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- Germany
be careful what you say or you'll be taken for himSaw thru the grapvine that the french dude updated Pete's version yesterday![]()
be careful what you say or you'll be taken for himSaw thru the grapvine that the french dude updated Pete's version yesterday![]()
Well, already it's a changed venue. Significantly less GPL-style, significantly more AC2024.For anyone who wants to try it, i've uploaded a test version of the changes i've made to Instanbul Park so far. It's a full track version because it's easier for me to test and change things this way. Don't worry, it's a standalone track for now and won't interfere with your original version. You can safely delete it if you don't like it. In your track list, it will come up as 'Istanbul Park Test'.
Istanbul Park Test
List of changes I can remember:
-- New grass textures.
-- New VAO patches.
-- Jumbotrons are live via a track skin. They can be turned off by disabling the skin.
-- Fixes to some of the shader and material entries. No value changes, but a bunch of them had the same names which disabled a lot of the lights that were supposed to come on.
-- Added some trees and treewalls to hide some dead space areas.
-- Other little tweaks here and there.
One thing i've noticed with this track is a ton of z-fighting and flickering. So much that I wouldn't even know where to begin to try and correct them all. At first I thought it was something I did, but I tested an unedited copy of the original track and it does the same thing. Does anyone else have the same problem with this track or could I possibly have an older version?
For me, PureLCS is a game changer, although it still has some shortcomings and work to be done. I play in VR with Quest 2, and the colours, shadows and general lighting just blows everything else clean out of the water! Trying to get into EA WRC's blurry cartoon world is now even more difficult...pretty much impossible.Well, something seems really wrong reg. your settings or you just did not install it properly. This shot was taken with LCS and pure candy ppfilter, without altering anything.
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Let me know if you need help in setting up pure or CM.
It's release Friday!
This time lets celebrate track number 100 with the most downloaded WIP track Daytona 1970!
DAYTONA 1970 release
This 3D-track was made for Grand Prix Legends by Sergio Loro and Ginetto. GTR2 conversion and enhancement by motorFX, Philrob and BillBro. It was converted by Rainmaker to Assetto Corsa. Thank you Philrob for the permission.
Features:
-both layouts road and oval
-competitive AI
-working track map
-support for hot lap mode
-replay cameras by DaBaeda
-support for time attack mode
-40 pit boxes with working pit lane
-RainFX, GrassFX, water shader
-night lights
-option for bumpy and smooth road meshes in extras folder, standard is bumpy
KNOWN ISSUES: Some corners are edgy in design.
Get always the latest version here:
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Daytona 1970 v1.1 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
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This is track #100 released!








That's my real life car! Should you need any help, I'd be more than happy to assist in any wayThis car will be my next release when I get around to finishing a few things on it, it's not a continuation of 101Creative but a fresh convert. I'm hoping to have it ready in the next couple of weeks.
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Nissan GT-R R35 2007 Public Release!!
Download: https://sharemods.com/nls5vppw56zm/gtr_nissan_r35_2007_1.0_101creative.zip.html
Converted From GT6
-AO inside and out
-Realistic Dashboard
-Physics By VR DRIVING AI
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@Mascot,and others
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That's my real life car! Should you need any help, I'd be more than happy to assist in any way
Shouldn't have bothered with it then lmaoThis car will be my next release when I get around to finishing a few things on it, it's not a continuation of 101Creative but a fresh convert. I'm hoping to have it ready in the next couple of weeks.
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just close the sunroof 🤭Nice, but interior getting wet during raining![]()
There isn't a high-quality Calibra available on the market. Have you ever considered making a CalibraThis car will be my next release when I get around to finishing a few things on it, it's not a continuation of 101Creative but a fresh convert. I'm hoping to have it ready in the next couple of weeks.
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I think that would require a scratch built model? I can't do that, but I would also love to see a standard Calibra in the game. I think someone was posting progress shots of one being built on RaceDepartment a little while ago though.There isn't a high-quality Calibra available on the market. Have you ever considered making a Calibra
The person whose link I shared was working on it, but there hasn't been any news for a while.I think that would require a scratch built model? I can't do that, but I would also love to see a standard Calibra in the game. I think someone was posting progress shots of one being built on RaceDepartment a little while ago though.
There was this one but I don't know if it was any good or not.I think that would require a scratch built model? I can't do that, but I would also love to see a standard Calibra in the game. I think someone was posting progress shots of one being built on RaceDepartment a little while ago though.
Select the plastic strip, get the txdiffuse from the 3 dots next to the texture image, paint it red and put it back in the skin folder.I want to paint the black plastic strips of the Ferrari F40 red, but I haven't been able to do it. Can anyone help guide me?
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I did exactly what you said, but it didn't work. It works on the body color and wheels, but I can't do it on this plastic strip."Select the plastic strip, get the txdiffuse from the 3 dots next to the texture image, paint it red and put it back in the skin folder.
Bonus point : It might paint all plastic surfaces red... Maybe. Can't know for now![]()
it may be that the shader value for that plastic is set to low which makes the colour you put on there basically black anywayI did exactly what you said, but it didn't work. It works on the body color and wheels, but I can't do it on this plastic strip."
"I'm just starting to learn these things and I'm a beginner. How can I do what you said?"it may be that the shader value for that plastic is set to low which makes the colour you put on there basically black anyway
its a pretty common thing
that's ok, we all have to start somewhere."I'm just starting to learn these things and I'm a beginner. How can I do what you said?"
Google maps say no. F1 2021 onboard too. No grass, no astroturf, but kerbs and tarmacAnyone familiar with the Istanbul track know if the gravel is this yellow on the real life track? And what about the saturated green strip. Is that accurate as well? They stand out so much that i'd love to change them unless that is actually how they look.
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It is definitely not like this. Here is an example, albeit an old one.Anyone familiar with the Istanbul track know if the gravel is this yellow on the real life track? And what about the saturated green strip. Is that accurate as well? They stand out so much that i'd love to change them unless that is actually how they look.
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Google maps say no. F1 2021 onboard too. No grass, no astroturf, but kerbs and tarmac