- 720

- Australia
That particular post related to Feb 2019... It's almost two years on... Most of those tracks can be located by using the search function, all the best...Link is dead
That particular post related to Feb 2019... It's almost two years on... Most of those tracks can be located by using the search function, all the best...Link is dead
Very hard to find something wrong with the carYes I know but if i want to have an old chrome style i think i need to map all the chrome parts....pain in the ass
Hi !
I’m really not satisfied with the VAO patches for the cars which got it so I want to remove them but... I don’t know how ?
I searched in some folders but I still in a mess.
I still using CSP on the last recommended one and I don’t use SOL.
Last annoying thing, when I leave a session I got a freeze and I got the "ACS.exe stopped functioning".
Thanks a lot for your help.
Cheers !![]()
I think your cams are already included in the release, and your name is in the readme4 Cams for Autoring 24.
Thanks to Zwiss for posting this track.
@Zwiss, im searching for your Portland Track, but i can´t find him in the net. Have you a link.
Have Fun.
Haven't see any Lister LMP / Riley for AC, sadly.
They aren't too bad - certainly not top AC quality, but if you're playing a racing game for the graphics only... What can I say ?
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They even have a proper Peugeot 908 2011 and a Toyota TS030 2012.
Oh man if someone would convert these cars into AC that would be glorious. Especially the TS030, always wanted it so deeply. Someone please do it!
Tried to convert some 90s LMPs, didn't go far. I'm not the man for that job - I'll stick to skinning cars and whatnot.
The cams are new.I think your cams are already included in the release, and your name is in the readme
Portland: There was a new version (or an update) around, released by aa_trackguy, I think.
That's why I deleted my version.
Great track conversion. Very light and beautiful.Troyton Raceway v0.99 (official release)
download links updated to RD and mirrors.
Thank you all that helped and encouraged!
Any skinner who would be so kind to take a shot at a skin for the vrc_pt_pavey (Panoz LMP-1 Evo).
I know...I asked for it before about a year ago iirc, but I can try right ?View attachment 977515 View attachment 977516 View attachment 977517 View attachment 977518
Den Blå Avis ...
View attachment 977538
Well, I am trying to fix the skins of the AG Audi R8R trying to create the number 7...all I can fix really is the mirrors.
View attachment 977540
because this is the reason.
I am trying to make the wipers clean the water on the 720s gt3 from acc but i dont know what to do. It looks like it is using kswindscreen already.
Thanks
Hey Guys, I noticed that i have a problem on my windows with the water....
One of you are able to fix that please ?
I try to add line in ext_config.ini with the name of the int and ext windows but it change nothing
ThanksView attachment 977507 View attachment 977508
Hi! I'm loving the new cams that you have been releasing.The cams are new.
6 Cams for Acu´s Yas Marina Circuit.
@Ivan Gabrovec have a nice weekend.
Have Fun.
I think it's human nature or something....that ppl hate the fact that something they made can be improved and for some reason they it take it to heart. IMO I don't see anything wrong with this....If i was the builder of the track, I'd just look to see what was done that made it better, and learn from that.I have skinned a lot of tracks for modern F1. Can you explain the harm I am doing to this game and community please?
that ppl hate the fact that something they made
That happens to take it to a cheap body painter...Piling onto myself here;
Car VAO is entirely fine and dandy if the car is already built on a solid base, and now with the bakery x4's using that has bounced light there's no issue with over-darkening of interiors, but with the current public release of the OptiX Bakery (v8) which is the one used for baking cars there was no bounced light and as such many interiors ended up far too dark for actual human use. I only recently caved into it by baking at 50% ambient occlusion opacity meaning only very light shadows were added to supplement my PBR configs, but for cars that aren't pipeline standard the bakery will spit them out in horrible condition.
This is what happened when I tried to bake VAO for the first time on Some1's C6, the door was parented to the COCKPIT_HR node rather than being under a body dummy or having no parent at all, meaning the bakery considered it part of the interior and tried to brighten it up. Most "bad mods" you'll find won't have a COCKPIT_HR node and as such the bakery won't actively be brightening the interior up, it'll all just be baked as if it were the exterior in a rough and dumb manner.
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Have you switched RainFX on in CSP settings?Hi, I downloaded Sol 2.0 RC4 and updated to the public CSP 0.168, and I'm wondering why I can't see any rain anywhere. I chose Rain (Sol) in the weather coloumn, I checked that Sol is the PP filter, and that weather FX are on and Sol 2.0 is chosen, and I tried Kunos Spa, and no rain on the windscreen, nor on the road, but the clouds are changing when I change weather in the Sol app. What am I doing wrong that rain disappeared completely? Because half a year ago I can remember I had rain on my windscreen, so maybe I did something wrong...
Taken from Wikipedia: "In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting."
For AC, this means that cars and tracks looks more realistic as features become more defined in each lighting condition. The necessity of it depends on your standards and the content you have installed. Cars without mapping can still look alright with good textures and shader properties, but I generally won't hesitate to sacrifice certain things to get an AO map done. For example the recent Mustang Mach 1 by MrDK wasn't mapped and I couldn't work out a quick way to map it while keeping the vinyl stickers, so I sacrificed the unique skins in order to have the car AO mapped.
LODs are simply lower detailed models that are used at longer distances to make life easier on your computer. Just check these in the CM showroom for some of the Kunos cars and you'll see the difference in objects and triangles between each one. As a car gets a certain distance away it will switch to LOD B, then LOD C. The configuration for when a car switches LODs is in the lods.ini in the car data folder.
Adding on to what was said before me,
Assetto Corsa uses "baked AO" as it doesn't have realtime ambient occlusion in the base game meaning that one needs to UV Map a mesh and run it through an Ambient Occlusion "bakery" to generate a texture that has premade ambient shading. Without this ambient shading, cars and tracks will look straight out of 2005, most low-level modders are clueless about this and often release cars that aren't AO'd at all.
VAO is Vertex Ambient Occlusion, rather than baked AO found on cars this VAO is made by using a standalone bakery from either x4 or NVIDIA to find vertices on cars/tracks which have overhangs/places that need shading and put shadows under them through the .vao-patch file. This method of Ambient Occlusion is dynamic, meaning shading can be added or removed entirely at will depending on lighting conditions; baked AO will remain 100% of the time as it is a static texture, which isn't necessarily a bad thing.
The controversy with the latter was that the first releases of the OptiX bakery did not support bounced light and as such every other patch it generated was way too dark. Another minor controversy happened over ideologies of what constitutes as bad practice or not, someone from this thread decided that UV Mapping was too retro for them and started making VAO patches to crutch along some of the worst mods one could find, then contacting the authors and egging on their non-UV'd antics by allowing them to bundle the patch with their car(s).