- 23
- Italy
Have you looked on Assettoland?
Yes, I looked there. But there is very poor quality Ferrari 250 LM. Very bad....
Have you looked on Assettoland?
The default brake balance is set here:
data.acd
-> brakes.ini
-> [DATA]
-> FRONT_SHARE=0.58 ; Percentance of brake torque at front axis
If you want to set a 75% Front Brake Bias, use this:
FRONT_SHARE=0.75
Of course you also have to make sure that your setup.ini has set the boundaries of available brake bias setting to allow for your set brake bias in brakes.ini to be legal.
If you set your brake bias in brakes.ini to 0.75 and have your min / max brake bias in setup.ini set to 0.55/0.65 then the car will load into a sessin with a 0.65 brake bias and 0.75 will never become available.
It is best practice to disable items in setup.ini when building physics from scratch and rebuild each item in setup.ini one by one once your default physics setup of the car is spot on, otherwise you will be juggling way too many balls at once and may get lost ;-)
Thank you for the time spent writing this, I'm aware of the brake bias option and the setup.ini, but that is not what I need.
I was talking about brake power multiplier. What I would like to do is to set it to default at something different to 100% .
These are the corresponding lines in setup.ini:
[BRAKE_POWER_MULT]
SHOW_CLICKS=0
TAB=GENERIC
NAME=Brake power
MIN=80
MAX=100
STEP=1
POS_X=0.5
POS_Y=3
HELP=HELP_BRAKE_POWER_MULT
This is what in AC comes closer to real-life brake-pressure or pedal force. For Mégane Trophy, Renault advice to start with 75% of the overall power to start building setup.
Unfortunately, in AC brakes is one of the most simplified things: in the case of a front-disks / rear-drums car, for example, you cannot set a different brake torque for front-rear. What you can do is just set an overall max brake power, and then play with bias to move it. It's a bit limiting, far from real-life but we can live with it.
But ever since I start reworking race-car, what I really miss is a way to change default brake power (RL "pedal-force"), so the point is: am I missing this option, or it just doesn't exist?
Default would be 100% so make MAX=133 and subject to confirmation you would get 75% as your starting point.
Help Needed
This happened suddenly after playing AC for a few hours, then I tried to wait it out since yesterday but appears to be having the same unexpected error window popping out after loading screen.
View attachment 926945
Is there anything I can do? (tried turning off the computer and back on, still the same)
Set MAX_TORQUE= to 75% of whatever you have calculated to be the max torque.
Use setup.ini MAX=133 so that in setup you can scale the above figure up to the maximum calculated figure.
As the car will start at 100(%) of the value in MAX_TORQUE your starting force will be at 75%.
QED
Thanks very much. Whoever updated the track unfortunately didn't change the revision number (which is always mildly irritating), but the file size is slightly larger. Where did you get it from?It's from rFactor 2. Half the track was laser scanned, the AC (and ACC) version unfortunately is not. The assets and (especially) the trees don't look that good, but the track itself is much more accurate than the one in AC, and especially the 2020 version from RD. Also the gras/asphalt borders can use some work, unfortunately I'm not capable of doing this myself though otherwise I would've done it. I'll leave that to the more capable modders!
There is a updated version:
Zandvoort 2020
Update:
- Added sets of trackcameras
- Redone shaders
- Added SAFER barrier in final turn
- Added Tecpro-barriers
- Fixed wall in final turn
- Various small fixes and improvements
http://www.mediafire.com/file/v5ej0mz73w0n9bn/Zandvoort_2020_1.0.rar
Hi guys,
I have two questions from a guy without a Facebook account;
1) How do i get in touch with Geroda for buying mods?
2) Is there any progress in GT4 development since the Supra by Guerrilamods?
Thanks in advance!
top post http://www.simracerstr.net/forum/viewtopic.php?f=5&t=1775 I think someone said it's the same trackhello guys where i can find the track acu istanbul park?
Hey. Not often i see someone ask for a Norwegian track
https://sharemods.com/mn45k3a618a3/a_test_hell.7z.html
not sure who made this, it's okay at best if i remember correctly.
I read this a couple of times and I still don't understand, maybe it's me...hi guys, a way to map reverse gear in CM for a sequential shifter with action shifter reverse fonction?
i can see only up or down shifting....
thxs
Thanks for this beauty!Its my favorite oldtimer and now we have a good version.I gave it more diff power and preload so it dont loosees grip so often.Its great!I never drove one IRL tho...View attachment 926280 View attachment 926281 View attachment 926282
I think I've got myself a decent handling 240Z/Fairlady now just in time for the upcoming hype around the next gen Nissan Z car.
When you've used Customtracksbakery to create vao patches did you set up arguments for particular tracks?Have at it Teddie, unlike other files, VAO files just won't load and shouldn't crash anything. Check if it loaded on track with BLM Lights App. Blamer has made it easy to find out.
Hi, I'm sorry to bother you, but do you happen to have downloaded the kart cross for assetto corsa ? I've searched all over the internet and cant seem to find it, or anything like it.
thank you
Thank you for the time spent writing this, I'm aware of the brake bias option and the setup.ini, but that is not what I need.
I was talking about brake power multiplier. What I would like to do is to set it to default at something different to 100% .
These are the corresponding lines in setup.ini:
[BRAKE_POWER_MULT]
SHOW_CLICKS=0
TAB=GENERIC
NAME=Brake power
MIN=80
MAX=100
STEP=1
POS_X=0.5
POS_Y=3
HELP=HELP_BRAKE_POWER_MULT
This is what in AC comes closer to real-life brake-pressure or pedal force. For Mégane Trophy, Renault advice to start with 75% of the overall power to start building setup.
Unfortunately, in AC brakes is one of the most simplified things: in the case of a front-disks / rear-drums car, for example, you cannot set a different brake torque for front-rear. What you can do is just set an overall max brake power, and then play with bias to move it. It's a bit limiting, far from real-life but we can live with it.
But ever since I start reworking race-car, what I really miss is a way to change default brake power (RL "pedal-force"), so the point is: am I missing this option, or it just doesn't exist?
This ^^^Default would be 100% so make MAX=133 and subject to confirmation you would get 75% as your starting point.
well, actually being default 100%, to have 75% as starting point, I should make MAX = 75.
And anyway that wouldn't give one the possibility to have the real max brake power of 100.![]()
Not yet but they are both WIPHi All.
Is there a Audi R8 GT3 2019 latest mod other than the stock Kunos on of 2016. And is there a 2019 Bentley GT3
as well. Many thanks.