Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
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902
Tahiti
Tahiti
It's 2021, if you aren't offended by something, however trivial, you aren't doing it right.

How dare you offend me by saying I'm not doing it right! I saw that photo in your high-school yearbook where you were wearing a 'Nobody Does It Right But Me!' badge. :P

That's it. I'm going to my safe space in case you use another trigger-word on me. :embarrassed:
 
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263
Montserrat
Montserrat
That happens to me in almost all circuits, the lighting configuration is hell, the ppf you use influences a lot but if you have installed an old track that had shaders there it may be part of the problem

Yeah must have to do with the CSP version - track was fine before, and it's the only one doing that.
It happens lol.
 
279
United Kingdom
United Kingdom
But it is that making that trip has cost him to lose part of the original geometry.

Here original rip from Grid to rf , but I have my doubts that it is a rip, I would say that it really only has the track and data extracted not all objects.

https://www.mediafire.com/folder/q3lwdkkbqbmm1/GRID_Jarama

Gilles converted the track from Grid (I know because I asked him to do it - people who were on the F1 Classics forum may remember this). He made several mistakes, including the truck being stuck in the fence at the end of the pits.
It was Gilles version that was then converted to AMS, with those mistakes left intact.
And now Easy has converted it back to AC and, sure enough, that truck is still stuck in the fence!
 
400
Spain
Spain
Gilles converted the track from Grid (I know because I asked him to do it - people who were on the F1 Classics forum may remember this). He made several mistakes, including the truck being stuck in the fence at the end of the pits.
It was Gilles version that was then converted to AMS, with those mistakes left intact.
And now Easy has converted it back to AC and, sure enough, that truck is still stuck in the fence!
That track should report to the authorities for rape hahaha


I have done a couple of laps to the track, I am uploading the video, it is very very confusing, I cannot make the same line of the track as in the real circuit because the curves do not coincide in the degrees of opening, I am constantly looking for the ideal line, as if it were new to me ... how strange.
 
1,194
Australia
Australia
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Scaff

Moderator
26,232
United Kingdom
He/Him
ScaffUK
ScaffGTP
Somebody just posted a Lego McLaren Senna on FB, are there any other Lego mods out there?

Lego HotRod
https://www.racedepartment.com/downloads/lego-hot-rod.21669/

Skins for the Hotrod
https://www.racedepartment.com/downloads/lego-hot-rod-more-colors.21678/

Lego Speed Champions Raceway
https://www.racedepartment.com/downloads/lego-speed-champions-raceway.30635/

However the finest is on AMS, the Lego Technic 8865, with accurately modelled Lego physics, including an accurate tyre model for the Lego tyres and accurate (recorded) audio! Oh and as its Niels who created it, it's basically official content.

https://www.racedepartment.com/down...-bit-of-holidays-fun-yet-realistic-mod.38065/
 
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400
Spain
Spain

Here my 'fast' lap with Lotus88
Well, it seems something to reality, I am only talking about the feeling of the track, in fact it changes so much for me that I am not able to find the right line, I enter the curves through its place but I exit through a very different one.
 
42
Australia
Australia
Try unloading the coast-side of the diff.

Yep, woulda if I coulda (and I do that with most cars which have it available to adjust).
This 2019 only has adjustment for preload though (and why I thought it was weird that maxing it helped rather than hindered; or at least it helped on the sprint version with the Bimmer's softs and 26degC track temp).
Guess that's another reason why it's a mod with room for improvement.

Edit: That said, in the modder's defence ACC doesn't bother giving 'power' and 'coast' adjustments either.

Edit 2: Since we're talking diffs, here's a couple of my recent columns explaining what 'coast' and 'power' do. Might help anyone wondering what we're on about.
https://www.westernadvocate.com.au/...th-your-lsd-is-better-than-a-trip-without-it/
https://www.westernadvocate.com.au/...l-lsd-does-the-same-thing-in-a-different-way/
 
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124
Germany
Germany
Lego HotRod
https://www.racedepartment.com/downloads/lego-hot-rod.21669/

Skins for the Hotrod
https://www.racedepartment.com/downloads/lego-hot-rod-more-colors.21678/

Lego Speed Champions Raceway
https://www.racedepartment.com/downloads/lego-speed-champions-raceway.30635/

However the finest is on AMS, the Lego Technic 8865, with accurately modelled Lego physics, including an accurate tyre model for the Lego tyres and accurate (recorded) audio! Oh and as its Niels who created it, it's basically official content.

https://www.racedepartment.com/down...-bit-of-holidays-fun-yet-realistic-mod.38065/

Thanks, already had these mods including the ones for AMS. I'm wondering if the Lego Speed Champions cars from Forza Horizon 4 have made it into AC yet.
 
400
Spain
Spain
Lego HotRod
https://www.racedepartment.com/downloads/lego-hot-rod.21669/

Skins for the Hotrod
https://www.racedepartment.com/downloads/lego-hot-rod-more-colors.21678/

Lego Speed Champions Raceway
https://www.racedepartment.com/downloads/lego-speed-champions-raceway.30635/

However the finest is on AMS, the Lego Technic 8865, with accurately modelled Lego physics, including an accurate tyre model for the Lego tyres and accurate (recorded) audio! Oh and as its Niels who created it, it's basically official content.

https://www.racedepartment.com/down...-bit-of-holidays-fun-yet-realistic-mod.38065/
ty
Maybe they will make a good couple with the ChoroQ, miniF1, minikarts ... I'm going to try hahah
 
283
England
England


here the original circuit, it is clearly seen how the conversion to RF is very bad and loses all the geometry, it is the closest jarama to real life, or at least I feel that way, because the driver's point of view and how he perceives everything is very well done.

In the conversion it is seen how it loses the heights, and the degrees of inclination of the curves.


I see the solution clear, convert directly from grid1 to AC

Quick shout out to codemasters there, looks pretty fine for an aged game that.
 
141
Scotland
Highlands
Lego HotRod
https://www.racedepartment.com/downloads/lego-hot-rod.21669/

Skins for the Hotrod
https://www.racedepartment.com/downloads/lego-hot-rod-more-colors.21678/

Lego Speed Champions Raceway
https://www.racedepartment.com/downloads/lego-speed-champions-raceway.30635/

However the finest is on AMS, the Lego Technic 8865, with accurately modelled Lego physics, including an accurate tyre model for the Lego tyres and accurate (recorded) audio! Oh and as its Niels who created it, it's basically official content.

https://www.racedepartment.com/down...-bit-of-holidays-fun-yet-realistic-mod.38065/

Just to add to this, AmplifiedNL made a fun sound mod for the Hotrod!

https://www.racedepartment.com/downloads/amplifiednl-lego-engine-soundmod.22538/

 
1,338
Finland
Helsinki


here the original circuit, it is clearly seen how the conversion to RF is very bad and loses all the geometry, it is the closest jarama to real life, or at least I feel that way, because the driver's point of view and how he perceives everything is very well done.

In the conversion it is seen how it loses the heights, and the degrees of inclination of the curves.


I see the solution clear, convert directly from grid1 to AC

GRiD1 vs GRiDAS is no contest.
GRiDAS uses a few base elements of the similar tracks in GRiD1. My w.ip SanFran from GRiDAS looks nothing like CQ version and nearly all elements are higher res models and textures. They do share some material names, but a fresh convert will not be compatible with old skins.

lets see what some fresh eyes can do to the "Jarama corundum", this will be a new w.i.p now and is already started.
note: no timeline on this... be patient 'yall.
 
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1,194
Australia
Australia
GRiD1 vs GRiDAS is no contest.
GRiDAS uses a few base elements of the similar tracks in GRiD1. My w.ip SanFran from GRiDAS looks nothing like CQ version and nearly all elements are higher res models and textures. They do share some material names, but a fresh convert will not be compatible with old skins.

lets see what some fresh eyes can do to the "Jarama corundum", this will be a new w.i.p now and is already started.
note: no timeline on this... be patient 'yall.

ayup... interesting way they developed this, i think the shaders blend texture runtime at gameplay, those bits of sand+gtrass+dust+bledned tarmac etc.. in the source geometry are one mesh and and as many as 20+ materials...
 
400
Spain
Spain
GRiD1 vs GRiDAS is no contest.
GRiDAS uses a few base elements of the similar tracks in GRiD1. My w.ip SanFran from GRiDAS looks nothing like CQ version and nearly all elements are higher res models and textures. They do share some material names, but a fresh convert will not be compatible with old skins.

lets see what some fresh eyes can do to the "Jarama corundum", this will be a new w.i.p now and is already started.
note: no timeline on this... be patient 'yall.
In codemasters there are very good hands, but they are also known for recycling, this recycling saves a lot of time, but people who look at the details can see it

By the way, preset for minicars, I have included the trackmania car and the lego car to the old list, many cars because my test track is watkins glen and it has 42 pit spaces, you can kick any car it would not change the way of play.

https://www.mediafire.com/file/jm5smi3hmyh6rmy/ChoroQv3.cmpreset/file
 
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296
United Kingdom
London
race preset for btcc 80-90s

NOT ALL MODELS are Btcc, I have decided to add from other categories because only the cloned Btcc models do not give a good race and some are far behind, this list of cars is very well balanced and they are categories in line, that is, they have the same power, they match.

If you only want to run with the btcc models you can do one thing, kick the models that you don't want from the grid, then clone the models that you do want, separate them from each other by 4 spaces, there you would already have the balanced race, but leave the amount of restrictor pre-assigned because if not on long straights some cars gain too much advantage over others.

here: https://www.mediafire.com/file/hqfapgskwy4vapn/btcc80-90.cmpreset/file

demo video here:


With this configuration all the races should be as seen in the video, I have tried to make it look like a real race in that category where two or three cars always go ahead, then the race body follows and the tail a little further back
Edit:

By the way 100% in str and agr is recommended, it is challenging and the cars are not going to have accidents.
I have 1988-1991 cameras for this track(and a few others), if you need them. Link is in the signature. :)
 
1,194
Australia
Australia
VRC Alabama GrassFX/RainFX. Simple, but its all it needs.

upload_2021-6-9_20-14-18.png


Code:
[GRASS_FX]
GRASS_MATERIALS = grass,outerland,roadtr
SHAPE_SIZE = 1.0
SHAPE_CUT = 0.5
SHAPE_WIDTH = 1.5
TEXTURE = grass_fx/highlands.dds
TEXTURE_GRID = 8, 3
[RAIN_FX]
PUDDLES_MATERIALS = road,kerb,roadpatches
SOAKING_MATERIALS = road,roadpatches
ROUGH_MATERIALS = grass
LINES_MATERIALS = line
 
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36
Scotland
Scotland
I pulled in the Gilles version to have a looksee...
Its fixable, needs new terrain map, a new phy_mesh, and a lot of those holes through the terrain to be fixed, all the textures replaced, trees fixed etc.
Is it a wanted track because feels like might be simpler to start from scratch on this one.

View attachment 1015479

Such a historic track, but what a horrendous layout on this one. I drove a Clio Cup around Jarama and the layout itself it's so "different" compared to the real one. On the other hand, Valencia (Ricardo Tormo) is almost 100% like the real one (I drove there too, IRL). Let's hope for a better Jarama someday.
 
400
Spain
Spain
Such a historic track, but what a horrendous layout on this one. I drove a Clio Cup around Jarama and the layout itself it's so "different" compared to the real one. On the other hand, Valencia (Ricardo Tormo) is almost 100% like the real one (I drove there too, IRL). Let's hope for a better Jarama someday.
It is true that in the simulator the sensation of a roller coaster that you have driving in the real Jarama is lost, although I suppose you will agree with me, no circuit in any simulator is capable of offering a 100% realistic sensation.