I find a restart usually sorts issues like that out Paulo. If that doesn't do it, then try turning off the Fake Shadows FX module in CSP settings.
please pretty please, someone make this for AC!
Sorry for OT guys. For this mod Alfa 156 GTA I get always black textures... do you know if I can adjust something in CM? thx in advance View attachment 1006295
Actually forget all that above, I have what I need after a bit more digging. Got the full F1 layout with all the grandstands now. Made a start on a base version, first thing to go is those awful pink curbs (unless that's how they are painted for this seasons F1, then they'll be back)Looking ahead at this seasons F1 tracks and skins on my upcoming to do list, PAUL RICARD CIRCUIT seems to be the one I'm going to get trouble with. I have 2 versions of the track. one of them has some 2019 stuff baked in but not much in the way of grandstands etc. Then there is another one I have with all the new upgraded grandstands but the track layout is not for F1.
As I don't drive this one much is there a recent update to this track anywhere that anyone has a link to or knows about? I just want to make sure I'm skinning the best / most popular version of the track.
Looking ahead at this seasons F1 tracks and skins on my upcoming to do list, PAUL RICARD CIRCUIT seems to be the one I'm going to get trouble with. I have 2 versions of the track. one of them has some 2019 stuff baked in but not much in the way of grandstands etc. Then there is another one I have with all the new upgraded grandstands but the track layout is not for F1.
As I don't drive this one much is there a recent update to this track anywhere that anyone has a link to or knows about? I just want to make sure I'm skinning the best / most popular version of the track.
I guess you are speaking of this version of the track. Right?:
This track is wonderful now. One of the best looking there is and what a pleasure to drive!Okutama v2.2
View attachment 1005990 View attachment 1005991
Okutama Circuit from GRiD Autosport, original conversion by ACU
Revamped by Reboot Team to v2.2, April 2021
- new environment map added
- new mountain textures added
- new lighting added
- several track skins added
- new AI added
- new water added
- rainFX added including occlusion boxes
- reverb added
- new grass textures and grassFX added
- new track edges added
- new rocks added
- new normals added
- new/missing models added (camera gantries, vehicles etc)
- animated/flaring balloons added
- animated/patrolling helicopters added
- animated blimp added
- animated airliners added
- new crowds added
- new cameramen and marshals added
- holes and z-fighting fixed
- general optimisations and bug fixes
https://www.mediafire.com/file/u7mt24yzqlrd0uh/acu_okutama-circuit.RebootTeam2.2.7z/file
For a very quick fix, in CM showroom drop the tyre shaders ksDiffuse and ksSpecular to 0.05Thanks a lot ! 👍
This is an incredible fun car to drive (it even was in pCars).
Together with the Russel Alexis one of the very rare Formula cars I have installed...
One thing: the tyres are rather shiny, even after several laps. Something with the shaders ?
Otherwise, perfect work.
Just another update. Now honda s800 by A3DR has working headlight, parking lights, turn lights front and back, idle position lights (brake parking) and brakes plus reverse lights. (Everything RefractionFX). I've put over front lights original black stickers has requested by author and now we can light on separately from head lights the parking front lights. I'm adding some internal gauges lights.
In the upper side you can see Stock original lights in the lower side new lights.
View attachment 1006302
Today I've worked on calibrating parking lights adding and adjusting housing and bulbs for them.
View attachment 1006303 View attachment 1006304 View attachment 1006305
Now it's time to go out for a lap
View attachment 1006307
Thanks for watching.
thx a lot mate. I ll try your suggestionIt is related to CSP, yes. I think this happens because the main shader is defined for "damage". Try to change the shader without it and see if it works.
thx a lot. I really hope to solve. :-)I get the same bug with some rally cars.Never found a fix.
Like a lot of these types of things it might not be an issue with the track, or with the car, but with individual user settings. CSP, Sol, optimisations... any of the hundreds of other variables that CM offers. It can make troubleshooting a bit of a nightmare.This track is wonderful now. One of the best looking there is and what a pleasure to drive!
Thank you for sharing this.
I've noticed that some of the road markings can't have cars' shadows cast on them (this is an old problem too). But I remember @alexlockout posted a fix here https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-2292#post-13365610 in early March which fixed this in the prior version.
Any advice about this? Could I use his 8.kn5 and 9.kn5 files again to fix this?
Not complicated, but can be time consuming. Dealing with repeat textures and mirroring is the worst bit so a bit of artistic flare comes in handy. Once you've got the default textures unpacked it is basically a paint over / replace exercise.All these fantastic F1 2020 / 2021 skins make me yearn for a 2009 / 10 version (running a championship with these years). Is it 'complicated' to skin the tracks ?
For a very quick fix, in CM showroom drop the tyre shaders ksDiffuse and ksSpecular to 0.05
Don't forget to do the same for the sidewalls too.
Makes them look less like hard plastic, more like soft rubber.
I'm sending this thing back to the shop, I don't think it's working any more..!Better yet, it was fixed in the update before the most recent update.![]()

anyone knows something about this?View attachment 1006366
wonder if theres a way to make the dashboard working in the showroom, since i'm trying to make a new one for this car
Yeah but this has excactly happened again to me, already for the second time. The update was 60 MB in size. Old Kunos skins, old previews, soundbanks destroyed. ****!
Does anyone have any knowledge what happened to IER and their future projects?
Main guy (JPG18) of IER works for LMP2 racing team now as simulation engineer. They are running dir system with ac and csp physics that he coded from ground up...drivers in that LMP2 team use ac/csp to train.
Imo you won't be seeing anything public from IER any time soon maybe ever. (458 GT3 is cancelled)
IER P13C is the most realistic car ever released for any racing game period but that's as far it will go sadly.
Main guy (JPG18) of IER works for LMP2 racing team now as simulation engineer. They are running dir system with ac and csp physics that he coded from ground up...drivers in that LMP2 team use ac/csp to train.
Imo you won't be seeing anything public from IER any time soon maybe ever. (458 GT3 is cancelled)
IER P13C is the most realistic car ever released for any racing game period but that's as far it will go sadly.