Yeah, my love for that game is what pushed me forward, you can't imagine how painfully hard it was to find the different exe of the game. V1.0 I found it from an old Russian torrent file that took 5 days to download (the seed was activated the 4th day miraculously), and for V1.4 (F10b and F150) I had to harass every YouTuber that have done a video about FVA and asking them if they still had the exe of FVA. This took actually longer than the conversion process
But thankfully I managed to prevent that game to fall into the abyss and try to make it live with Assetto Corsa. (Until I find a way to crack down the always online requirement of the game)
Yeah, my love for that game is what pushed me forward, you can't imagine how painfully hard it was to find the different exe of the game. V1.0 I found it from an old Russian torrent file that took 5 days to download (the seed was activated the 4th day miraculously), and for V1.4 (F10b and F150) I had to harass every YouTuber that have done a video about FVA and asking them if they still had the exe of FVA. This took actually longer than the conversion process
But thankfully I managed to prevent that game to fall into the abyss and try to make it live with Assetto Corsa. (Until I find a way to crack down the always online requirement of the game)
Really you are a reall passionnate, and we all thnk you for the work, the love you put into this. And I'm Sure even Kunos guys will thank you that their work is not forgotten^^.
Can't wait to download it, just 2 questions:
Concerning the F10 and B spec, the shark fin is the only difference?
And about the Mugello into it's 2010 iteration, from what I saw in videos the grandstands has to be removed, and some ads need changes but aside that, nothing really change no?
Really you are a reall passionnate, and we all thnk you for the work, the love you put into this. And I'm Sure even Kunos guys will thank you that their work is not forgotten^^.
Can't wait to download it, just 2 questions:
Concerning the F10 and B spec, the shark fin is the only difference?
And about the Mugello into it's 2010 iteration, from what I saw in videos the grandstands has to be removed, and some ads need changes but aside that, nothing really change no?
F10 early season has the early mirrors, no sharkfin and the rims doesn't have the double circular Ring cover.
F10b has late mirrors as well as this aero package
As for the mugello, there was an assetto corsa interview back then made by kunos where they talked about the laser scan technology they first used in ferrari virtual academy, and talked about how they worked
Basically since renting a track to do the laser scan was very costly, they opted out for another technique which is to capture the data quickly with the scan and sort it through back at their head quarters. And from that data they gathered they rebuild the track.
I think that's how it they also made mugello for assetto corsa. Why rent the circuit again 4 years later when you can just work on top of the data you already collected. Especially when you're kunos which at the time wasn't that big yet.
That explains why the Ferrari virtual academy track and assetto are very much alike. The base track is the same, but the details are different
But the reason why I want to convert those track is to use the FVA texture in assetto. Unless I can find the Way to turn it into a skin
F10 early season has the early mirrors, no sharkfin and the rims doesn't have the double circular Ring cover.
F10b has late mirrors as well as this aero package
As for the mugello, there was an assetto corsa interview back then made by kunos where they talked about the laser scan technology they first used in ferrari virtual academy, and talked about how they worked
Basically since renting a track to do the laser scan was very costly, they opted out for another technique which is to capture the data quickly with the scan and sort it through back at their head quarters. And from that data they gathered they rebuild the track.
I think that's how it they also made mugello for assetto corsa. Why rent the circuit again 4 years later when you can just work on top of the data you already collected. Especially when you're kunos which at the time wasn't that big yet.
That explains why the Ferrari virtual academy track and assetto are very much alike. The base track is the same, but the details are different
But the reason why I want to convert those track is to use the FVA texture in assetto. Unless I can find the Way to turn it into a skin
Thanks to people like you seems that Assetto Corsa will last forever and ever.
Clumsy people like me for whom modding is dark witchcraft, can we only thanks modders for your hard work. (Well, or invite a coffee or a beer from time to time... 😅)
Thanks to people like you seems that Assetto Corsa will last forever and ever.
Clumsy people like me for whom modding is dark witchcraft, can we only thanks modders for your hard work. (Well, or invite a coffee or a beer from time to time... 😅)
It was witchcraft for me too. But thankfully I got a lot of help from Assetto Corsa modders that is here in gtplanet, race department and some modders in discord server who helped me and taught me how to do things. That's one of the strong point of Assetto Corsa community
Anyone had problems with AC crashing at loading with some of Bazza's Legends GTC and GTR cars? It seems to be CSP related because they load fine with it disabled.
On my system I can't use ExtraFX in CSP with the GTR cars (haven't tried GTC) without a crash. I haven't used ExtraFX since then, and everything works great. I suppose it could be a subset of ExtraFX and I tried for a while to narrow it down but gave up. I haven't felt any significant loss without it.
On my system I can't use ExtraFX in CSP with the GTR cars (haven't tried GTC) without a crash. I haven't used ExtraFX since then, and everything works great. I suppose it could be a subset of ExtraFX and I tried for a while to narrow it down but gave up. I haven't felt any significant loss without it.
Followed your tuto, fonts look nicer than the original, but the center field has no readout ?
Any ideas ?
Edit: I tried both the first and the adjusted digital_instruments.ini (I see there are differences in fonts between both), but both gave me the same issue.
Right I'm going to release this pocket rocket. Gone as far as i feel i can at this stage.
Info on these is 'light', but roughly same weight and power but its not 'study level' as they say in flight simming.
From rfactor 1 so is what it is and I'm not going to put a random cockpit in there. IMO looks great from outside a few meters away.
This is for racing, so before you download, think, "do i spend 98% of my time driving around la canyons in a BMW convertible with 50 inch gold wheels in VR looking at the interior"
If so, don't download it. (if sharemods is even working).
Its simple pile the grid full and race, done, no messing, just single make racing, actual racing.
Front Lights are stickers in real life and the rear lights i treated the same, but they should be brake lights but couldn't do them.
Its a silhouette car so if it doesn't drive like your Astra from 2007, I'm sorry, it won't.
Its basically a Brazilian stock car full fat but with the power lowered with a pretty cute body plonked on top.
Pirelli zeros from the stock cars are on it.
It's like 0.6 because the glass needs interior which i can't do.
If you run having visual wheel off, like me, then for this you'll need it on as the info is on the wheel and it looks too bare without it.
That's about it, a racing car that IMO looks ace. I'll stick it out there and see if it can get to 1.0 with some more skills.
I am only few weeks into this converting thing, no bells and whistles here no CSP itunes playing whilst you 'cruise' on this no andriod app thing or whatever. No wipers, its brazil, its sunny, a lot.....
I learnt to convert so i could get the types of cars i'd like to see more of, you don't have to download it or like it. I do and that's why i converted it.
On my system I can't use ExtraFX in CSP with the GTR cars (haven't tried GTC) without a crash. I haven't used ExtraFX since then, and everything works great. I suppose it could be a subset of ExtraFX and I tried for a while to narrow it down but gave up. I haven't felt any significant loss without it.
I'll try disabling ExtraFX but I use it for the Temporal AA and would be reluctant to let that go. It's a cheap way to be rid of jaggies on my old pc.
I wonder if there is a workaround for this?
Edit: yep thank you, can confirm that disabling ExtraFX works. Just need to find a solution so that I can use TAA or fix the jaggies by another method.
Followed your tuto, fonts look nicer than the original, but the center field has no readout ?
Any ideas ?
Edit: I tried both the first and the adjusted digital_instruments.ini (I see there are differences in fonts between both), but both gave me the same issue.
It can't work, because the "CPMono_v07 Plain.png" file for the fonts folder is missing in the downloads of @GN_Bullit. There is only the "CPMono_v07 Plain.txt" file.
I have updated my FVA mod to fix an issue with the F10 and F10b being too fast on the acceleration, last update for today until the next big update planed in a few months ^^
Might be the final update for the Peugeot 405 T16 Pikes Peak. V0.84
Thanks to Raymond Racing again, slight discrepancy in the suspension setup now fixed.
Video courtesy of @bongady Meant to replace the data for the Peugeot 405 T16 Pikes Peak, which was originally from RallyWorld and then updated by AssettoRallyGRB. Physics have been reworked using available sources albeit some not implemented...
Right I'm going to release this pocket rocket. Gone as far as i feel i can at this stage.
Info on these is 'light', but roughly same weight and power but its not 'study level' as they say in flight simming.
From rfactor 1 so is what it is and I'm not going to put a random cockpit in there. IMO looks great from outside a few meters away.
This is for racing, so before you download, think, "do i spend 98% of my time driving around la canyons in a BMW convertible with 50 inch gold wheels in VR looking at the interior"
If so, don't download it. (if sharemods is even working).
Its simple pile the grid full and race, done, no messing, just single make racing, actual racing.
Front Lights are stickers in real life and the rear lights i treated the same, but they should be brake lights but couldn't do them.
Its a silhouette car so if it doesn't drive like your Astra from 2007, I'm sorry, it won't.
Its basically a Brazilian stock car full fat but with the power lowered with a pretty cute body plonked on top.
Pirelli zeros from the stock cars are on it.
It's like 0.6 because the glass needs interior which i can't do.
If you run having visual wheel off, like me, then for this you'll need it on as the info is on the wheel and it looks too bare without it.
That's about it, a racing car that IMO looks ace. I'll stick it out there and see if it can get to 1.0 with some more skills.
I am only few weeks into this converting thing, no bells and whistles here no CSP itunes playing whilst you 'cruise' on this no andriod app thing or whatever. No wipers, its brazil, its sunny, a lot.....
I learnt to convert so i could get the types of cars i'd like to see more of, you don't have to download it or like it. I do and that's why i converted it.
While I can't make other cars, I'm just about to add to the "scenario" of Le Mans and the 1972/1973 Endurance World Championship (the Mirage, the Matra), now it's the Ferrari 312PB that was practically finished (from the mod Evolution GTR2, credits below), I just adapted what I could.
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
Hoping that "sometime" someone manages to convert or be able to make available the version of Monza 1975 (1972-1973-1974-1975, practically the same layout) of the Rfactor or GTR2 (one of the only versions of Monza that we lack, besides the one with the chicanes before the "High Curves", which exists in pCars 2 and AMS2 ).
Small update to my KS Vallelunga ext_config\track skin mod. Update improves (at least I think so) the color and color depth of the grass and trees. Also tried to make a better color match of the hillside texture just off the track with the grass around the track. Still needs some work, but better than the original that was a little too blue and didn't seem to fit the look I was trying to achieve.
As with the last version, the two skins only differ in how dark the trees and grass are. Everything else is unchanged. Make sure to backup any existing ext_config you may have so you can restore it if you don't like the mod.