Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
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... Completely overlooked the message prior to mine...
20221117_121818.jpg
 
Following up with some updates and a new skin for the acfsk_duqueine_d08_lmp3_2020 mod, minor touch ups to the Nielsen #4, DKR #3, Murphy prototypes #48 and the new skin, Haegeli T2 Racing #67 to help fill out your Michelin LeMans Cup grid.
Will simply overwrite previous downloads. Enjoy!
https://mega.nz/file/65g2iQKC#Gb2FK6KaMjqpowN5Z9qNct9mQXgB2Yctmk-IJab6WhU
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great Skins! Are you planning on doing the gt3 class as well?
 
@Rainmaker87 While you're at it fixing the world: On @Zwiss Österreichring, there are some disappearing white lines on the right side of the track in the Tiroch Kurve. Can't remember if it's the 74 or 79 version, perhaps both? Probably some misaligned textures?
 
Finally: Crystal Palace v1.0.
Please read the readme for credits.
Please do not host this track elsewhere for the time being.

Screenshot_ac_legends_gtc_porsche_911r_zw_crystalpalace_25-9-123-16-42-7.jpg

Screenshot_ac_legends_gtc_porsche_911r_zw_crystalpalace_25-9-123-16-45-59.jpg


Screenshot_ac_legends_gtc_porsche_911r_zw_crystalpalace_25-9-123-16-40-59.jpg


 
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Looking for help finding a logo - as I'm working on the 2003 Team GOH Spa R8, I'm missing the PROCOEUR text + logo :

tom-kristensen-007.jpg


View attachment 1289982

If anyone has it, pls share, you'll be credited once it's finished :)
I can only find this: https://motorsport-images.smartframe.io/p/1015271683/ca2b6e579a159797148ce626bfa9564a?source=aHR0cHM6Ly93d3cubW90b3JzcG9ydGltYWdlcy5jb20vcGhvdG8vMTAxNTI3MTY4My1maWEtc3BvcnRzLWNhci1jaGFtcGlvbnNoaXAvMTAxNTI3MTY4My8=

And this:
procoeur.png


Strange thing: the top one shows ROCOEUR, while the other PROCOEUR. Can't find any of them though.
 
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Yeah it's really hard to find. Found an enamel pin with the logo, guess I'll have to work some Photoshop magic with it
 
Looking for help finding a logo - as I'm working on the 2003 Team GOH Spa R8, I'm missing the PROCOEUR text + logo :

Strange thing: the top one shows ROCOEUR, while the other PROCOEUR. Can't find any of them though.
I think that's just a vinyl letter that got torn/blown off.

Hope this helps. Enlarged, isolated, transformed and touched up a little.

procoeur.png
 
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UPDATE Laguna Seca 60s
v2.3
-made flags animated
-edited grass FX for less grass in sandy areas
-updated preview and loading screens
-added track logo
-new vao patch
-corrected sun position

 
Hello everyone.
I need help please.
I'm trying to add front turnlights to the Kunos McLaren P1 using Multichannel Emissives, but the problem is that the light only appears on one side despite using the Mirror command.
I have used @ = CustomEmissive_Poly due to the complexity of the surface to be illuminated, but I can't get it to work with either @ = CustomEmissive_Rect or @ = CustomEmissive_Circle

Apparently the problem is only in those meshes. The others work without problem.

I've been racking my brain over this for several days now, haha!

This is what I have so far in the ext_config.ini:

[CustomEmissive]
Meshes = g_Body_SUB3
Resolution = 512,512
@ = CustomEmissive_Poly, Channel = 3, Mirror, P1 = "318, 0", P2 = "512, 185", P3 = "511, 0", P4 = "318, 0", Intensity = 3.0, Color = 3,5,0,3
@ = TurningLightsFront, Channel = 3




If anyone knows how to solve this I am very grateful!!
:D :D
 

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@Rainmaker87

Hi ! ;)

It's a problem about Monaco 1988 version 2.1.
I got some trouble about the tunnel, I have no lights.

r7b6v3.png


7jm0e7.png


sbggfg.png


u2smvf.png


My CSP is 0.1.79 and CM is 0.8.2561.39678 (Data Version 167).
I don't use Sol, Pure or another layer.

Can You help me please ?

Cheers. :cheers:

EDIT
One more thing, when I go back in the stand after a run, I get a forbidden way indication.
 
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@Rainmaker87

Hi ! ;)

It's a problem about Monaco 1988 version 2.1.
I got some trouble about the tunnel, I have no lights.

r7b6v3.png


7jm0e7.png


sbggfg.png


u2smvf.png


My CSP is 0.1.79 and CM is 0.8.2561.39678 (Data Version 167).
I don't use Sol, Pure or another layer.

Can You help me please ?

Cheers. :cheers:

EDIT
One more thing, when I go back in the stand after a run, I get a forbidden way indication.
Hi.
I download this version and added the lines from it to the one already in there.

 
Type R Trophy EP3 Type R

Screenshot_honda_civic_type_r_trophy_rt_oulton_park_25-8-123-22-14-43.jpg


Physics Edit of the 101 Creative EP3 Track car to bringing it into line with the rules and regulations of the Type R Trophy one make series held in the UK. Decal pack roughly based on the guide for the Type R Trophy has also been applied, to give that race feel when on the track (yes it has been tested with ai).

Credit to @petercrill for the car that this is based upon.

Note: this car uses extended physics in the tyres and brakes that are available in Shaders Patch Version 0.1.80-preview115 onwards. The car has only been tested in Shaders Patch Version 0.1.80-preview115

 
Finally: Crystal Palace v1.0.
Please read the readme for credits.
Please do not host this track elsewhere for the time being.

View attachment 1289984
View attachment 1289985

View attachment 1289986

Cannot describe how good this is or my gratitude - thanks! Did a couple of race weekends mixing all sorts of grids and they balance out perfectly.


UPDATE Laguna Seca 60s
v2.3
-made flags animated
-edited grass FX for less grass in sandy areas
-updated preview and loading screens
-added track logo
-new vao patch
-corrected sun position

Thanks for this, the 'no grass on sand' update in particular is really nice - Patrice's Mont Tremblant does this really well.
 
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