Let’s hope it inspires him to bring a similarly robust track editor to the Gran Turismo series! Thanks to Randy for the early tip.
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Kazunori Yamauchi ModNation Racers
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So there is 100% going to be a track editor/maker of some sort in GT5 when it is released this year?
The course maker in GT5 let’s you choose the “parameters” of the track. You do not make every twist and turn, elevation and banking (steepness) change yourself. The preset environments are chosen (by you) beforehand and generated around you course, automatically. You can choose the track type (tarmac/off-road), weather, track length (sectors), consistency of turn and straights (with a slider), and weather you want it to be a point-to-point race or a circuit. There may be more to it that has yet to be seen, but all the above has been mentioned on the official GT website, and even right here on GTPlanet! Look up the “Gamescon” article. You’ll find out more and sooner if you seek the info yourself instead of waiting on someone else to answer it for you. It’s also more reliable. Dueces.
Thanks for clarifying
I meant, for clarifying my doubt lol
Mmmm ok, please explain me something, what about the Course Maker that was confirmed for GT5 at Gamescom 2010? It will be available only in online mode, or in single player mode as well? Or what? Please Jordan could you give me a reply or someone else who really knows!
the MODNATIONS have notable graphics
i dont know the physics
but it is an arcade game, who cares about the physics!!
i never play it, srry
A track editor is just harder than create the GT5 game
To get good visiual while we are contructing a track is very dificult and to put the shadows and light effects
it is really difficult. So if we dont get track editor on GT5 or GT6, i will understand.What i would expect in GT6 is more traks and cars and some minimun ajustments to the graphics and physics. ah, and all cars with cockpit view
i just see the drifting video of the mercedes-benz
and i was :0.
my friend pass by and he sayed:
“(:0) omg, really good graphics ”
he was amazed(he didnt know the gt series).
The track editor was nice…the rest of MNR however was not so great.
I wouldn’t want a full-out track editor in GT5 anyway; it would just seem too outside the GT theme. It wouldn’t fit right. Not to mention their scenery objects aren’t exactly pretty to look at closer up.
I’m sure, we’ll get something like this in GT7, not GT6. PD know, they have to bring something spectacular, better graphics + new cars and tracks won’t be enough in 2017 or so
Guess, the cometition between PD and MS should also help ;-)
Track Ranking should go by the creator… Find someone who creates great tracks? 10* Terrible track? 1* Rankings go by average 5* & under dissapear into the garbage bin. Good tracks increase rank, bad ones diminish it.
That kind of editor its what i was waiting for in GT5, a complex tool so a few sellected people could make great track replicas or good fantasy tracks.
Just because the majority will suck, doesnt mean those of us talented and dedicated enough to produce a great track shouldnt be given a chance. Obviously, overall, a user created track wont compare to the PD ones, but I know if you just base it on the track layout itself, the community WILL shine. Just give us full asphalt, banking, and elevation controls and its on! Throw in a few generic backgrounds, a tent or arch here and there to place, pit road garages, etc, and you’ll never see me leave the house again, lol. If we get this tool, I think the best tracks will be the ones that replicate actual roadways. Real roads make the best tracks. Every now and then a gamer will make a user designed layout to challenge the likes of Spa, Laguna, etc, but those will be very few that reach full critical acclaim. But users who take my approach, and just go out and find the best selections of real road to use, those will be the tracks that get ridiculous DL numbers. Obviously, I see point to point tracks dominating closed circuit tracks in DL numbers too.
This bodes well for the near future of the GT-series in my opinion seeing that Kaz talks about the possibilities of offering user created content in games like MNR and was clearly enthused by how it was constructed and implemented.
The simple pleasure of building and using your own creation in a game also wasn’t lost on him ( as you might expect he was already used to that, although using a simple tool in a different game ofcourse doesn’t compare to creating an entire game ) and I do hope we see more of these kind of tools in future GT-releases ( livery/track/driver/car design? ).
And why are there so many people who only think of the negative aspects of cluttered user created rubbish online ( which undoubtedly is going to happen ) when the positive aspects of being able to create something yourself far outweight this, in my book, minor concern?
Yes it will perhaps be hard to navigate or find the good ones ( but this could be made easier by a ranking system perhaps or the total time spend creating could be shown as an indicator, etc. ) although to be honest, I will probably far too busy creating stuff than worrying having to possibly witness hideous creations.
So what if the majority will be rubbish? It’s the ability and experience given to all and it only takes a talented ( relative ) few to make these features a worthwhile addition for the series or community as a whole.
What would be cool is if you could import created tracks from ModNation into GT5!
I would love this as I have quite a few personal tracks I’ve designed with pen and paper. And some on the computer… I wish there was a way to show them off online.. this would be one way of doing that. in a robust track editor for Gran Turismo….
Just like any gigantic list, as long as you allow filters to comb through and only show results you want, its no problem. You could filter by most played, highest rated, or PD could approve tracks that are worthy and filter for only “PD Approved” tracks. LBP does a good job at this if you ever played it.
I was thinking the same thing. There will always be someone who makes a terrible track and how will all those tracks affect online play? I’d love a track editor, but I don’t want to deal with online clutter.
That was a fun clip. ModNation seems like a relaxed experience with an amazingly powerful track editor. I will surely check it out.
I honestly don’t understand why is everybody wanting a Track Editor for GT, because I think we the users will NEVER make a track as good as Polyphony Digital does. And what would that tracks be for? Online? There would be dozens of versions from Spa, Imola, etc… It would be caotic in my humble opinion…
Are you joking? Apparently u have never played NMR because users made better tracks than that games developers
I agree, user created tracks will never be as good as PD’s. I think what they have given us for GT5 is great, set environments where we can create roads, not real life tracks! And in time, it will get better, leave the real life tracks to PD.
He would drive a GT LM Spec II Test Car…but cool interview. Gives us a taste of what’s going on in his head for our next GT.
Kaz is a cool guy for doing stuff like this. It’s pretty good PR though I’d imagine.
Well let’s not ask or too mich! Look at the rest if the game alone. And maybe a more advanced track editor could be dlc?
I doubt it. Kaz claimed that the game would be finished upon release, and there would be no DLC.
I’ve never tried ModNation before. Looks like a fun arcade racer. :)