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very possible... it will happenwhat do you think to convert the Porsche 924 GTP from Pcars 2/3 ? maybe to drive against AC 80's DTM cars like in PCARS 3 ...
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very possible... it will happenwhat do you think to convert the Porsche 924 GTP from Pcars 2/3 ? maybe to drive against AC 80's DTM cars like in PCARS 3 ...
Some shots from yesteday, first time in the sim! I edited the model and also modeled some simple stuff so it's more detailed and I'm quite satisfied with the result 👍 I'm not sure about the tyres as the official data says they were sold originally with 205/50. On screens you can see 215/45 and they seem quite big to me, but maybe I'm just too used to low profile tyres. Still quite a long road ahead of me, but step by step we're getting there
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Great, just wonderful track, thank you! Found two invisible walls in front of 130R. On many cars you don't feel them, but on one there was. There are two lanes on the asphalt across the road. There are obstacles two meters away from them. If it is possible to fix it, I will be grateful! In the photo, the car is standing at one and the other obstacles. I jumped over one obstacle and found another.Suzuka International Circuit Version 1.0 by the Reboot Team
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Hey Everyone - Here is the latest ACC Conversion (again in true laser scanned accuracy) Thanks to everyone in the team for your contributions. Again i'm sure you will all agree its great to finally drive a accurate and well optimized Suzuka (on par with stock Kunos tracks) in Assetto Corsa, only the GP layout for now (If the demand is there we will add the others)
Track is fully feature complete and is also rain FX ready
Lastly Enjoy and please share away - just please use the provided link so any updates and fixes can be kept in one central source
http://www.mediafire.com/file/idkqua4w4c54lb8/rt_suzuka.7z/file
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Wait are you doing everything inside kseditor and CM? Do this please if you have time open car with kseditor and dezoom alots till car become a fullstop I've seen floating objects like a windglass and wiper and something else, they have also a big scale but very far from complete car. Maybe happened something while putting the car in the center axis 0.0 (or maybe I've did something wrong during my 3dsmax studying). I cannot verify again today but for sure tomorrow. Thanks a lots for this gem for your time and effort. Your cars are superb.a lot of texture disappeared ! use you kseditor ? I don’t see the problem because I don’t have 3dsmax unfortunately ...
That car has a collider issue which has been addressed by the author, I don't think there is an issue on the track.Great, just wonderful track, thank you! Found two invisible walls in front of 130R. On many cars you don't feel them, but on one there was. There are two lanes on the asphalt across the road. There are obstacles two meters away from them. If it is possible to fix it, I will be grateful! In the photo, the car is standing at one and the other obstacles. I jumped over one obstacle and found another.
Wait are you doing everything inside kseditor and CM? Do this please if you have time open car with kseditor and dezoom alots till car become a fullstop I've seen floating objects like a windglass and wiper and something else, they have also a big scale but very far from complete car. Maybe happened something while putting the car in the center axis 0.0 (or maybe I've did something wrong during my 3dsmax studying). I cannot verify again today but for sure tomorrow. Thanks a lots for this gem for your time and effort. Your cars are superb.
P.S.
I need to convert your model with CM and import with 3dsmax to create animation I don't know if it can be done directly with kseditor.
I know that this guy on Youtube is working on a 992 Turbo S. He's planning on releasing it in the coming weeks.Does anyone work on 992 turbo s?
Excellent find. I love all TMM releases, cars and tracks. They are really one of the most underrated developers around IMO. They don't advertise their stuff, so you have to visit their site from time to time. Forgotten about them a little lately, luckily you haven't.Under the radar (?) release from the Trained Monkey Modding team.
Cupra Leon TCR SEQ 2019
https://tm-modding.eu/download/cupra-leon-tcr-seq-2019/
(Small number of liveries, and not sure if I will keep it when I have the 2020 Cupra Leon TCR from Shaun Clarke.)
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Circuit de Pau-Ville and Sachsenring
https://tm-modding.eu/download-category/assetto-corsa-track-mods/
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I think that blender and 3dsmax are de facto best tools to create and modify objects also SDK doc talks about 3dsmax I think (but others pro modders can tell us) 3dsimed it's good for model conversion but lacks about editing.Thank , I use 3dsimed and kseditor , I tried to just copy the wiper with 3dsimed but there is a problem ... , it doubles a large and a small
Thank at you !
I see. It was weird to me. These cars are very accurately modeled and the track is laser scanned. And the Pro drivers in 2013 were doing 1.47, 1.48. Hell even the 2020 cars, which are a lot faster, can not do under 1.44.
No surprise, both Pau 2007 and Sachsenring are quality tracks. I had a decent Sachsenring installed, but I was excited to see TMM take on Sachsenring. All of their other tracks are better versions of already existing track mods. And now I have a much better Sachsenring installed. The Monkeys do it again!Excellent find. I love all TMM releases, cars and tracks. They are really one of the most underrated developers around IMO. They don't advertise their stuff, so you have to visit their site from time to time. Forgotten about them a little lately, luckily you haven't.
I didn't drive the Pau and the update Oschersleben yet, but have no doubt they are excellent. And the Cupra should also be very good.
From FB:
Porsche 968 Turbo C
Gentlemen!
After some deliberation, I decided to continue publishing my modifications, although I'm not sure if they deserve it.
I am glad to present you an updated version of the magnificent Porsche 968 Turbo C, which was transferred to Corsa by respected Lu Thua Kien II. An excellent car, if not the fastest of the horses from Stuttgart.
Authors: Studio Turn10, adapted for Assetto Korsa Lu Thua Kien II.
My work on the model includes a complete redesign of the interior and exterior, including support for the Custom Shader patch functionality. The physics of the model remained practically unchanged, however I made minor necessary corrections (for example, the position of the fuel tank). It should be noted that for a number of reasons this copy differs from the well-known 968 photographs - I deliberately gave it a more luxurious look than in reality (I hope you will appreciate the discs from Singer, for which I am grateful to Ben O'Bro and Arch).
Link:
P.S.
It is recommended to do the following before starting the track:
calibrate steering wheel
read Walter Röhrl's review of the 968 (magazine "Auto Zeitung" issue for 1992)
watch a film on VHS cassette or listen to music from the 90s.
drink something in honor of our departed youth
enjoy!
with greetings from Russia
Sapsan
The gt500 from Chivas. There was a post about it doing 1.42 around Suzuka, which I found unrealistic. It turned out to be a mistake. The 1.42 time that is.Save me a lot of scrolling back please, what car are we talking about here please?
The gt500 from Chivas. There was a post about it doing 1.42 around Suzuka, which I found unrealistic. It turned out to be a mistake. The 1.42 time that is.
Yes, but this is according to new regulations, which came into effect later. The 2013 cars, were doing more like 1.47, even 1.48.Ahh ok, just looked it up, best time according to the always trustable internet is
SUPER GT(GT500) Tomoki Nojiri 1'44.319 Honda NSX-GT
Downloading the pack now and will give it a crack.