Assetto Corsa PC Mods General DiscussionPC 

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What's the latest version of the GTPlanet Modding Team Honda NSX GT3 pack?

I have the v1.3 for the EVO and v1.7 for the normal one, and on CSP 0.1.80-preview218 (as well as on preview115) I get the "Race Canceled" message when trying to drive any NSX from the pack.

I'd like to know where I can find the latest versions of these mods too. I have no idea where I downloaded them from, nor if they're the most recent ones. >.>
 
What's the latest version of the GTPlanet Modding Team Honda NSX GT3 pack?...
If I'm not wrong, I think v1.5 the EVO and v1.9 the normal one, but my CSP is public v1.79; I can't check, sorry...
I'd like to know where I can find the latest versions of these mods too. I have no idea where I downloaded them from, nor if they're the most recent ones. >.>
The magnifying glass of the forum search is your friend... 😉
 
Renault Sport Mégane R.S. Trophy 2012 Public Release !!!!
Download:https://sharemods.com/wq6s73ugeunw/megane_rs_trophy_2012_public.rar.html
-AO inside and out
-Realistic Dashboard
-CSP Settings
-Physics By Gravel Trap
-Lods Help Norms
-Driver Animation by Mascot
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@filemissing,@Mascot,and others
 

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select faces and flip normals (mesh -> normals -> flip)


dunno why your windscreen mesh would be doublesided tho
Yeah that would be the way normally, but as it doublesided it just flips the whole screen to red so invisible in game.
It's a hum3d model and all windscreens are this way. Sad as it reflects the road.
 
SUNDAY EVENING GPLmania NEWS

Zolder 1967 is finished in development thanks to BassGaming that made a great video on how to do track mesh updates + thanks to Ludwig6666 that made one with extra bumps. Release is approximately next week!

Now that I could manage the track mesh thing I had a look in my archive and found some GPL gem (second picture) that I skipped in 2016 and which is still missing in AC. Development is going well, release SOON™.

Further more I plan a compilation of championships inspired by GPL mods (F1 1960s, CanAm, Sportscars) with a merge of the greatest vintage cars and tracks in AC. F1 1967 with Lotus 49 (What else?) is already done.

Artwork for Zolder 1967
View attachment 1254527

Second GPL gem and the next "guess the track game"
View attachment 1254528
Charade?
 
does anyone have a link to ACU Valencia (ext. 28 Pits by Medic).

Line 1728 on @Breathe spreadsheet. link is down. thanks
 
Yeah that would be the way normally, but as it doublesided it just flips the whole screen to red so invisible in game.
It's a hum3d model and all windscreens are this way. Sad as it reflects the road.
you can try shift + N and recalculate normals inside (for selected faces)
 
Working on the mentioned compilation of championships. I will call it "GPLmania Championships". 😀



View attachment 1254841
fantastic, the one thing missing of note, is the Tasman series...where the f1 drivers and teams would take cars to race in the off northern hemisphere season, Longford, Sandown, Warwick Farm in Australia, Pukekohe, Levin, Ardmore, Wigram, Teretonga in NZ though we don't Levin, Ardmore or Wigram in a modern day sim, only what was in GPL. The Wigram rfactor version doesnt seem anywhere near as good as some of the ex GPL tracks that have been given the love that northern historic tracks have been blessed with.
 
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I've come a long way, some sponsors, windows names and rims are still missing.
One of the bad thing's is e.g. the Auto Trader Logo goes insane if i put it to the real place,
everything is perspectively distorted, can also be seen on the peugeot finance logo, but still looks very good imo.

__custom_showroom_1683587811.jpg
__custom_showroom_1683587816.jpg
__custom_showroom_1683587820.jpg
__custom_showroom_1683587826.jpg
__custom_showroom_1683587830.jpg
__custom_showroom_1683587843.jpg


It is an adventurous car in terms of painting and looking for some sponsors... i hope i can makle a proper map for the gold effect
 

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Hi Rodger, I meant these settings here in red:

View attachment 1254918

Putting this to 100% removes the nuclear gauges.

Appreciate that and it does tone the brightness down thanks. Still the weird thing where they're bright if I use head movement to glance at them but they have no light if my virtual head moves a few degrees away from them.

Also, thanks @Peter Boese for just how much support you give to everyone using Pure/Sol - there isn't a channel or message board out there I don't see you contribute too helping people understand how to get the best from your amazing mods.
 
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Have Updated the links to the newer version , changed the fbx issue and with luck fixes the random holes people are having

started as making new walls for the original St Petes to get the Sponsors right, ended up re-scratching the whole thing
28 pit boxes
sum 3d trees
basic night lighting, if you don't like the temporary lights u can delete them in the models ini
basic rain, nothing in detail
AI's not too bad, don't seem to be crashing
Untextured buildings.
very much a work in progress, had enough of it for a while






 
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started as making new walls for the original St Petes to get the Sponsors right, ended up re-scratching the whole thing
28 pit boxes
sum 3d trees
basic night lighting, if you don't like the temporary lights u can delete them in the models ini
basic rain, nothing in detail
AI's not too bad, don't seem to be crashing
Untextured buildings.
very much a work in progress, had enough of it for a while





My home race! I've been dreaming for a while for getting a solid version of St. Pete. I'm so excited looking at free cam, even with the untextured buildings. Can't wait to see more
 
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I've come a long way, some sponsors, windows names and rims are still missing.
One of the bad thing's is e.g. the Auto Trader Logo goes insane if i put it to the real place,
everything is perspectively distorted, can also be seen on the peugeot finance logo, but still looks very good imo.



It is an adventurous car in terms of painting and looking for some sponsors... i hope i can makle a proper map for the gold effect
Looking great 👍
I came across this recently on RD, Pasta2000 posted a livery which has (to my eye, anyway) a very realistic gold effect.
Maybe it's useful to your work (the #11 skin)
 
I don’t think this is too taboo but does anyone have the original surfaces.ini for Kunos’ Laguna Seca? Somehow mine got altered in November and now I’m getting checksum errors whenever I try to join a server 😔
 
hi is there anyone who knows how to make skins ?
Does depend on the car and the way it was made sometimes but let us know what you are looking for, there are lots of us around who can.
 
great work ! but im curious,can you have multiple installed at the same time? like for each skin i can assing a certain wheel?
yes, copy the *.kn5 file of the wheel in the skin you want and add code in ext_config.ini. FOr example for McLaren:

Copy MCL60.kn5 to C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\cars\rss_formula_hybrid_2023\skins\MCL60_4_Norris

And create ext_config.ini if doesn't exist with code:

[MODEL_REPLACEMENT_...]
ACTIVE = 1 ; <---------------- If you don't like this, disable replacing the '1' with '0'
FILE = formula_hybrid_2023.kn5

HIDE = LED_DRS_0, GEO_Steer_Column_SUB0, GEO_10.9_SJ, GEO_Steer_Column_SUB1, LED_DRS_ACTIVE, LED_R, LED_G, LED_B, DISPLAY_MAIN_MESH_?, GEO_STEER_GLAS,GEO_Face_Meshes, GSI_Hyper_P1_Base_SUB?, GSI_Hyper_P1_Base_SUB0, GSI_LED_?, GSI_HR_Steering_Wheel

INSERT = MCL60.kn5
INSERT_IN = STEER_HR
; Options to transform inserted model:
SCALE = 1,1,1 ; change size: X, Y and Z axis (for car, X is left-right, Y and up-down)
ROTATION = 0, 0, 0 ; rotate: heading, pitch and roll, in degress
OFFSET = 0,-0.015,0.054 ; move: X, Y and Z axis, in meters

;OFFSET = 0,-0.014,0.055 ;RB19
;OFFSET = 0,-0.014,0.047 ;A523
;OFFSET = 0,-0.006,0.049 ;SF23
;OFFSET = 0,-0.015,0.049 ;AMR23
;OFFSET = 0,-0.011,0.05 ;W14

[MODEL_REPLACEMENT_...]
ACTIVE = $" read('csp/version', 0) >= 2144 "
FILE = formula_hybrid_2023.kn5
HIDE = ENERG_?, CHARG_?, LED_DRS_0

[SCRIPTABLE_DISPLAY_...]
ACTIVE = $" read('csp/version', 0) >= 2144 "
ACTIVE_FOR_PLAYER_ONLY=0
ACTIVE_FOR_UNFOCUSED=0
MESHES = GSI_Display_Mesh
SCRIPT = data_override/display/display.lua
DISPLAY_POS = 0, 0

[SCRIPTABLE_DISPLAY_CONFIG]
DISPLAY_SCALE = 0.98
DISPLAY_BACKGROUND_SCALE = 1
TARGET_LAUNCH_RPM = 9000
SPEED_KMH = 1
POPUP_TIME = 0.5
INITIALIZE_TIME = 2
BRIGHTNESS_NIGHT = 5
BRIGHTNESS_NIGHT_NOT_FPV = 3
BRIGHTNESS_DAY = 2.5
BRIGHTNESS_DAY_NOT_FPV = 2.5 ;-0.5
 
I've come a long way, some sponsors, windows names and rims are still missing.
One of the bad thing's is e.g. the Auto Trader Logo goes insane if i put it to the real place,
everything is perspectively distorted, can also be seen on the peugeot finance logo, but still looks very good imo.



It is an adventurous car in terms of painting and looking for some sponsors... i hope i can makle a proper map for the gold effect
can you made also proper 405 mi 16 ? please ?
 
I have tested the Peugeot together with the VRC BTCC Cars.

The Peugeot comes with Gen1 and Gen2 specs.
The Gen2 fits perfect performance wise with the VRC pack.

Are both versions visual identical ?

If not, we need skins for the Gen2
 
Montes De Malaga Hillclimb Spain - rain and grass and vao and so on...

Track can be found here: https://assettorallygrb.wixsite.com/rallygrb/copia-di-hungary-slovenia-serbia


Not much grassfx, quite "dry county" with all the gravel next to the road.
But a lovely climb up the mountain, nice rhythm!


  • You should be able to copy the files straight into you assetto corsa folder as long as you have the track installed. It will ask to override - backup your track if you want to keep the original files.

  • If the new grass still won't show check your assetto corsa folder: extension/textures/grass_fx. You should have a "highlands.dds" file in there, otherwise no grassFX.

snap.jpg
 

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Something I discovered by accident yesterday but wish I'd known years ago:
With CSP Real Mirrors, try increasing the FOV of the WING mirrors (NOT the central rear-view mirror) to between 40 and 50 degrees (the default is normally around 10 degrees). Adjust for personal preference.
This will add a subtle curved fish-eye effect to the wing mirror reflections, offering much wider side views and eliminating blind spots when cars are alongside... just like the mirrors on a real car.
Works brilliantly in VR, but I guess would also benefit anyone using Real Mirrors in 2D as well?
 
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Montes De Malaga Hillclimb Spain - Track Skin

Grass everywhere for those who want it.
Pretty sure it's not authentic for the Spanish region but I've never been there, so...

  • You should be able to copy the files straight into you assetto corsa folder as long as you have the track installed. It will ask to override - backup your track if you want to keep the original files.

snap.jpg
 

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