Yes, that had seen. The wheels I put (Chevy Bel-Air) were similar to the Corvette (team Camoradi), but those from Team BS Cunningham, the wheels were more similar to the GT40 and some other Corvettes I have between 1965 and 1969, but it didn't work. the simple exchange. We're waiting for the Corvette racing version, I've read that they'll be doing it soon. For now I'm like "frankestein", but that you can have fun and put it together with other cars to share the famous curves of the circuits of the time.
The Cunningham Corvettes' lack of chrome and their Indy-style mag wheels were what distinguished them from the other 'Vettes (like Camoradi's rather diffidently-prepared version).
It's almost real looking.
I downloaded the "Ferrari 488 Evo 2020 v2 ACC Conversion v2". Cannot remember where I got it.
When loading into game, I cannot drive the car because it says "Validating Setup - please wait". This messages stays all the time so I cannot jump into driving.
Can you help fixing it?
Perhaps I downloaded a bad version of this car. Anyone got a link to v2-version which is working fine?
Thx!
It's a known bug that cars with cphys (Extended Physics) aren't working in the newest CSP. It's (apparently) been fixed in the newest preview version (not Patreon).Puh, really bad. Hope to get it running again with newer CSP versions.
But I now used the data.acd from version 1 of the car and then v2 of the car is working. Must be something with ini´s..
Very nice. Thank you. The only thing I adjusted for me was the race flags. They were just too bright for me. The Value_1 value was at "255,255,255,1"I decided to revisit Valencia Street Circuit, as I haven't driven it in a while, but I remembered that it's one I enjoyed.
There's a few different versions around, but I think I used this as the base:
Valencia Street Circuit - Assetto Corsa Club
Track Valencia Street Circuit for Assetto Corsa. Lenght 5.419 kmassettocorsa.club
I then added @Delta7Fox 's update:
Valencia Street Circuit Ed.
Valencia Street Circuit Ed. - Added curves names - Added cameras - Added DRS zones - Improved grip - Improved tarmac and grass - Added new sponsors - Added better description for preview (ui_track.ini) - Added sound reverb for the pit straight -...www.racedepartment.com
There is also an ACU version out there.
-The ai fast lane I had was by @F_B, which was pretty good, but I tweaked the sidelines and removed the boosted ai hints for less crashing. The hints were probably good for some cars, but it could cause issues for others, imo. The ai seems fast enough without them, so I created a blank placeholder instead. Some cars may graze an inside wall on tight turns, but nothing race breaking so far in testing. F_B's original ai can be found here:
ACU Valenica AI
New AI line and boundaries for ACU Valencia. Have fun! I won't provide a download link for the track itself here. Just unzip and copy the specific track folder to your assettocorsa\content\tracks, it will automatically copy the new ai + hints...www.racedepartment.com
-I made detailed Rain FX, and added it to the lighting config found on Shader's Patch Discord. I believe it was uploaded by CreamyCornCob (?). Not sure if he is the author. It was originally for the ACU version, but I altered it and it works fine.
-I also included an alternate groove.ini sourced from the acu version, as the one in the Delta7Fox update may have been botched by a newer version of CSP. YMMV.
-Two DRS zones added by kenkenco, uploaded at RD:
DRS Zones Added for "valencia" (Valencia Street Circuit) Based on F1 2011 Championship Season
This is the version of the circuit that I use seen below (From Assetto Corsa Club): https://assettocorsa.club/mods/tracks/valencia-street-circuit.html The version of the circuit I had (at least) was missing active DRS zones. The default...www.racedepartment.com
(Side note, kenkenco had also added ai for the track, also available at RD. It's pretty good as well, maybe just a hair slower, but the pit lane is messed up, and no ideal line added to data folder.)
-Lastly, I made some background images for the loading screen as well.
View attachment 1068939
As usual, back up your track before installing. If you have them, delete those darn .bin files etc., from ai folder when updating ai.
AI sidelines and pits, Track Lighting plus Rain FX, DRS, Backgrounds for Valencia (Street Circuit):
![]()
22.35 MB file on MEGA
mega.nz
Enjoy!
[MATERIAL_ADJUSTMENT_28]
DESCRIPTION = RFlag M
ACTIVE = 1
CONDITION = RACING_FLAG
MATERIALS = rflag, core_start_lights_a
KEY_1 = ksEmissive
VALUE_1 = 255,255,255,0.01
yes....makes no differencere: Ferrari 488 + CSP
did anyone try cheking the "use extended physics" box?
Is there a version of this Adelaide? This is before they reconfigured Turn 8.
It's almost real looking.
closest I've found is 1988 -
There's a 2011, 2016 and 1988 version knocking about but thats it AFAIK.
Yeah, the joy of Sol for me is being able to do races that start pre-dawn and finish post-dusk with lots of extreme weather variety in between, so it's important to have a consistent aesthetic throughout this whole cycle. I've never bothered trying Reshade because of all the negative press and issues it can reportedly cause (whether these are true or not... IDK), but find the bundled Sol PPFs perfectly fine in VR.I've noticed a few trends with these 'photorealistic' videos.
They always use ReShade, as well as CSP and a PP filter. I do this too, but a lot of people seem to frown upon this and say that it could cause issues.
I've tried a few of the ReShade settings in these videos (including those used by the person that uploaded this video) and they seem fine for one type of weather, but the second that the weather changes, the effects become either overexposed or too dull.
They always seem to use the same two tracks in their videos - Tsukuba and Nordschleife. That's because the lighting looks good on these two tracks before any other effects are added (although admittedly the uploader whose video you've linked uses a few more tracks in his videos).
My point is that, as impressive as it looks, don't expect every track and every type of weather to look photorealistic without huge changes to your settings every time you start a race. In some circumstances those settings will cause your game to look worse than it does now.
For the sake of your own sanity, you would be better off finding a preset that makes every track look good, even if it makes none of them look photorealistic.
I've noticed a few trends with these 'photorealistic' videos.
They always use ReShade, as well as CSP and a PP filter. I do this too, but a lot of people seem to frown upon this and say that it could cause issues.
I've tried a few of the ReShade settings in these videos (including those used by the person that uploaded this video) and they seem fine for one type of weather, but the second that the weather changes, the effects become either overexposed or too dull.
They always seem to use the same two tracks in their videos - Tsukuba and Nordschleife. That's because the lighting looks good on these two tracks before any other effects are added (although admittedly the uploader whose video you've linked uses a few more tracks in his videos).
My point is that, as impressive as it looks, don't expect every track and every type of weather to look photorealistic without huge changes to your settings every time you start a race. In some circumstances those settings will cause your game to look worse than it does now.
For the sake of your own sanity, you would be better off finding a preset that makes every track look good, even if it makes none of them look photorealistic.
This version ??? always in beta version ?
Sendai Hi-LandView attachment 1069015
Does anyone remember this movie? I was wondering if the Sendai Hi-Land Raceway where the final race of the movie takes place is available for AC. I managed to find Sendai Southern Circuit but not Hi-Land Raceway. They seem completely different
I really enjoyed your changes to the track, thanks! Is there a way to lower the volume between tyre and track?I find it`s a bit louder than others. ThanksI decided to revisit Valencia Street Circuit, as I haven't driven it in a while, but I remembered that it's one I enjoyed.
There's a few different versions around, but I think I used this as the base:
Valencia Street Circuit - Assetto Corsa Club
Track Valencia Street Circuit for Assetto Corsa. Lenght 5.419 kmassettocorsa.club
I then added @Delta7Fox 's update:
Valencia Street Circuit Ed.
Valencia Street Circuit Ed. - Added curves names - Added cameras - Added DRS zones - Improved grip - Improved tarmac and grass - Added new sponsors - Added better description for preview (ui_track.ini) - Added sound reverb for the pit straight -...www.racedepartment.com
There is also an ACU version out there.
-The ai fast lane I had was by @F_B, which was pretty good, but I tweaked the sidelines and removed the boosted ai hints for less crashing. The hints were probably good for some cars, but it could cause issues for others, imo. The ai seems fast enough without them, so I created a blank placeholder instead. Some cars may graze an inside wall on tight turns, but nothing race breaking so far in testing. F_B's original ai can be found here:
ACU Valenica AI
New AI line and boundaries for ACU Valencia. Have fun! I won't provide a download link for the track itself here. Just unzip and copy the specific track folder to your assettocorsa\content\tracks, it will automatically copy the new ai + hints...www.racedepartment.com
-I made detailed Rain FX, and added it to the lighting config found on Shader's Patch Discord. I believe it was uploaded by CreamyCornCob (?). Not sure if he is the author. It was originally for the ACU version, but I altered it and it works fine.
-I also included an alternate groove.ini sourced from the acu version, as the one in the Delta7Fox update may have been botched by a newer version of CSP. YMMV.
-Two DRS zones added by kenkenco, uploaded at RD:
DRS Zones Added for "valencia" (Valencia Street Circuit) Based on F1 2011 Championship Season
This is the version of the circuit that I use seen below (From Assetto Corsa Club): https://assettocorsa.club/mods/tracks/valencia-street-circuit.html The version of the circuit I had (at least) was missing active DRS zones. The default...www.racedepartment.com
(Side note, kenkenco had also added ai for the track, also available at RD. It's pretty good as well, maybe just a hair slower, but the pit lane is messed up, and no ideal line added to data folder.)
-Lastly, I made some background images for the loading screen as well.
View attachment 1068939
As usual, back up your track before installing. If you have them, delete those darn .bin files etc., from ai folder when updating ai.
AI sidelines and pits, Track Lighting plus Rain FX, DRS, Backgrounds for Valencia (Street Circuit):
![]()
22.35 MB file on MEGA
mega.nz
Enjoy!
I'm working on the opel astra but a big problem on this car, the driver has not all the hand synchronized with the steering wheel, I looked for a lot of solution to animate the driver on blender, I found this post from Stereo here: https://www.assettocorsa.net/forum/index.php?threads/bone-animation-rig-blender.34594/#post-719943This was the competition in DTM 2001: https://en.wikipedia.org/wiki/2001_Deutsche_Tourenwagen_Masters
AMG-Mercedes CLK-DTM 2001
Opel Astra V8 Coupé 2001
Audi TT-R DTM 2001
View attachment 1068822
![]()
File on MEGA
mega.nz
View attachment 1068823
View attachment 1068824
![]()
File on MEGA
mega.nz
all mirror work for meAssettoland recently posted the "re-worked" Porsche 911 GT3 Cup (2021) by replaio. One of the main issues was the left driver mirror which should have been fixed with this update but it is still not usable. Maybe @__EASY__ you could have a look onto it?
![]()
File on MEGA
mega.nz
Thank you
if I adjust the audio volume of the kerbs I have the sound but I never use themWhy don't I hear any kerb sound like that video?
Is this a sound mod?
Many thanks!
Do you mean "surface" volume?if I adjust the audio volume of the kerbs I have the sound but I never use them
Hi!Needs transparent flag turning on the glass. Should be possible using CSP extension rather than editing the mod.