Right on the money... These are what I've collected over the course of time...
View attachment 978568
The one I decided to work on (which IMO it was the better one for many reasons), was from this member (@Kran), which the link is included in the RD download:
https://www.gtplanet.net/forum/thre...eral-discussion.307899/page-868#post-13034741
Seems like he has a lot of WiPs on the go at any one time as they all feel quite unfinished at the moment.About Pedro's cars.Model wise i really like them!But the sound and the physics to me at least doesn't feel right.I'm no expert and no nothing of moding.
I downloaded the one from Kran and updated my mondello_park folder. I see light pools all around the course, but most of the fixtures aren't there.
I also installed your updates in the modello folder (I think this is the one that was packaged with the Escort), in the folders l2, l4, and ModelloFull (from your "full) folder. The fixtures (light poles, etc.) are all there, and the main building's windows are lit.
Maybe I'm confused or got my wires crossed somehow (that can happen).
Yeah, it's a bit glitchy on this car but you can copy over the animation files and relevant parts of the config to other cars with variable success. It's a shame that the driver's legs disappear into the bulkhead on a lot of mod cars as an ill-fitting driver model is brute-forced into position, but there are quite a few cars where the modder has actually taken the time to sort the posture out correctly. Kunos cars are normally good of course. Having the legs move in time with accelerating and braking certainly adds another layer to VR immersion.
The animation from the Griffith certainly uses left-foot braking, just as God intended.I am not in a position to check this out for myself right now, but does this imply left foot braking? I'd like a heel and toe animation for sure, that reproduces my dancing foot as I trail-brake into a corner in my Lotus Cortina!![]()
I downloaded his Peel P50 out of curiosity. The model looks very good, but when I went to check the green "physics" wheels in CM I discovered the car actually works like it has four wheels instead of three.About Pedro's cars.Model wise i really like them!But the sound and the physics to me at least doesn't feel right.I'm no expert and no nothing of moding.
I downloaded the one from Kran and updated my mondello_park folder. I see light pools all around the course, but most of the fixtures aren't there.
I also installed your updates in the modello folder (I think this is the one that was packaged with the Escort), in the folders l2, l4, and ModelloFull (from your "full) folder. The fixtures (light poles, etc.) are all there, and the main building's windows are lit.
Maybe I'm confused or got my wires crossed somehow (that can happen).

You can even see a very small fourth wheel on the right rear...I downloaded his Peel P50 out of curiosity. The model looks very good, but when I went to check the green "physics" wheels in CM I discovered the car actually works like it has four wheels instead of three.
I have ripped the FBX for AOR demo cars, should I post them?^^^^^^^^^THIS.
Honestly this is one of the laziest ways to upload a mod, and I have lost count of the amount of skins I have deleted just because they are in a file named skins.zip and have no folder structure and no identification for what car they belong to. Yes I know you can use the preview but when you download a load of skins and don't get round to installing them straight away it's too easy to end up with a load of unidentified folders with no idea where they should go.
Good example is RD have started allowing skins for Art of Rally and pretty much all of them are just png files named the same as the real car - which is useless as the cars in AOR aren't even called by their real names.
anyways it's not hard to create some kind of template and use that when you upload stuff.
Rant over - back to making skins and putting them in the correct folder structure![]()
Believe I may have figured out what may be happening at your end... You may have installed the track-mod version that was posted on March 6th (which shares the same track-folder-name with one layout) - see pic below... You'll need to download the March 15th version instead (x3 layouts)... And remove/rename the earlier version...
View attachment 978588
It might be easier, and save some confusion for everyone, if you re-release the correct, complete mod with your updates included, as long as the original author(s) don't have an issue with that. As the way things are, I may not be the only one that has problems if they update the version they have.
I did a quick, impromptu comparison video of the versions I have for reference. Nothing special about the laps, just testing things out.
He's out here doing the Lord's work right here.Before I get into the topic of this post, I must say, the work everyone is doing to produce mods for Assetto Corsa is amazing, especially on this forum. Below, I'm not complaining--rather I'm offering tips to help everyone, both modders and those that enjoy their incredible work.
For anyone providing mods, skins, config, data files, etc., first, a more descriptive zip/rar name definitely helps to identify your mod, and it helps even more if there's a folder structure inside the rar or zip file, like content/cars/car_folder_name/skins/teamskin01, or content/cars/car_folder_name/extension/ext_config.ini. This makes it very clear exactly which mod the rar or zip is for.
When I first sit in my rig each day for some sim-racing sessions, I usually check for new mods and updates. After downloading a dozen or more new mods, besides the usual installation time, then moving the rar files to my archive drive, I probably spend at least an additional 20 minutes a day renaming or revising rar and zip files, or "re-packing" them with a folder structure, or doing "research" to figure out exactly what skin, config, or update goes with which mod, especially after I download several mods in my download directory that look like the examples below.
Can anyone on this forum tell what these rar files are for?
01RockstarRacing.rar
05Lemans88.rar
AlphaGroup.rar
content.rar
content(2).rar
content(3).rar
croft.rar
croft(2).rar
skin.rar
skin(2).rar
The "content" files at least have a directory structure inside them, but I do have to rename the rar file so it can be identified and easily found before moving it to my archive drive. The skin files are usually more difficult, and may take a few minutes to discover exactly where they go. Of course I usually rename them as they're being downloaded, but there's still a chance that these may be matched to a different mod with a similar name, or the names and rars might get mixed up.
For the "croft" files, one could be an actual track mod, and the second could be an ext_config.ini update. With their existing names, this increases the likelihood that the original mod could be overwritten by the config update when they're archived.
The other additional suggestion I'd make is to add a version number (ie. v1.1), or a revision date (ie. 20-1216a), and your name, initials, or other identifier (ie. by JoeModder) at the end of the rar or zip file name.
Here's an ideal example:
RAR or ZIP file name:
Porsche_964CarrRSR_SKIN_01VortexTeam2020.rar
-or-
Porsche_964CarrRSR_SKIN_01VortexTeam2020_v20-1216a_by_Maxim.rar
Yes, this is longer, but it's easy to identify the mod, the version or date of revision, and who created it.
Folder/directory structure inside the rar:
content/cars/porsche_964_carrera_rsr/skins/vortexteam2020
This concludes this Public Service Announcement--take these suggestion as you will. Just trying to make everything easier and save some time for everyone.
Happy modding and sim-racing everyone!
It might be easier, and save some confusion for everyone, if you re-release the correct, complete mod with your updates included, as long as the original author(s) don't have an issue with that. As the way things are, I may not be the only one that has problems if they update the version they have.
I did a quick, impromptu comparison video of the versions I have for reference. Nothing special about the laps, just testing things out.
HiCams for RMi_wood´s Toad Circuit.
Thanks for posting the track to RMi_wood.
Have Fun.
Hi
Where can I find the track?
On RMi_Wood's patreon or where?
I must be blind...previous page...
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-2019#post-13307133
link in signature...
Toad Circuit is not released. (it is however ready and 1.0)
Zolder 2009 v1.0 (final release)
Zolder was laserscanned in 2009 by Simbin/RaceRoom for Real Time Racing, a free game that featured special events with virtual vs live race cars.
This title is now abandonware
![]()
Converted by RMi for Assetto Corsa + CSP
Features:
- textures for most windows opened up for transparency
- shadow casting and receiving for all TSO
- custom surfaces
- GrassFX, Lights/FX
Caveats:
- AI**, Cameras**, Pits**, Timers** used from Zolder 2017 by Reboot Team
:: DOWNLOAD ::
note: I cannot upload this to RD, thus... GTP is the home for this track
What doesnt work?Am i doing something wrong? Doesn't work over here...
how many advertising hosts does GTP load every page and auto refresh?
just some of the DNS requests...
htlb.casalemedia.com
htlb.casalemedia.com.edgekey.net
akamaiedge.net
dualstack.exchange-prod-223589462.eu-central-1.elb amazonaws.com
districtm.io
33xchange-1576862511 us-east-1.elb amazonaws.com
tag.1rx.io
i.clean.gg
aws-fr bidswitch.net
cdn.intergi.com
cds.t4x6h8u2.hwcdn.net
alb-aws-fr-bswx-3-1125904451.eu-central-1.elb amazonaws.com
intergient.com
threadloom.com
cds.b3g8v4w6.hwcdn.net
cds.j3z9t3p6.hwcdn.net
skimresources.com
cds.j3z9t3p6.hwcdn.net
highwinds.com
config.playwire.com
z.moatads.com
static.doubleclick.net
Total of 172 DNS requests to refresh this page.
Total of 64 full HTTPS handshake connections for every page
I have already complained about the new advertisements, this is horrible.
link???Loch Rannoch v1.00pre
View attachment 978595 View attachment 978596
changelog:
- corrected elevated mesh
- fixed missing shadow on mountain slope
- fixed reflection on water from start obs/flag
- added cams
Routes:
Main (v1.0) - 12 pit/start spots
Freeroam (v0.9) - trackday, freeroam, drift, rally, rallyX, scenic, BETA AI, custom surfaces
Keep Left Route - todo
Reverse - todo
RallyX - todo
Bugs:
Freeroam AI is very imperfect and beta, worth a try w/trackday
Freeroam shaders and other bits are not release quality
Suggested main road cars: DRM, Hillclimb, Vintage GT/TC, etc
Suggested freeroam cars: Alfa GTam, ACLegends TC, WRC/Rally, Drift
credit:
rF conversion - @RMi_wood
main route smooth mesh - @TheRealCeeBee
main route AI - @LiquidSkyMan
main route camera - @DaBaeda
Textures including water are from the original rF sources
:: DOWNLOAD ::
please report any unknown bugs in main layout, thank you