- 1,879

- Tatooine - Outer Rim Territories
Perfect, just what i needed.welcome back
This looks like default 3dsimed params from a FBX model export
see notes:
[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS = body
PROP_... = ksAmbient, 0.5 ; should be about 3-2.5
PROP_... = ksDiffuse, 0.5 ; should be about 3-2.5 (not present in your example)
PROP_... = ksSpecular, 0.6; should be about 0.1 to 0.05 (this is likely your too bright culprit)
PROP_... = ksSpecularEXP, 100
PROP_... = fresnelC, 0.07 ; (this can cause excessive shine)
PROP_... = fresnelMaxLevel, 0.6 ; (this can cause excessive shine)
PROP_... = shadowBiasMult, 0; (this can cause excessive shine)
PROP_... = sunSpecular, 8; (also a likely culprit, start from 0.01 and test)
PROP_... = sunSpecularEXP, 1500
🤫😏The 24h week is the best week of the year 😁 Do you plan to work on an addon extension for the Le Mans track one day ?
It is the same as on grass. Wheel spin creates heat in the tyres as if it was on tarmac so still some work to be done with CSP.Yeah without the box ticked it looks like it doesn't really affect anything other than visual. With the box ticked(the car here was a VRC LMP1 car) light drizzle takes a while for the track to start to be effected, once it started to rain heavier you start to get more feel that its wet, but going from "its manageable on slicks" to "**** this needs wet tires" for me was like very sudden in the middle of the lap. Maybe the dampness changed drastically around a long lap at Le Mans....
I also noted the AI cars doesn't seem to be affected much at all. Around the time I pitted for rains and was doing wet lap times the AI set the fastest lap of the session....
Was wondering if something needed for AI to be affect by rain as well...
I also thought it was kinda weird that if I run the slicks in the wet, I actually overheats the rear tires just but driving from I guess, wheel spin? Not sure thats how that supposed to work...
these are actually ok in game, I would rather have an old GTR2 convertion than no model at all. with a bit of work they can be updated a bit to get rid of the really tell tails like 2d headlamps etc.It's sad no one has made new models. These are not just GTR2-converts. They're actually from the engine that GTR2 is based upon. It has F1 Challenge 99 - 02 origin. It's almost, ALMOST 20 years old. And that fender gave it away instantly.
If you haven't downloaded this yet, you might want to hold off for a bit. I hate to say it, but i'm going to be putting out a quick update sometime later today or tomorrow. I finally figured out how to do the leaderboard properly. What was in the first version did not have properly lit up numbers on the board. Got it worked out so that it looks better and is easier to read. Sorry for the hassle.
This is fantastic thank you so much! If anyone is interested, I made a json file for the decade that doesn't require you to put in tags, it just goes off the Year fieldFor those interested, I amended the "Mods" .json file with what I have shown below as example
{
"name": "1900s",
"description": "1900s",
"filter": "tag:1900s",
"icon": "1900s.png"
},
{
"name": "1910s",
"description": "1910s",
"filter": "tag:1910s",
"icon": "1910s.png"
it is found in folder \AppData\Local\AcTools Content Manager\Data (User)\Car Categories
I then put a tag on each car corresponding to each decade, tedious work the first time but when adding new cars it is fairly quick process which i do when making my previews.
Shown below is the Itala where I added "1900s" as a tag for that car
View attachment 1160960
If any help I have uploaded my JSON file and Fonts .png files I made up for each decade, extract then transfer these directly into the folder mentioned above and should work if you update your tags on each of your cars.
Quite exciting as I'm sure a lot more ideas could be made to filter and separate using this method. Can be a bit overwhelming to remember or browse all the great mods, even when I spend a lot of time reducing the content kept on system.
Yes, or combine both parts. That's, what I did:This is fantastic thank you so much! If anyone is interested, I made a json file for the decade that doesn't require you to put in tags, it just goes off the Year field
I can't figure out how to attach the json file so here you go!
[
{
"name": "1800s",
"description": "1800s",
"filter": "year>1799 & year<1900",
"icon": "1800s.png"
},
{
"name": "1900s",
"description": "1900s",
"filter": "year>1899 & year<1910",
"icon": "1900s.png"
},
{
"name": "1910s",
"description": "1910s",
"filter": "year>1909 & year<1920",
"icon": "1910s.png"
},
{
"name": "1920s",
"description": "1920s",
"filter": "year>1919 & year<1930",
"icon": "1920s.png"
},
{
"name": "1930s",
"description": "1930s",
"filter": "year>1929 & year<1940",
"icon": "1930s.png"
},
{
"name": "1940s",
"description": "1940s",
"filter": "year>1939 & year<1950",
"icon": "1940s.png"
},
{
"name": "1950s",
"description": "1950s",
"filter": "year>1949 & year<1960",
"icon": "1950s.png"
},
{
"name": "1960s",
"description": "1960s",
"filter": "year>1959 & year<1970",
"icon": "1960s.png"
},
{
"name": "1970s",
"description": "1970s",
"filter": "year>1969 & year<1980",
"icon": "1970s.png"
},
{
"name": "1980s",
"description": "1980s",
"filter": "year>1979 & year<1990",
"icon": "1980s.png"
},
{
"name": "1990s",
"description": "1990s",
"filter": "year>1989 & year<2000",
"icon": "1990s.png"
},
{
"name": "2000s",
"description": "2000s",
"filter": "year>1999 & year<2010",
"icon": "2000s.png"
},
{
"name": "2010s",
"description": "2010s",
"filter": "year>2009 & year<2020",
"icon": "2010s.png"
},
{
"name": "2020s",
"description": "2020s",
"filter": "year>2019 & year<2030",
"icon": "2020s.png"
}
]
"tag:1800s | year>1799 & year<1900",
Canada 2022 (Based on ACU updated by Marc_13000) WIP
IMPORTANT!!!: It requires the updated shared here
by @mfods
and made by RaceKing2016
View attachment 1161565View attachment 1161566View attachment 1161567View attachment 1161568View attachment 1161569View attachment 1161570View attachment 1161571View attachment 1161572View attachment 1161573
DOWNLOAD LINK: AS SOON AS ITS READY
Is not yet out, the pack above is the update which was released on RD a couple of days ago and removed (by the RD team?) the same day.Thanks!
So I just got the VRC Alpha Formula 2022 mod and I did a hotlap in Canada. Same setup and track as my RSS Formula Hybrid 2022 video. Only the car is different.
My Thoughts: Car feels faster. Feels better under braking and turn in. Overall it feels a bit easier to drive even though both are similar in many ways.
MAD Formula Team MFT01 "Phoenix"
Hi all. It's been a while since I last posted anything, so I thought on sharing over here my latest contribution to the AC Modding community. Last week my latest project was released on RD, the 2021 Formula Student car from our team. I was lucky enough to be one of the drivers last season, so I'm truly excited that now you can all enjoy it for AC
Not gonna make a big message as all details are on the RD page: RaceDepartment Download pageHowever, I'm going to mention that this is one of the few cars to feature Powered Ground Effects (basically a Fan Car). Definitely a unique vehicle, with a weight of just 239kg and a power of 69bhp or 121bhp (standard and EVO versions respectively). It drives like nothing else in AC, so don't be afraid if the driving experience at first feels foreign. The car features a realistic physics model of the the real car, using real life data from testing and simulations to make it.
Hope you all like it!
View attachment 1161560
View attachment 1161562
There is one by ex-mods, don't know how "publicly available" you would call thatIs there a Ferrari Daytona SP3 publicly available yet? I know there is at least one private mod of it.
![]()
<snip>Really nice idea and awesome icons. Could I use them in my mod: https://www.racedepartment.com/down...tegories-and-flags-for-content-manager.28714/ with crediting you, of course?
I have improved it a little. This way, it is not absolutely necessary to tag the cars.
Also, I put this decade stuff into an extra file. I will share this if you give me the rights to do so.
My categories currently look like this, without the cars tagged with decades. It just took the years of the cars. Some decades are missing because I seem to be missing some cars from that era.
hi, would you mind sharing your PNG's for the "by Decades" here ? (1800s.png, 1900s.png etc)
...or whether you can actually call it a mod, unless you like your Italian bolognese with a big bowl of copy-pasta.There is one by ex-mods, don't know how "publicly available" you would call that
Alright, Devon and Spada on hold for the time being.
But coming soon to my Patreon™ AND OnlyFans (times are hard y'know) :
View attachment 1161555
View attachment 1161556
(not it's not the GTO Judge!)
View attachment 1161557
(stock wheels are horrendous so...)
Man I love having some free time for once.
Yeah of course you can use what I sent, bear in mind most of the Icons I just spent a lot of time on "FreeFonts.com" but I don't think there are any issues with using them anywhere as I didn't pay for anything.Really nice idea and awesome icons. Could I use them in my mod: https://www.racedepartment.com/down...tegories-and-flags-for-content-manager.28714/ with crediting you, of course?
I have improved it a little. This way, it is not absolutely necessary to tag the cars.
Also, I put this decade stuff into an extra file. I will share this if you give me the rights to do so.
My categories currently look like this, without the cars tagged with decades. It just took the years of the cars. Some decades are missing because I seem to be missing some cars from that era.
I reinstalled my AC on a small SSD a while ago, and then I'm more of a track guy.
View attachment 1161506
i will say that a fair few, you can get the mods by just following the creator, without even subscribing IIRCPatreon is becoming an epidemic in this community, has a cure been found yet?
You will find them all in my original post, I uploaded a zip file "Decades"<snip>
hi, would you mind sharing your PNG's for the "by Decades" here ? (1800s.png, 1900s.png etc)
Thx!
I'm inclined to agree at least part of the time, but it's still disappointing to see modders posting Group C or old-school touring cars I've been itching to drive, only to find out the models are nearly two decades old with PS2-level visible poly edges and three-pixel-wide drawn-on panel lines. I wonder how many prospective modders out there figure that they don't need to work on something like a Chevy DeKon Monza or a Jaguar XJR-12 because there are "already" mods for it, even though they're clearly gen-before-last quality and in desperate need of visual updates.these are actually ok in game, I would rather have an old GTR2 convertion than no model at all. with a bit of work they can be updated a bit to get rid of the really tell tails like 2d headlamps etc.
Canada 2022 (Based on ACU updated by Marc_13000) WIP
IMPORTANT!!!: It requires the updated shared here
by @mfods
and made by RaceKing2016
View attachment 1161565View attachment 1161566View attachment 1161567View attachment 1161568View attachment 1161569View attachment 1161570View attachment 1161571View attachment 1161572View attachment 1161573
DOWNLOAD LINK: AS SOON AS ITS READY
Judging by the 3,478 Porsche 911 GT3's we have available, I would suspect not many. It seems modders work on what they want, without worrying if it's already available or not.I'm inclined to agree at least part of the time, but it's still disappointing to see modders posting Group C or old-school touring cars I've been itching to drive, only to find out the models are nearly two decades old with PS2-level visible poly edges and three-pixel-wide drawn-on panel lines. I wonder how many prospective modders out there figure that they don't need to work on something like a Chevy DeKon Monza or a Jaguar XJR-12 because there are "already" mods for it, even though they're clearly gen-before-last quality and in desperate need of visual updates.
Can't we all just fishslapdance?
Does anybody have a working link for this again please?Is that the updated-updated one from yesterday?
View attachment 918019
Mazda RX7 Touring Car
1.0 version
Specs:
BHP: 730
NM: 630
CSP latest version is required.
Credits:
3D Shell: LTK (me)
3D Work: LTK (me)
Sounds: kunos
4K Templates body and wheels
Physics: LTK (me)
Skins: LTK (me)
!!! IF SHARED PLEASE USE LINKS PROVIDED AND ALL CREDITS !!`
Thanks For Checking It Out & Enjoy...
Download Link:
https://mega.nz/file/UEd2WCaA#7ig9CmOLsbCSqdX_zEEY8TknJaa0V49pnUV5_NloEHY
3 more skins
fixed interior mapping
tuned from 9000rpm to 8250rpm
plus, fix for skins attached.
Discord link invite (valid 1 day) https://discord.gg/m3qSTr