- United States
Conversion from RF track - Author Unknown.
TEXTURES DOWNLOAD (for the skinners)
- 8 cars and pits
- new invisible road mesh (original was very bad)
- Horizon texture of houses from original track. (hope thats how they were intended.. )
- Minimal GrassFX and no RainFX, because.. desert?
To be fixed by others?:
- some trees cast a block shadow and others dont, same shaders, same settings? Beyond me..
- Needs decent AI and some cameras.
Note: The Lollipop Man is IN the pit box to save space, limited area available for pitlane.
View attachment 960545
Note: Roadmesh fixes overly bumpy original that had 10-15 degree facets that destroyed suspension after 1 lap.., but still got "bumpiness" because its delicate tradeoff between having a smooth surface and moving the smooth mesh too far from the old one making cars appear to float, so they do touch in a few places. adds sme random authenticity I like to believe
View attachment 960550
Tripoli AI updates - side lines - for @TheRealCeeBee track
Very small file - just has AI lines and side lines.
Revised the AI lines and the side lines so they work properly with the pit area.
The AI will not slow down when going by the pits. There is only 3 spots where I did
a little braking on the track. Rest of the track is full speed. I only tested only a couple of cars
so no idea if AI hints will be needed at this time.
Note: there are no indicators where the pit limiter boundries are so if you follow the AI cars by the
pits you wont encounter a speed slow down. Should be a very fast track with the long straights.
First corner you come to is the slowest on the track.
Here is the link to AI update below. take care.