have you changed the folder name of the car?hi, how can i solve this problem? I tried to replace the "tires" files with the original Kunos ones, but it doesn't solve the problem.View attachment 1091795
yes, it's called "ks_mercedes_190_evo2_dtm93 opponets"have you changed the folder name of the car?
Do you have a link for the Algarve track?Algarve conversion from F1 2021 doesn't exist yet afaik. I've looked for it myself as well.
Try algarve_grid 0.1, it's also codies and while not laser scanned its much more accurate than the fancier-looking, but awfully inaccurate other versions. F1 2021 would be similar to the grid version in accuracy.
Just released Mexican Grand Prix extension 🙂
Mexico Formula 1 2021 Mexican Grand Prix Add-ons Extension
All my extensions can be found here : www.racedepartment.com/downloads/authors/pyyer.1375158/ Follow me on my Youtube channel to get news and previews on all upcoming extensions : www.youtube.com/user/pyyerlive/videos This extension is a...www.racedepartment.com
Reworked Nola Motorsport Park (Author: Terra21).
Removed 3d Grass, added GrassFX and cams.
Have Fun.
View attachment 992951 View attachment 992952 View attachment 992953 View attachment 992954
thats probably why. try renaming the folder to what it originally was. if that doesnt work reinstall the car. i guess you renamed it to stop it overwriting something else?yes, it's called "ks_mercedes_190_evo2_dtm93 opponets"
yes, to avoid overwriting the original kunos car, and create a separate new car. I used this mod:https://www.racedepartment.com/downloads/alfa-romeo-155-ti-v6-dtm-hillclimb.26071/thats probably why. try renaming the folder to what it originally was. if that doesnt work reinstall the car. i guess you renamed it to stop it overwriting something else?
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on a side note im trying to rebalance the 1996 dtm cars. one of the cars seems to brake waay earlier than the rest, can anyone point me to where i need to look?
It's in @Breathe's tracklist - you can find it in his signature.Do you have a link for the Algarve track?
Just released COTA 2021 Extension 😉
COTA Formula 1 2021 United States Grand Prix Add-ons Extension
All my extensions can be found here : www.racedepartment.com/downloads/authors/pyyer.1375158/ This extension is a full overhaul which includes all the environment for the Formula 1 2021 United States Grand Prix. This extension is designed for...www.racedepartment.com
It includes an all-new (more realistic) aramco animation
Understood mate.If someone tells me how it works to share with the general public, a conversion with many problems, using cars (paid or not), or other games made by other people, and that later is not "processed" for using "parts" of these mods. Because many times here in this forum or in others, I've seen a lot of people arguing for "copyright" for "things" that were "copied" or not, and then ask for $$$$$. I would like to share numerous "modifications" I've made in recent years, from various mods, including fake cars, skins, drivers skins, fictitious cars to "raise the number" the Grid, as many sports racing, Le Mans type, as the of F1. Only pre-F1 car skins (1933 to 1939 (still to be finalized, just changing numbers and other things I can do) and F1, 1950 to 1967 with various mods that I downloaded and bought, it has practically every main races (Monaco, British GP, Italian GP, Belgian GP, German GP, France GP) Of sports cars (Le Mans) the same thing, cars that haven't made it, I do it my way...but with the same problem mentioned at the beginning. As I always say, I just want to have fun, controversy and arguments, I want to be far away.
the Sausages are gone at t1
ok you can try using the car tuner app to create a tune which will save the car with a new name and it should work (most of the time). if your unfamiliar send me a message and ill give it a go.yes, to avoid overwriting the original kunos car, and create a separate new car. I used this mod:https://www.racedepartment.com/downloads/alfa-romeo-155-ti-v6-dtm-hillclimb.26071/
Absolutely love these cars, probably more than any other cars in AC.![]()
!!!!RELEASED!!! AC Legends GTC60’s Pack
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This mod is a tribute to the 60’s era of GT racing. A decade that brought us some of the most beautiful cars ever produced and the best racing ever! Many of the models in this mod where floating around the web for years. We brought them up to current AC standards using the latest features of CM/ CSP. Our goal was to use a realistic physics set, with as much real data as possible. This means that most cars have unique 'build from scratch' suspension physics, engines and gearbox. We tried to reproduce the vehicle dynamics of the era, so you do need to balance the cars, be gentle with your inputs and drive the car with your feet!
Up to 2021 standards with CSP:
- all cars have (refracting) headlights, wipers, improved shaders, high(er) res cockpits
- most skins are 4k scratch made by Ben Nash (or ‘reworks / rebuilds’ of existing skins).
- all cars have proper LoD's & 3d colliders for better VR/ multiplayer/ big grid AI racing
V1.0 Credits
- • Models: Conversions / updates/ add-ons
• DrDoomslab (models, textures/ AO and all the little details)
• Norms (Wiper animations, rebuilt LoD’s, 3d Colliders, all the little details)
• Ben Nash (Meisterskinner), Pasta (historic (Japanese) skins)
• Physics & AI: Bazza
• Sounds: Kunos, AMA Fmod (Porsche 904/911), Legion (Shelby 289’s), various unknown sources.
• Skins: new 4k skins by Ben Nash + many skins from the RaceDepartment community:
Aad Gagesteijn, Andy-R, BDA, carmar, chili pepper, Gigi54, GPLGEM, GT3RSAss, Guerilla Mods, hal4000, Juergen Lung, LeSunTzu, Ned, Nico, NWRAP, Pasta2000, playwithwind, schUPpor, Smallblock Hero, Tim Lotus, The SourceOf TheNile, susanthedeath, Xedrox (sorry if I forgot someone)
• Testers: Timo One, ValentinK, Dirk Steffen, capt nasties, 50ftElvis, the THR community.
Over 30.000 km testing km’s where made by the team, special thanks to Valentin and Timo for their hard work!
Special Thanks:
Youtube Channels: Mike from Simracing604, Scotty from 2Old4Forza, Jake from GPLaps, Michael from SingleRacer and Billy Strange Racing for their contagious passion for historic simracing. You might also check the SirSpatsgaming channel for the latest modding news!
Download: https://www.mediafire.com/file/m9d6ks7h9bnv2wl/2021_10_08_AC_Legends_GTC_60s_Pack_v1.0%282%29.7z/file
Note for proper installation:
For proper installation of the original Kunos cars follow detailed instruction in the manual, on the regarding pages (page 5 Alfa ; page 8 Ferrari)
You need ‘Kunos Ferrari 70 Anniversary DLC pack’ to install the Ferrari 250 GTO
Try this.Is it just me or is this track in serious need of AO. Love the track and the update but especially the buildings are too bright with no shadows on them.
He posted a bug fix about a week ago:Absolutely love these cars, probably more than any other cars in AC.
Thanks heaps for the work and man how do you do it for free!!
Ive been searching far and wide for a solution to this Corvette problem i have when triple screens are enabled. Can you please help?
View attachment 1091877
View attachment 1091878
As you can see, the drivers door has a weird effect and also cant see other cars through, apparently its a transparent issue?? I know nothing about that or how to fix it, also apparently there is a fix only but i am unable to find it.
I hope you can help, otherwise this car has to stay in the garage.
Bugfix
We received bugreports regarding the Corvette update. Suddenly the sidewindows were blurred. Here's a fix, Just overwrite the existing file.
Unpack in ..\SteamLibrary\steamapps\common\assettocorsa\content\cars\ac_legends_gtc_corvette67
https://www.mediafire.com/file/65oy...c_corvette67-window_fix-27_10_21-DRD.rar/file
Small update for the Lotus Elan (removed speakers, fixed hole in mesh)
https://www.mediafire.com/file/bbwvy29z42eea81/lotus_elan_26r-model_re-update2-28_10_21-DRD.rar/file
that is for mexico not COTA
Sorry, my mistake. I mixed up somethingthat is for mexico not COTA
@chas1723 try this vao patch for COTA.Sorry, my mistake. I mixed up something
All these cars have new animated wipers in the CSP extension.How to get wipers back to normal?
I do not use RainFX and do not care about wipers. Several cars suffer, like this Kunos AE86
I presume you’re talking about metallic paint? If so, it has been around since the 1930s, and was pretty popular (broadly) in the 60s. Perhaps less common on race cars, but not unheard of.Have noticed that some (at least the Alfa Stradalle) skins in @Bazza mod have "flakes": 0.777, (and other values with flakes > 0) when nearly all "racing" cars of this era had flat/gloss paint
Its quite annoying. (editing some now)
perhaps a review can be made and a patch forthcoming?
yeah, I just did that after my post, need to find the rest nowAll these cars have new animated wipers in the CSP extension.
Delete the following sections in "extension/config/cars/loaded/ks_toyota_ae86.ini" for the Kunos AE86.
[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = GEO_wiperbrushL, GEO_wiperbodyL
UNDERLYING_SURFACE = GEO_glasses
USE_MESH_FOR_TRACES = 1
GROUP_0 = 'GEO_wiperbrushL@A=', 'GEO_wiperbrushL@C=', 'GEO_wiperbrushL@B=*'
GROUP_0_ANGLE_TO = -90
GROUP_0_ARM = 'GEO_wiperbodyL@A=1', 'GEO_wiperbodyL@C=', 'GEO_wiperbodyL@B='
GROUP_0_ARM_END_WIPER_POS = 0
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = 0.613465, 0.866486, 0.654184
GROUP_0_PIVOT = 0.0166, 0.836, 0.883
GROUP_0_RUBBER_FROM = 0.154680, 0.886360, 0.756552
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.0202
GROUP_0_RUBBER_OFFSET_EXP = 1
GROUP_0_RUBBER_OFFSET_POS = 0.531
GROUP_0_RUBBER_TO = 0.609945, 0.866318, 0.658252
GROUP_0_BASE = 'GEO_wiperbodyL@A=2'
[ANIMATED_WIPER_1]
DEBUG = 0
MESHES = GEO_wiperbrushR, GEO_wiperbodyR
UNDERLYING_SURFACE = GEO_glasses
USE_MESH_FOR_TRACES = 1
GROUP_0 = 'GEO_wiperbrushR@A=', 'GEO_wiperbrushR@C=', 'GEO_wiperbrushR@B=*'
GROUP_0_ANGLE_TO = -83
GROUP_0_ARM = 'GEO_wiperbodyR@A=1', 'GEO_wiperbodyR@C=', 'GEO_wiperbodyR@B='
GROUP_0_ARM_END_WIPER_POS = 0
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = 0.150018, 0.892209, 0.752187
GROUP_0_PIVOT = -0.496, 0.843, 0.806
GROUP_0_RUBBER_FROM = -0.321440, 0.878135, 0.753138
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.0059
GROUP_0_RUBBER_OFFSET_POS = 0.451413
GROUP_0_RUBBER_TO = 0.151152, 0.891823, 0.751844
GROUP_0_BASE = 'GEO_wiperbodyR@A=2'
[ANIMATED_WIPER_2]
DEBUG = 0
MESHES = GEO_rearwiperbrush, GEO_rearwiperbody
UNDERLYING_SURFACE = GEO_glasses
GROUP_0 = 'GEO_rearwiperbrush@A=*'
GROUP_0_ANGLE_TO = -90
GROUP_0_ARM = 'GEO_rearwiperbody@A=*'
GROUP_0_AXIS = -0.193404, 0.904874, -0.379208
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, -0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, -0.707107
GROUP_0_END = -0.495, 0.931, -1.77
GROUP_0_PIVOT = 0.265037, 0.941116, -1.863584
GROUP_0_BASE_AXIS = -0.193404, 0.904874, -0.379208
GROUP_0_BASE_PIVOT = 0.265037, 0.941116, -1.863584
[MESH_ADJUSTMENT_...]
MESHES = GEO_rearwiperbrush, GEO_rearwiperbody, GEO_wiperbrushR, GEO_wiperbodyR, GEO_wiperbrushL, GEO_wiperbodyL
MOVE_TO = modelRoot:y
[BASIC]
DISABLE_WIPER_KSANIM = 1
exactly and I dont disagreeI presume you’re talking about metallic paint? If so, it has been around since the 1930s, and was pretty popular (broadly) in the 60s. Perhaps less common on race cars, but not unheard of.