Assetto Corsa PC Mods General DiscussionPC 

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Excuse me what is this Mickey Mouse ******** I see before my very eyes @Shaun Clarke?
 
This is awesome, man. Let us know if you decide to drop the balloons and blimp in too. I'd like to see that. Thanks for this.
I've just noticed that almost all of the corner distance markers are missing from the forward route. Not sure if they were there on earlier versions, but all the reverse route ones seem to be in place. The wording on the street signs has gone AWOL too.
Nothing to do with me..!
 
Noob question. 💡

Will it work, if I add the Detroit Foxeway Pit Boxes Extension, to this Detoit version?
If yes, what would be the folders/files to add?

Thanks
 
I've just noticed that almost all of the corner distance markers are missing from the forward route. Not sure if they were there on earlier versions, but all the reverse route ones seem to be in place. The wording on the street signs has gone AWOL too.
Nothing to do with me..!
I've knocked up a quick road sign texture but - of course - it's mapped with different proportions around the track. Oh well... silk purse, sow's ear. I'll update the skin tomorrow and add the GT ballooons and blimp.

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My fellow OCD-patient, what would your condition say about enhancing Tiago Lima's Fuji and alex meyer's Jerez a bit? Both tracks can be found on RD. Both of them are almost very good tracks, but they have the same fault: terrible Google Maps -background texture which makes me feel like driving on Google Maps instead of AC. Replacing that with pretty much any simple ground texture with little variation would work wonders, I think. I'd try it myself, but my "modding skills" are at this point limited to 2D and this would require 3D-software.

I'm suggesting this you because you seem like a dude that can get things done. So, if you ever have the time and your OCD forces you to...

@slider666 and I are currently working on an overhaul of the Jerez from RD 👍

Screenshot_before.jpg

Before ^^
After vv
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After spending a lot, maybe too much time on this car. Here is the:
Nissan 370z GT4
Thanks to @MisterWaffles for starting this GT4 project we've been on. @Xedrox for the skins for the car. @Fanapryde for testing, no one is as thorough and meticulous.
BoP'd to Guerilla and Kunos. Tried to get the feeling and sound as close as I could to onboard videos. Car is a GT4 so quite easy to drive once you get the tyres up and the hang of how it feels with a hint of understeer.
Known Issue: Interior is not VR friendly. Was not going to spend the time separating each interior object to retexture but at least nicer than the original fake plastic look.
preview.jpg


If you find anything wrong or think you have an improvement, please let me know.
 
Some fixes for the chicane-less Lemans 1989 that was posted earlier this week or so.

I went through and fixed the transparency method on all the transparent materials. My god, there were so many more than I had initially estimated. People, cutout signs, light sources, rails, fences, tents... lol. Also added a VAO patch.



Happy Racing, bruddahs.
 
Some fixes for the chicane-less Lemans 1989 that was posted earlier this week or so.

I went through and fixed the transparency method on all the transparent materials. My god, there were so many more than I had initially estimated. People, cutout signs, light sources, rails, fences, tents... lol. Also added a VAO patch.



Happy Racing, bruddahs.

in some vids on this thread, i saw the cars take flight on the slope towards mulsanne corner; are you working on it?
 
If any of you got the DPi pack from @Paulo Ribeiro, please make the Riley (the one thats clearly from SDD) acceptable.

It needs (IMO):

- New wheels
- Door animation
- New wipers (there are 2 but you need only 1 on these cars)
- New brakes texture
- Tyre skins
- Working lumirank on the doors
 
Vegetation, grass, trees, gravel and track groove / retexture, look forward to the finish 👍
Are you talking about Jerez or that mythical Portland track that floats delicately in the ether like whispered promises on a summer breeze..?
:odd:
 
Hey Safi... Any chance you could put your handy camera skills to work on ERL's Circuito dos Cristais ? It's a good circuit that needs a little good help. :)

Here you go.
2 extra cameras which won't overwrite the original track camera in there. Unzip put into track data folder.

Absolutely love these Brazilian tracks, perfect for seeing the cars suspension work.
Now, knowing how sterile the PCars2 ffb feels (IMO) and how good the AMS1 / AMS2 is.....
Also knowing how sterile AC ffb is on these tracks with glass flat roads....
Is part of the joy in AMS these really well done Brazilian tracks and road mesh?
Or is the road mesh not converted over?
Just thinking out loud..
Basically is road mesh the important part of ffb feel?

Anyway, enjoy.
 

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Just discovered Legion’s NASCAR 90 mod, and I’m now in a Days Of Thunder nostalgia/hype mode.:D
What are the best oval tracks out there? I have Charlotte already.
 
Just discovered Legion’s NASCAR 90 mod, and I’m now in a Days Of Thunder nostalgia/hype mode.:D
What are the best oval tracks out there? I have Charlotte already.

Daytona 2019 by AC Reboot team (available from here several pages back)
Most anything from the Assetto Corsa Nascar Mod facebook group will do you well
Legion's ovals (Auto Club, Homestead-Miami, Indianapolis, Phoenix (also get the damone13x 2019 version from ACNM)) https://perendinator.blogspot.com/search/label/No Right Turn

Edit: VRC Southstar Speedway is a paymod of Texas Motor Speedway by VRC modding Team but its worthy of mention b/c its great and its my home track. Having driven there IRL, I can attest to its accuracy and overall coolness.
 
We're seriously not going to do the whole Detroit thing again, are we? LOL :D
Please check this post before the Twilight Zone becomes real life.

https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1152#post-13104506

Edit: So it looks like the Detroit Street Circuit has been redone around three different times now. Which is cool. What would be even cooler is if someone was able to merge the two Belle Isle Tracks. NAGP road mesh into the Detroit2017 version that still retains trackside objects. A retexture or skin would be the whip cream on top. This is the current track being used in IMSA and INDY.

As i began updating the "acu_detroit". I found 2 versions here on GTP posted: also a "detroit" version. But this was the same as acu_detroit.
I do not know, why someone had to do this... but sorry, that is just stupid, because confusing.

I then took the acu_detroit version, because Slider began working on this, and i took his config and merged with my config.

Now we need the pitbox fix for my updated version, and perhaps sharpen or rework some textures.
Finally adding lights, and that would be it!
 
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