Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
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I think this shows why Assetto Corsa has remained so popular for so long is simply that it is so many things for so many people, not just a racing game. Modding for some, creating for some, tracks or cars, physics for those that are interested in that aspect and awesome photography pics for the shutterbugs. The one thing we all share is an enthusiasm for motorsport and this game allows us to explore those interests and combine them with the opportunity most of us could only fantasize about actually doing.
Always coming in with the sensible replies Kurt. This is exactly what I love about AC and all the mods. It's so many thing to so many people. I don't get why people moan that some want to just enjoy the way the game can look and want to just show off their photo skills. IMO that is the same as going to a car show and taking photos of cars they will never own but want to appreciate anyway.
I also don't get the need to have every available mod and then to moan about it because someone spent time making it look good but not drive well because they are only interested in how good it looks.
I love how diversive the community is and wish people would stop bloody moaning about every aspect of it and just enjoy it for how they enjoy it (I'm generalising here and not directing this at you of course)
 
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Welcome to the new modding standard, where giving community a fully detailed engine bay is more important than proper physics. Because taking photos is importanter than actually racing!
that is partially but most of the part true. engine bays get alot of attention theses days while those people have problems putting ao onto cars. hell even ao is a feature nowadays. a street car isnt done without android system aswell it seems. but there 3 parts that get a good mod together, 3d, sounds and physics. and i guess there isnt an ultra guy managing all of it so mostly you need help to achieve all 3 parts in good fashion. maybe the community sees the day where a basic pipeline standart isnt a feature anymore.
 
No issues here. But pit spot 26 is missing in Adelaide, fix on the way.

Small update of Adelaide and the last 3 tracks to finish your 1988 collection. Seven tracks will have a night lights update by CrisT86 in the future (I hope).


ADELAIDE 1988 update v2.1

v2.1
  • fixed missing pit spot 26



HUNGARORING 1988 update v2.0

v2.0
  • updates by DaBaeda: GrassFX, RainFX by KevinK2, new asphalt and tree textures, cams, logo textures, background fix
  • new loading screens
  • up to 30 pit boxes now
  • shader adjustments


View attachment 1188197



MONACO 1988 update v2.0

v2.0
  • updates by DaBaeda: GrassFX, new asphalt, water and tree textures, cams, added RainFX and Ai by KevinK2
  • shader adjustments
  • new loading screens



View attachment 1188198View attachment 1188199


SILVERSTONE 1988 update 2.0


v2.0
  • updates by DaBaeda: GrassFX, new asphalt and tree textures, cams, added RainFX by KevinK2, several objects
  • raised pitboxes to 30
  • shader adjustments
  • new loading screens


View attachment 1188200View attachment 1188201
great update but cars are not starting correct in a race from a standing start on the Silverstone track .They are slow and move to the right. Any ideas please.
 
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Hey there folks, I was wondering if you could help me with a problem which can be summed up by the below image:

Screenshot 2022-08-30 152012.png


I'm looking at two Ford Escort RS Cosworth mods.

The first calls itself a 1992 model and can be found here: https://velosmodsworkshop.com.mx/ford.html

The second calls itself a 1996 model and can be found here: https://mega.nz/file/lJshRCyB#8mwQHplvhIGYxLJeUJjdDgdJETsvZrXuOSx01E73Vz0 (originally from Assettoland)

I was hoping anybody with experience could tell me which is better.

They're both clearly based on the same 3D model, and I wouldn't be surprised if the second one is based on the first one. The second one looks slightly nicer than the first one, and also for some reason offers two versions with different stated horsepower (216 and 223... both of which are wrong; it had 224). However, they at least get the weight correct: the 'Lux' version is slightly heavier because it had electric windows and A/C. Exciting stuff.

So let me know what you think.
 
Firstly thank you for the work done on these and to everyone involved. These updates were much needed.

That being said please can you:

  • Jacarepagua - Update to 30 pits
  • Montreal - Update to 30 pits
  • Suzuka Circuit - Update to 30 pits

thanks
 
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Always coming in with the sensible replies Kurt. This is exactly what I love about AC and all the mods. It's so many thing to so many people. I don't get why people moan that some want to just enjoy the way the game can look and want to just show off their photo skills. IMO that is the same as going to a car show and taking photos of cars they will never own but want to appreciate anyway.
I also don't get the need to have every available mod and then to moan about it because someone spent time making it look good but not drive well because they are only interested in how good it looks.
I love how diversive the community is and wish people would stop bloody moaning about every aspect of it and just enjoy it for how they enjoy it (I'm generalising here and not directing this at you of course)
Absolutely. AC is way beyond Kunos's original vision now, and has been for some time. It's what gives it legs. It's evolved over time into a big sandbox with all manner of tracks and vehicles available, and new mods coming every day.
At the moment though it seems like it's perhaps a victim of its own success, which can lead to a pretty chaotic existence. So perhaps it would be good if (for example) a car mod that's been built mainly for photographing was labelled or tagged as such, so people who actually still prefer driving the cars can give it a wide berth. Novelty cars and tracks are usually overtly quirky and quite easy to avoid, but if it looks like a duck, walks like a duck, but ends up quacking like a frog then it's harder to filter before the fact. Drift cars are usually labelled as such and easy to avoid (if they aren't your thing) but a lot of undriveable cars are hiding in plain sight: they look fantastic inside and out but take them to the track and it's only then apparent that they're intended as photo mules and little else, and only designed to be driven to where the sunset looks nice. I guess it would take big balls for a modder to admit their car isn't really meant to be driven though.
 
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Always coming in with the sensible replies Kurt. This is exactly what I love about AC and all the mods. It's so many thing to so many people. I don't get why people moan that some want to just enjoy the way the game can look and want to just show off their photo skills. IMO that is the same as going to a car show and taking photos of cars they will never own but want to appreciate anyway.
I also don't get the need to have every available mod and then to moan about it because someone spent time making it look good but not drive well because they are only interested in how good it looks.
I love how diversive the community is and wish people would stop bloody moaning about every aspect of it and just enjoy it for how they enjoy it (I'm generalising here and not directing this at you of course)
Agreed 110%
I have never downloaded, the boatmobile, any of the buses, the motorbike, the crock on wheels, the plane, the cars from CARS the film....
I have just about got my head around the fact that some people enjoy that stuff in AC, but its not for me so guess what, i don't download it...

Further to that pure skydome is totally about pictures IMO, all the guff in CSP that is there like hay bales that burn etc. Its all, if you let it got a bit stupid, but people should just avoid it, if they don't like it.
Or, and i hate to say it again, learn to do stuff yourself then you never need relay on waiting for stuff to be done.

Some people just want the validation that how they play AC is the right way or the best way.
 
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Again this problem (when opening everything from GTr2) I don't know what is happening.

I reinstalled the entire "3dsimed" program again... and the problem persists (last week I used everything normally, something similar had happened, but then I solved it).

Now everything again, you can see in the prints, even selecting any part of the car, this "crazy doll" appears... lol
 

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  • 3DSimED3 - [79014A_Fittipaldi.car] 22_08_2022 15_35_27.png
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Agreed 110%
I have never downloaded, the boatmobile, any of the buses, the motorbike, the crock on wheels, the plane, the cars from CARS the film....
I have just about got my head around the fact that some people enjoy that stuff in AC, but its not for me so guess what, i don't download it...
Great statement Safi, this thing has a lot of stuff one likes another don't and that's what makes it special, can't understand why someones have to disslike something and whine about it ,if you don't like it don't download it ,that's the way to cope with it lol.
 
Hey there folks, I was wondering if you could help me with a problem which can be summed up by the below image:

View attachment 1188267

I'm looking at two Ford Escort RS Cosworth mods.

The first calls itself a 1992 model and can be found here: https://velosmodsworkshop.com.mx/ford.html

The second calls itself a 1996 model and can be found here: https://mega.nz/file/lJshRCyB#8mwQHplvhIGYxLJeUJjdDgdJETsvZrXuOSx01E73Vz0 (originally from Assettoland)

I was hoping anybody with experience could tell me which is better.

They're both clearly based on the same 3D model, and I wouldn't be surprised if the second one is based on the first one. The second one looks slightly nicer than the first one, and also for some reason offers two versions with different stated horsepower (216 and 223... both of which are wrong; it had 224). However, they at least get the weight correct: the 'Lux' version is slightly heavier because it had electric windows and A/C. Exciting stuff.

So let me know what you think.
I think they really are the same model, both have the same tris count and lack the same basic features (lods and cockpit hr)
ford 1.png
ford 2.png


but

the 2nd one (the one with the lux edition) does have ao maps for the exterior and interior at the very least, compared to the velo one. Physics wise they seem pretty comparable (tyres are kinda different) but didn't bother actually trying it out

i say 2nd one
 
Again this problem (when opening everything from GTr2) I don't know what is happening.

I reinstalled the entire "3dsimed" program again... and the problem persists (last week I used everything normally, something similar had happened, but then I solved it).

Now everything again, you can see in the prints, even selecting any part of the car, this "crazy doll" appears... lol
you are not loading it properly and likely need to edit .car or .cas for proper path
(and you may need to insert genstrings) to get it imported
 
Absolutely. AC is way beyond Kunos's original vision now, and has been for some time. It's what gives it legs. It's evolved over time into a big sandbox with all manner of tracks and vehicles available, and new mods coming every day.
At the moment though it seems like it's perhaps a victim of its own success, which can lead to a pretty chaotic existence. So perhaps it would be good if (for example) a car mod that's been built mainly for photographing was labelled or tagged as such, so people who actually still prefer driving the cars can give it a wide berth. Novelty cars and tracks are usually overtly quirky and quite easy to avoid, but if it looks like a duck, walks like a duck, but ends up quacking like a frog then it's harder to filter before the fact. Drift cars are usually labelled as such and easy to avoid (if they aren't your thing) but a lot of undriveable cars are hiding in plain sight: they look fantastic inside and out but take them to the track and it's only then apparent that they're intended as photo mules and little else, and only designed to be driven to where the sunset looks nice. I guess it would take big balls for a modder to admit their car isn't really meant to be driven though.
Yeah i'd be good with people labelling their mods as to their intended purpose but as you said, i'm not sure modders/converters would be good with that because then i doubt half the people would even download their mods (no biggie imo tho)
What always makes me laugh is when you have a mod that looks great but drives like someone has based it on a fisher price car but everyone on facebook is spanking themselves silly over how good it drives. I sometimes wonder if a lot of those people have ever driven a car or know what one feels like to actually drive. Luckily for me if there's something I feel looks decent but drives like crap I can pass it along to someone who works wonders on the physics and makes it into something that drives as well as it looks.
 
Yeah i'd be good with people labelling their mods as to their intended purpose but as you said, i'm not sure modders/converters would be good with that because then i doubt half the people would even download their mods (no biggie imo tho)
What always makes me laugh is when you have a mod that looks great but drives like someone has based it on a fisher price car but everyone on facebook is spanking themselves silly over how good it drives. I sometimes wonder if a lot of those people have ever driven a car or know what one feels like to actually drive. Luckily for me if there's something I feel looks decent but drives like crap I can pass it along to someone who works wonders on the physics and makes it into something that drives as well as it looks.
You also have to be aware that there are a lot of folks who use a controller (even keyboard. there was a modder using that) so they wont have a clue how it feels on a wheel using FFB.
Again if they are converting, making the mods its their choice how they do it.
Personally there has to be a degree of thinking how others are using AC, but also to be fair why should a modder doing free stuff have to think of every variation?
Even with wheel set ups someone could just have bad FFB settings then scrap off a car because of that.
And again what is a 'bad' mod, for me a bad mod is that batmobile or the buses, but they aren't bad mods, just to me utterly pointless and daft.
So bad is even subjective based on ones preferences of what they would like to see in AC.

I now can see why many groups separate into discord and share stuff between them, as it can be ruthless if your making niche mods for masses.
Most obvious are drifters who almost work entirely separate from AC as many know it.
(has a drift modder ever posted up a drift car here themselves?)
I think that is the best way now.
IMO.
 
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you are not loading it properly and likely need to edit .car or .cas for proper path
(and you may need to insert genstrings) to get it imported
Still the same problem, it just loads this "crazy doll", I don't know where I changed something, it's just in gtr2.

Until last week, with 3dsimed open:
I did the following steps.
  • import, selected the ".car" file according to the right column it opened (the file types, for rfactor, gtr2, gmt, scn...etc...)
  • when I opened the 3dsimed (the car appeared complete, full of shadows), etc...
-I selected the part I wanted, and I selected it without any problems. us from the rfactor ( as it is .gmt )...

I select ( and only the parts I want ). I've tried everything in the last few hours, last week just reinstalling I managed to get it back to normal, now not anymore.
 
You also have to be aware that there are a lot of folks who use a controller (even keyboard. there was a modder using that) so they wont have a clue how it feels on a wheel using FFB.
Again if they are converting, making the mods its their choice how they do it.
Personally there has to be a degree of thinking how others are using AC, but also to be fair why should a modder doing free stuff have to think of every variation?
Even with wheel set ups someone could just have bad FFB settings then scrap off a car because of that.
And again what is a 'bad' mod, for me a bad mod is that batmobile or the buses, but they aren't bad mods, just to me utterly pointless and daft.
So bad is even subjective based on ones preferences of what they would like to see in AC.

I now can see why many groups separate into discord and share stuff between them, as it can be ruthless if your making niche mods for masses.
Most obvious are drifters who almost work entirely separate from AC as many know it.
(has a drift modder ever posted up a drift car here themselves?)
I think that is the best way now.
IMO.
yeah that's true, i forget about keyboard and controller users (I was one of those once lol) and i'm quite sure some of those mods feel worse or better depending on hardware and driving setup etc. but there are times when I feel that the FB crowd are driving a completely different car to me and praising something that shouldn't be getting praise. I've learnt that when it comes to physics there's a lot of simple things that are often overlooked that if changed make a crap handling car into one that is way better to drive but the same mistake is made every time from certain modders and i wonder if it's just laziness or stubboness!
And yeah of course a bad mod is subjective when it comes to it. What I consider bad may be different to what you consider bad, altho I agree that buses and batmobiles are "bad" mods to me. But some people like that stuff so I won't moan about it or post up how pointless they are. After all we all have a choice to ignore stuff and move past it instead of writing a forum post about how crap it is.
 
Updates and fixes, please download again.

JACAREPAGUA 1988 update v2.2

v2.2
-30 pits now
-new track map
-corrected track length value for the short layout
-reduced number of .kn5 files



MONTREAL 1988 update v2.2

v2.2
-30 pit boxes now



SILVERSTONE 1988 update v2.1

v2.1
-optimized AI for better pit entry and starts in the last rows



SUZUKA 1988 update v2.2

v2.2
-30 pit boxes now

 
You also have to be aware that there are a lot of folks who use a controller (even keyboard. there was a modder using that) so they wont have a clue how it feels on a wheel using FFB.
Again if they are converting, making the mods its their choice how they do it.
Personally there has to be a degree of thinking how others are using AC, but also to be fair why should a modder doing free stuff have to think of every variation?
Even with wheel set ups someone could just have bad FFB settings then scrap off a car because of that.
And again what is a 'bad' mod, for me a bad mod is that batmobile or the buses, but they aren't bad mods, just to me utterly pointless and daft.
So bad is even subjective based on ones preferences of what they would like to see in AC.

I now can see why many groups separate into discord and share stuff between them, as it can be ruthless if your making niche mods for masses.
Most obvious are drifters who almost work entirely separate from AC as many know it.
(has a drift modder ever posted up a drift car here themselves?)
I think that is the best way now.
IMO.
There are reams of subjectively bad mods (down to the user's own likes or prejudices) but there are also far too many objectively bad mods where the faults can't be argued down as personal preference. Things like opaque windscreens, flipped mirrors, sunken tyres etc etc are just bad modding... or even worse: lazy modding where the modder has the skills and could fix what's broken but chooses not to.
 
Updates and fixes, please download again.

JACAREPAGUA 1988 update v2.2

v2.2
-30 pits now
-new track map
-corrected track length value for the short layout
-reduced number of .kn5 files



MONTREAL 1988 update v2.2

v2.2
-30 pit boxes now



SILVERSTONE 1988 update v2.1

v2.1
-optimized AI for better pit entry and starts in the last rows



SUZUKA 1988 update v2.2

v2.2
-30 pit boxes now

Wow, just loving all of these updates!

Question for you... Do you know of a version of Montreal that has the start/finish in it's original location, at the end of the track where the hairpin is ? I've never seen one anywhere, and was just wondering if one exists ?
 
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Wow, just loving all of these updates!

Question for you... Do you know of a version of Montreal that has the start/finish in it's original location, at the end of the track where the hairpin is ? I've never seen one anywhere, and was just wondering if one exists ?
I have never seen the original track in any sim. Maybe F1 challenge had one but that should be really old.
 
Since this good Jarama track has been shown up at RD. Has anybody encountered these FPS drops as I did when even running a hotlap session? Could it be the crowd which is responsible for that? Camera facing?
It is very badly optimised. Its ripped from another game. It basically needs condensed and some tlc.
 
So pretty much everything from my Data folder in Content Manager just disappeared without a trace. brand badges, country flags, origin icons, you name it. Does anyone know what happened and how I can fix this?
 
the BPR 1994 grid grows further.....
Today I released a nice Porsche 964 Carrera Cup Car which raced in the Jarama 4H race.
a second Carrera Cup skin was released yesterday.

I hope you like them :-)
Daniel
 
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