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Gonna need someone to either figure out how to add body kits to the RSS 996 or for someone to make a decent 996 variant also. Since there are like 3-4 variants of it in GTR2 lol
yes, there are far too many Porsches š
Gonna need someone to either figure out how to add body kits to the RSS 996 or for someone to make a decent 996 variant also. Since there are like 3-4 variants of it in GTR2 lol
Next version will include P2P system (known as MOM, Manual Override Mode) with 200 tries (unlimited, i think, as we don't know how it's gonna work). The hybrid will stop at 330kmh as it was told. I'm doing 1:27 on Monza with mediums, no DRS limit (as the mode-x it's gonna be allowed in the whole track) and my limited skills. 350kmh at top speed with 0-0 wings. My friend is still revising the physics so it might be for tomorrow.Hello Bensrac32,
Gave this one a spin and must say that - especially since this is a V0.1 release - this is a very good start!
I rather like it this far already. Is v0.2 already available, or is this for the altered data.acd making it v0.2?
I will keep this mod and look forward seeing further improvements up to v1.0 hopefully :-) Thanks Bensrac32!
I finally had a chance to try the new 2023 mod and it's a really nice set of cars to get my Cup fix, except for one problem. Has anyone else found that the ai is really slow, even at 100%? From my testing, it seems like the ai slows down way too much going into and through the turns. Would anyone know of any kind of tweak to one of the files in the data.acd file that could speed up their turn entry and overall turn speed?Last update for the NASCAR 2023 and 2016 packs
2023 NASCAR Cup Series (Nextgen) was updated to v1.9:
-New physics and tweaks
-Fixed toyota LODs
Download here: https://www.patreon.com/posts/nascar-cup-2022-96047854
2016 NASCAR Cup Series was updated to v1.5:
-Fixed the dash
-Physics edited
Download here: https://www.patreon.com/posts/2016-nascar-cup-97826642
*This is probably the last update for both of these cars.
more info here: https://www.patreon.com/posts/update-07-06-105763759
Depends what you call decent. Also you need some body variants for the RSR, mainly rear wing and rims but you need separate mods for the RS and R due to the physics variance.Gonna need someone to either figure out how to add body kits to the RSS 996 or for someone to make a decent 996 variant also. Since there are like 3-4 variants of it in GTR2 lol
I feel that Assetto Corsa Evo could lean more into road-going cars/production cars than the original AC.Wake up everyone a Assetto corsa Evo screenshot dropped. Now partly because I'm sick and can't be bothered can someone tell me what car this is from.
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KUNOS Simulazioni ci svela in esclusiva una nuova immagine: ĆØ forse Assetto Corsa Evo?
Assetto Corsa Evo è previsto per quest'anno ma per il momento non abbiamo ancora avuto modo di vedere nulla del gioco. Ora, però, KUNOS Simulazioni ci ha condiviso in esclusiva una immagine.multiplayer.it
You can tell that the body is from GTR2, idk if there is an actual decent 3D model around, But surely someone has made an standard 996 road model that you could possibly just slap the stuff on. idk a thing about 3d modeling so lolDepends what you call decent. Also you need some body variants for the RSR, mainly rear wing and rims but you need separate mods for the RS and R due to the physics variance.
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Link updated on the listingHello all,
Can we get an updated link of "Creme Brulee Island"? It's in the Fictive section of Breathe's spreadsheet. All links are down and I can't find a replacement one via google search.
Cheers to anyone who may have it and can reupload.
forget AC Evo! Soon there's gonna be this !!!Wake up everyone a Assetto corsa Evo screenshot dropped. Now partly because I'm sick and can't be bothered can someone tell me what car this is from.
![]()
KUNOS Simulazioni ci svela in esclusiva una nuova immagine: ĆØ forse Assetto Corsa Evo?
Assetto Corsa Evo è previsto per quest'anno ma per il momento non abbiamo ancora avuto modo di vedere nulla del gioco. Ora, però, KUNOS Simulazioni ci ha condiviso in esclusiva una immagine.multiplayer.it
If you use Pure, in game "Pure config > light > CSP lights > csp_lights.bounce and csp_lights.emissive". In this way you will see the changes in real time. Hope it helps.Sorry guys, where can I increase the blinding effect of car headlights? In the CSP settings or in the PPfilter settings and how?
Thank you very much for helping !!
Hope you will continue with this one. For v0.1 already very likable (with altered data.acd).Next version will include P2P system (known as MOM, Manual Override Mode) with 200 tries (unlimited, i think, as we don't know how it's gonna work). The hybrid will stop at 330kmh as it was told. I'm doing 1:27 on Monza with mediums, no DRS limit (as the mode-x it's gonna be allowed in the whole track) and my limited skills. 350kmh at top speed with 0-0 wings. My friend is still revising the physics so it might be for tomorrow. View attachment 1364032
Tbh taking the models from GTR2 and working on it (like I did with the TVR) would give life to mods that are not extremely refined but at least decent for 2024. The problem is that the reconstruction takes time, especially for the interiors since they are not all It's one with the outside like on AC. Basically you have the car + a low resolution interior for the external views and an internal cell with the realt interior and some bodywork elements for the internal views. This means you have to do some cutting and sewing, it takes time but it's not impossible. Working on existing mods, with the necessary permissions, would reduce the time but in theory you still need to make changes in order to be able to create the right car model. For example, you could ask to borrow a dashboard from a 350z so as not to have to restore it, but you have to hope that everything matches since the GTR2 models are precise but not too much.You can tell that the body is from GTR2, idk if there is an actual decent 3D model around, But surely someone has made an standard 996 road model that you could possibly just slap the stuff on. idk a thing about 3d modeling so lol
Depends what you call decent. Also you need some body variants for the RSR, mainly rear wing and rims but you need separate mods for the RS and R due to the physics variance.
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Don't expect RSS-VRC quality. It's an amateur job and there might be flaws. The cam view can be changed through Onboard POV Editor, but i'll note that. 'Bit more helmet vissible and frontal nosepart (blocked by the HALO) visible?' I don't know what you mean here, can you explain?Hope you will continue with this one. For v0.1 already very likable (with altered data.acd).
Some further refinement on the carbody? Internally it seems white (at opening exhaust for instance)?
Maybe changing the cam view (F1) a bit so that the view has a bit more FOV? Bit more helmet vissible and frontal nosepart (blocked by the HALO) visible? I keep following your updates. Thanks!
RSS, VRC quality is not needed, it looks good already!Don't expect RSS-VRC quality. It's an amateur job and there might be flaws. The cam view can be changed through Onboard POV Editor, but i'll note that. 'Bit more helmet vissible and frontal nosepart (blocked by the HALO) visible?' I don't know what you mean here, can you explain?
RSS, VRC quality is not needed, it looks good already!
You probably know too, an esthetically perfect mod with flawed physics is less good than a mod with good physics and some flaws in esthetics.
Below is footage from attached YT link, seems F6 cam to me.
F6 cam makes for closer FOV, whereas with F1 cam the perspective is somewhat 'extended?" More FOV.
Would be nice to see just the tip of the nose from F1 cam. However, when not possible, no harm done, I just take as is then.
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Many thanks!!!If you use Pure, in game "Pure config > light > CSP lights > csp_lights.bounce and csp_lights.emissive". In this way you will see the changes in real time. Hope it helps.View attachment 1364111
Been looking for it tooView attachment 1361743
anybody got this car for assetto corsa, Austin Healey sprite le mans
racesimstudio.sellfy.store