up by rendering technique
-RAST: rasterized(@realtime, in game, done by gpu)
-RT: Ray traced (slower, fancyer, done on beforehand or in ‘photo mode’, done by any (also psp) cpu)
Splitting by HardWare used for render
-PS3
-PSP
-PC
Splitting up by 3D model
-GTPSP model
-GT5P model
-GT5 model
-Fancy High Poly model (not usable in game)
My Guess: RAST – PS3 – GT5.
@Zolarie
are you a Math teacher?
@Ngrignon: I totally agree with you
these pics are not the PSP version…who brought that bullshit in the world?
we can only hope these pics are from GT5
this is gt5p model…maybe gt5…the end
Come on…. Is there still very naive people who take these shot for granted as PSP shots??? Where is your BRAIN???? have you ever see a PSP of your life? or watch what can be done on this handeld??? a PSP don’t EVEN HAVE THE POWER OF A PS2!!! and you still believe that you will play GT5 prologue graphics on your PSP???
Geeez, stupidity is really ruling this world today.
First, those are NOT PS3 shots. Look at the flat lighting reflections on the car and the too crisp shadows inside the wheel. The GT5 screenshots we’ve seen so far have reflections that are as good as in the one real picture above.
Second, yes the PSP is capable of a render of that quality. No it will not look that good with multiple cars and scenery, but for a single car it IS capable of that kind of quality. Obviously those pictures are at a higher resolution because the PSP doesn’t need that high of a resolution on it’s screen.
Finally, to those complaining that the brakes and rotors are smaller (and a few other minor differences)…um no. The actual photo is taken from a slightly lower angle. It looks to be about 3 inches lower. The angle will make a few things look slightly different. The actual photo also has the benefit of direct lighting which lights up the entire caliper and rotor. In the PSP shot, much of rotor and parts of the caliper are hidden because of the universal lighting. There’s a very small spot on the top right where you can see both the inner and outer edge of the rotor. It’s the same size. I will give you is the swapped carbon fiber and the coloring on the side vents.
@Damez I don’t think you understand what CGI is…
If these are prerendered videos, they are rendered elsewhere and the horsepower of the machine (beyond just playing back the video) does not come into play, so there is no reason to believe the PS3 would have better pre rendered video because it can push more polys… the system does not push any polys to play a video.
Now if you think these are live rendered somehow, I can tell you that the PSP can NOT rendered these live under any circumstances. Just won’t happen.
I am not sure what you were trying to say, but I don’t think even the gist of it is right.
Hey the angle is slighly different maybe that’s why it looks slightly different.
I don’t think thats a comparison to a real life Corvette ZR1, it looks fake to me but then again thats just my opinion
^ What he said but with less fagget and better grammar…