Max ?? It`s you ???
I just tested in my VM. It gave me strange errors with Pure 0.205 after i installed CSP p428. But a reinstall of Pure 0.205 fixed it. Could be just my VM. But it actually works with p428.does it affect Pure at the moment?![]()
My personal problem with CSP after installing that preview might have to do with my Linux install since it runs through Proton/Wine via Steam and I already had it before long ago after passing to Linux when my W11 install died by a bootloop from an update. Whenever I start a session or something else which loads AC, I get this error message.
- If you got problems with the new CSP 0.1.80preview428 and Pure, please just do a reinstall of Pure.
- If you see red and green parts of the track with rain. Please deactivate dynamic shadows in the LightingFX settings for now. This will be fixed in a new version of CSP (just a leftover activated debug option)
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Hi guys,
I need your help on identifying a logo again.
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These are the decals for the Porsche 964 Carrera 3.8 RSR by Team Almeras in the 1994 Le Mans race.
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I can read something like T2..... I would be grateful for your help.
Thanx
Daniel
I'm also having this issue with some tracks, does anyone know a solution?Hi guys, maybe someone has already posted this question. But since a couple of CSP versions, I have this strange problem on replays, with grass tufts that appears and disappears on the middle of track. Obviously, the grass on normal playing is ok. The problem appears only on replay (Camtool or game standard replay is equal). Bug or some settings to set?
Hi andrevr,So I'm 95% certain that it's T2L POLYMERES TECHNIQUE (the two word extending across the wing).
Fun Fact: T2(L) is a technical factor in assessing polymer resin performance, indicating the particular polymer is in the (L)ong relaxation value group. lolz.
I can't find a single image/logo/brand using that name, thought. Doesn't really matter if we know or not though, right?
I can try to make a copy of the logo.
Good job! 👍Hi andrevr,
thanx for your hint. I came to the same conclusion when I looked at the 1991 Le mans Porsche 962 #50 from team Almeras. I even found a replica of the logo on https://gtswiki.gt-beginners.net/decal/?searchword=T2L&type=0&noid=1
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I am still not 100% sure, but this will be good enough :-)
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Sound fixView attachment 1295064
Released : Nissan R391 LM Spec ´99
Author:
3D Model: Turn 10
3D Model Wheels :Slightly Mad Studios
3D Moddeling LM Car: F302
Physic: Peugeot905
Sound: Kunos (Toyota TS040) Placeholder
Skins: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.1.80-preview115
PP filer GT Sport 1.4
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager.
Download:
https://www.mediafire.com/file/t13g6l0rxwf8jsj/f302_nissan_r391_lm.zip/file
Updated my preview settings. Now almost all cars are aligned correctly.But you will have to adjust the FOV for bigger cars.
The problem with "only 8 previews possible" still exists. It has to do something with the showroom.
Maybe someone will find a solution.
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Furthermore, it is always a good idea to take a look at the optimization settings in Custom Shaders Patch > General Patch Settings
(Fun fact: I built my PC in 2020, completely ignoring how AC interacts with the CPU cores 😂)
Tick off this box and untick it when you're finished. Repeat for any encrypted mod.you know whether there is any chance to create previews for cars with that error?
CSP preview is not working with these cars
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I'm glad it worked 😎Wow!I went ahead and following your instructions I was able to pull this off 62 grid race while mostly maintaining 60 FPS (after car optimization). There was a few hitch here and there such as when the AI get into an accident, but gameplay become much smoother as the grid drift apart. My PC (i7-4790k/1070ti) so anybody newer hardware can likely do this as well.
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I have seen the AI do this on occasion - they will lock a brake or something else of the like. I can't recall clearly what car it was specifically, otherwise I would direct you toward it. So, definitely possible, I'm sure those far more competent than me here on gtp can help you. Watching older games like IC2 or GPL, it would seem that the level of AI sophistication has not made especially marked strides in nearly three decades of simracing development 😅.Question for the car modders. What could make a specific ai car completely miss a high speed turn and slide right through it like they are not even seeing the ai line. It's not the ai line because all the other cars take the turn with no issue. I'm hoping it's something in the car's data.acd file that I can edit.
I hope so, although I have discovered something I never knew while trying different things. In the ai.ini file, the more you raise the BASE value under the LOOKAHEAD section, the more the ai will cutoff the turn. If you go too far, the ai will actually cut the turn off so much that they will run over the kerbs.I have seen the AI do this on occasion - they will lock a brake or something else of the like. I can't recall clearly what car it was specifically, otherwise I would direct you toward it. So, definitely possible, I'm sure those far more competent than me here on gtp can help you. Watching older games like IC2 or GPL, it would seem that the level of AI sophistication has not made especially marked strides in nearly three decades of simracing development 😅.
From my recollection, the IER P13C AI does this a lot. It will often ignore the line and slam right into the wall.Question for the car modders. What could make a specific ai car completely miss a high speed turn and slide right through it like they are not even seeing the ai line. It's not the ai line because all the other cars take the turn with no issue. I'm hoping it's something in the car's data.acd file that I can edit.