[ANIMATED_WIPER_...]
MESHES = WiperArm, WiperBlade, WiperRubber
UNDERLYING_SURFACE = Glass
DEBUG = 1 ; remove when everything is ready
[MESH_ADJUSTMENT_...]
MESHES = WiperArm, WiperBlade, WiperRubber
MOVE_TO = modelRoot:y
[BASIC]
DISABLE_WIPER_KSANIM = 1
[ANIMATED_WIPER_0]
ANIMATION_OFFSET = 0.25
DEBUG = 1
MESHES = WiperArm, WiperBlade, WiperRubber
UNDERLYING_SURFACE = Glass
GROUP_0 = 'WiperBlade@A=*', 'WiperRubber@A=*'
GROUP_0_ANGLE_FROM = 47.7
GROUP_0_ANGLE_TO = -47.7
GROUP_0_ARM = 'WiperArm@A=*'
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = -0.005520, 0.903320, 0.636231
GROUP_0_PIVOT = 0.000000, 0.615234, 1.339844