View attachment 1289354
Is there a preview preset that looks similar to this in terms of the car's angle? If not, can someobody make a preview preset resembling this style?
You probably want this one instead. It's more of a complete set.View attachment 1289356
for melbourne_2019
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Assetto Corsa PC Mods General Discussion
Have tried the 4K Version and I noticed it too. Also noticed some huge anomalies on the tracks surface, easier noticable when watching replays than when driving (for example at the "Adenauer Forst" corner). Don't know if it's the same with the 8K version though Running 8K version here with the...www.gtplanet.net
That BCRC guy is piece of work, puts out ****** mods for money then throws blame around with no evidence for some scrote leaking and bans people.
This Jaguar is originally from RJE and BCRC sells it and other known mods for money but at least he spended Time on a new Bodywork for Silhouette racing cars but with the same errors in the model as at the very beginning, it is like polished crap.
Nice car. 👍
Hello,You are right the Negative does not fully fix the issue as it seems to interfere somehow with treewalls etc.
However, I hope this leads you to find the bug as to why I only get a PURE landscape to render only if I check the Negative box
Less is more, I would say inhere.Hello,
We found out something. Such geometry shaders only work, if soft particles and yebisest is active in CSP. Please have a look if this is active on your side:
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View attachment 1289640
Have we gone back to the discussion months ago about lesbian truck driversLes is more, I would say inhere.
These are the default CSP settings! Also other things will struggle if such settings are deactivated. The main cause by switching this things off is, the shader execution will be placed after the postprocessing and so the really important 3d localization and the depth map are not available in shaders. Its not like that i want to activate extra options. this is the plain standard which CSP needs to work properly...Les is more, I would say inhere.
Will avoid lots of confusion and wrong adjustments.
:-)
this is my local track, extremely appreciatedBarbagallo 2006 v1.01
The link is in the quote.
v1.01 changelog;
-Fixed problem with pit meshes not being named properly. (Thanks TITI for the report.)
-Smoothed the white line at the entrance to the pit.
-Re-created pit_lane.ai.
View attachment 1288506
I definitely have soft particles UNchecked (Yebisest IS ticked, however) with the latest CSP as they're curently bugged and cause screen flashes and spiky artefacts when driving off road.Hello,
We found out something. Such geometry shaders only work, if soft particles and yebisest is active in CSP. Please have a look if this is active on your side:
View attachment 1289639
View attachment 1289640
Is it a stable bug or just on certain roads / times. Do you have a good combination to test with?as they're curently bugged and cause screen flashes and spiky artefacts when driving off road.
Barbagallo 2006 v1.02
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View attachment 1257688
Wanneroo Raceway, currently known as CARCO.com.au Raceway for naming rights reasons, is a 2.411 km (1.498 mi) motorsport circuit located in Neerabup, approximately 50 km (31 mi) north of Perth in Western Australia. It was built by the WA Sporting Car Club. (Wikipedia)
-CSP recommended
-30 pit/start
-AI, cam
NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.
Credits & Thanks;
Original AC Track by Darren Blythe
-Thank you for giving me permissionBarbagallo Raceway
Barbagallo Raceway V1.2 (RD Version) by Darren Blythe This is a special Race Department version with RD branded flags to say thanks to Chris and Simon for their support. Barbagallo Raceway at Wanneroo is Western Australia's only permanent...www.racedepartment.com
2006 Update by @shi (shin956)
The pit building was taken from the rFactor1 track (Include readme_rfactor.txt), Original by Stuart Griffiths, Converted by The Lonely
logo.png and sections.ini by @Fanapryde
Test and Feedback by @slider666 , @Fanapryde , @Breathe , @Masscot
Download (mediafire)
Enjoy.
Converted upon request by Patreon member Gavin Stewart.
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v1.01 changelog;
-Fixed problem with pit meshes not being named properly. (Thanks TITI for the report.)
-Smoothed the white line at the entrance to the pit.
-Re-created pit_lane.ai.
v1.02 changelog;
-Updated some textures by @Masscot . (Thanks)
I think it might not be an issue with Particles FX/soft particles in general, I think it might be more to do with this option in Particles FX:Is it a stable bug or just on certain roads / times. Do you have a good combination to test with?
No criticism to you, but you see this always after a while, a mod like CM is become so chubby and complex, that it brings more problems then solutions. I have experienced this by myself and nobody could give the solution. Even a silence on the dedicated Discord channel, but somewhere deep in that GUI dungeons, there was an adjustment conflict in CM.These are the default CSP settings! Also other things will struggle if such settings are deactivated. The main cause by switching this things off is, the shader execution will be placed after the postprocessing and so the really important 3d localization and the depth map are not available in shaders. Its not like that i want to activate extra options. this is the plain standard which CSP needs to work properly...
I can only advice, if someone has any problem with CSP, reset it to its defaults:
Rename the /Documents/Assetto Corsa/cfg/extension folder and restart CM. It will generate a new folder and so CSP is resetted.
The most things in the last months could be solved by doing this. Mostly people set things and don't know what it changed.
Another mystery presentation, this time of VRC:
some kind of American muscle i reckon
Dodge TA2