Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Thanks for creating this, however I cannot quite get it to work. I can hear the wipers moving, but I have no animation. I pasted your text at the end of the mod's ext.config file.. would that be right?
This car does not have car_wiper.ksanim in the animations folder.
I don't even understand what this command means.
That's why I think the wiper doesn't work.
 
It behave in that way when the track is extremely wet and the rain is extremely intense and at high speed. At slower speed, with less wet track and less rain, the behave is similar to the one we have. This is still a under-construction feature, developed by one man and it behave on a 10 years old game engine... and its still a game, real life is another thing.
Thank you.
It would just be nice to have the opportunity to turn it off. That would already be so much better.
 
I'm trying to import an .fbx file to blender but get an error saying that "ASCII FBX files are not supported". What am I missing/doing wrong?

Edit: Nevermind, I figured it out.
 
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Anybody tried the 296 Challenge by Scamdream?

Bait GIF
 
btw, i like these technical guys around the car, where can i find them ? Does it work with all cars like pit stop guys ?
IIRC SD use it as car_door_l or something, they disappear when you drive a bit, like the door closing on some mod cars.

Clever but still SD-quality in the end lol
 
Hi guys,

i've been setting up a bunch of 1930s cars for offline gaming.

So far my selection went with :
-HSS Maserati 8CM https://www.overtake.gg/downloads/1934-maserati-8cm-grand-prix.65766/
-HSS Alfa Romeo P3 https://simvendor.com/product/1934-alfa-romeo-p3/
-Gary Paterson's AUto Union Type C https://www.overtake.gg/downloads/1937-auto-union-type-c.30182/
-Mantasisg & aphidgod Mercedes W125 https://assettocorsamods.net/thread...1-99DbwEeBwW7xtW58wAG9XFBK_u_edNUo8NOy2XHWjGA
-Forty Too's Delage 15S8 "Dick Seaman Special" https://www.overtake.gg/downloads/1936-delage-15s8-dick-seaman-special.58017/

There are plenty of skins for those cars on Racedep.

The oily smoke from https://www.overtake.gg/members/ukzz4iroc.247598/ definitly adds to the races : https://www.overtake.gg/downloads/o...ge-15s8-maserati-8cm-and-w125-mercedes.72936/

haven't made neckFX for the 125 nor the union type C, but others got dedicated ones on the listing :


I've spent hours trying to make that bloody Auto Union working on most tracks, as it just crashes everywhere it could, but in the end, it works "most" of the time.

The W125 is using the AI Fix from Abookofcolors02 on racedep.

The Type C gets a better gear ratio from the start, a less slippery ability and a small boost at low range RPM.

The others just got either a gear ratio fix and/or a slight torque boost for balance (the delage develops a bit over its supposed power, but it's supposed to be an outsider with greatly skilled drivers. Use your imagination).

Now, i haven't played much with the W125 and Type C cause they are ... "Very special to handle". But running the Bremgarten at 2.29 is HARD with those cars.

The easiest would be the P3, then the 8CM, the hardest probably being the Delage and Type C. The W125 is a blast but it hurts my ankle to manage its power for more than 5 laps.

Anyway, i had some fun on the 1938 Spa (legion and @racinjoe013 edits), but even with the Delage it does not take very long to overtake everyone. Still a nice race to have there.

Here are the AI cars : https://www.mediafire.com/file/n51xhmfplbcfwj8/1935s_AI_Cars.7z/file


On the other end, i was really disapointed in the cars' behavior on the bremgarten (Fat Alfie), so i tried to improve its AI fastlane and AI Hints.

I had... Results. On Weekend during qualifications the W125 whipes hard with a 2.28.5 lap time, the Alfa P3 going at 2.31, and the Type C, Delage and 8CM closing the pack at 2.32-33. The funniest games i had were with the maserati and Delage, as it gets extremely hard to maintain tyre temps and a 2.30 pace over time.

It's not perfect, and i can't fix some issues with those very slippery cars, but if you're lucky you can have a complete 10 laps race without meeting a complete wreckfest on every corner. With 25 cars on the track, you'll still encounter AI crashes still, but i tried to keep them away from the roads. Again, not perfect, but i couldn't get a single lap clean with the original AI lines, and they were slow as hell, so there's that.

I suggest you backup your Bremgarten AI before testing this one. Note that it is 1930s oriented, and if you want to use it for other cars, you'll probably have to edit the AI hints. Here are the files to copy into your Bremgarten folder :




Anyway, if i knew how, i would just make a 1937 skin for the Bremgarten and use it strictly for those cars. In the AI hints, you can adjust basically any hint to fit other cars, and i had excellent results with TCL, ACL and WSC cars, with them being faster and reliable over laps. There's a way to make it "safe" for everyone, including the 1967 Formula ones (running at 2.03, not easy to catch ), but it makes my 1937 pack run 3 secs slower, so i didn't bother in the end. If you want to try it out i can send you the 1967 ai Hints and Fastlane.

I would probably do a skin for the 60s F1s as well, allowing you to keep the original AI on the main track and just go for the next skin depending on which cars you would run on it.

Again, such a rabbit hole to edit : between the no drift fastlane to record, the AI.ini to edit for each car, the hints, the sidelines and basically the AI NOT GIVING A **** in the end it drove me crazy like very few things did in the past. But, again, chasing the W125,sending full, to achieve 2.29 in the AI mirror is very satisfying.

I did it more to prove myself i could edit a fastlane than anything else, so it was interresting to start with a very hard track and very hard cars, as i had to really cover the whole subject to get a grip on how to achieve it.

If anyone manages to get the "skin" or "layout" fixed to keep both AI lanes without overwriting the files i'll be very thankful. Hope you'll have fun anyway!
 
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has someone here a completly transparent numberplate kit? some cars i use have plates but they cover the skin and i wanna hide them, so i only see the skin and no plates
 
has someone here a completly transparent numberplate kit? some cars i use have plates but they cover the skin and i wanna hide them, so i only see the skin and no plates
If this is for the ACC GT3 mods, then you need to remove them using ext.config.ini with this section

[MODEL_REPLACEMENT_...]
FILE=model file.kn5
HIDE=all parts name
INSERT=
INSERT_AFTER=
 
If this is for the ACC GT3 mods, then you need to remove them using ext.config.ini with this section

[MODEL_REPLACEMENT_...]
FILE=model file.kn5
HIDE=all parts name
INSERT=
INSERT_AFTER=
nah i am looking for street car numberplates
 
Do the tires overheat constantly for anyone else? Cant go more than like 10% of nordschliefe without both fronts and rears turning dark red in the tire temp UI. Not running hard at all. Even going in a straight line, instead of cooling they eventually start smoking red hot as if all 4 tires are constantly being spun.
Good Night

Any fix for this ?
Thx

P.S

ACTK fix this in your site..

Honda Integra Type R Race 2004
 
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Another day another problem!
White flag appear and stay from the start to the finish, doesnt matter how many laps...
Trying to race with Crewchief is annoying AF... (White flag... there's the white flag mate...)
Any way to remove the flag warning?
Hi has anyone else have this issue and or know of a fix. This seems to happen with CSP 0.2.4 and 0.2.5 P1 but works fine with 0.2.4.

This person seemed to think it was obvious as to what it is but they never got back about it. So obviously he doesn't know?
No I've got that, you've changed a setting to do with the last lap (obviously). I'm away from my computer at the moment but I changed it, had the EXACT same issue, reverted it back and I now don't have ... "White flag mate, final lap"...."you've got a white flag mate"...."white flag". And so on and on. When I get home I'll screen shot it so you know which option to change.
Any help would be appreciated. As for asking for help on IIja patreon he provides as much support as a rope that is hanging someone.
 
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Hi has anyone else have this issue and or know of a fix. This seems to happen with CSP 0.2.4 and 0.2.5 P1 but works fine with 0.2.4.

This person seemed to think it was obvious as to what it is but they never got back about it. So obviously he doesn't know?

Any help would be appreciated. As for asking for help on IIja patreon he provides as much support as a rope that is hanging someone.
1731405747693.png
 
hi, can anyone tell me if the lucas macedo 1967 toyota corolla has a normal uncustomised version? i owned the original car, this mod looks just like it - beautiful detailed work by the modder, but the specs are ridiculously incorrect even for a custom, and it drives ridiculously fast and too grippy. the original car had 59hp and 83nm torque, with no power steering. while this car randomly has 139hp. even back then the custom option was only 1.2liter upgrade over the 1.1liter normal engine. or can someone tell me how to copy physics from similar era 4 cylinder road cars? as this car just does not feel realistic at all, even though it is great for screenshots. - also just noticed the mod says "stock gearbox". the stock gearbox was 4 speed not 5 speed.
 
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shi
KartCenter Campillos v1.1
Karting track in Spain.
Conversion from rFactor2.

View attachment 1304230
-CSP recommended
-16 pit/start
-AI, cam

Credits & Thanks;
rFactor2 Original Track by @LuisB
-Thank you for giving me permission

AC Converted by @shi (shin956)
logo.png by @Fanapryde
Updated kic.dds by @Breathe
Crowds texture by @Kniker97
marshall and some textures by kunos
Test and Feedback by @LuisB , erentuzci , @macko68 , @Breathe

Download (mediafire)

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;

Updated by by_pluff

Removed bumps in turns 4, 6, 12
Reworked turn 16 to have tarmac runoff zone.
Added green to turn 6 and 16.
Added reverse layout as a separate track config.

KartCenter Campillos v1.1
The link is in the quote.

v1.1 changelog;
Updated by by_pluff

Removed bumps in turns 4, 6, 12
Reworked turn 16 to have tarmac runoff zone.
Added green to turn 6 and 16.
Added reverse layout as a separate track config.
 
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