Guessing it will be the BMW 320i and the Audi A4 Quattro. Can't really see what else it could be...For me the most exciting is the vrc tourers pack part drei, some german touring cars from vrc would be nice.
In the GTC60's update I think it broke the sound on the Cobra that is open top as I have no engine or tyre sound and neither did like 5 of my friends who were running it online.
After investigation it seems that it's not a RARE issue that the display of 2008 cars doesn't work, but simply that 36_big font, we thought was kunos default font, wasn't in everyone game files. So no font, no display. Will provide that font in next udpate
merciAlright, I'll not touched it any further but it is in a good place. Decals aren't 100% accurate but I won't bother, it's not my mod anyways lol
List of things fixed / altered :
- Edited windows so decals could be painted on them. Resulted in 10 texture files but not my problem
- Driver names on the right windows
- Added Peugeot Lease decals in lieu of Sevel
- Removed some Michelin logos
- Added Kronos logos here and there
- Moved the Peugeot 806 badges (these were too low compared to the real car)
- Removed the AutoTrader plaque inside cockpit
- Added external_glass to cockpit_hr (am I ACTK/EASY ? Oh crap...)
KN5 provided due to the changes
View attachment 1418886
View attachment 1418887
I had a MK3 2.0S V6 and MK2 2.0S V6 irl, loved the cars with the V6 engine
Yes I removed those, just delete blurred_rims in the data folder and it'll workmerci
great work
just a note : the blurred rims doesn't work
Hey guys,
For last CSP/ PUre versions (2.6 and 2.38) : after intensive tweaking and for the record, for those like me who went crazy about the car shadows disapearing behind small windshields, it's in CSP Fake shadows, uncheck "properly project shadow on the ground".
A ground breaking improvment if you ask me.
Also, and that's another shadow related bug, if you see some reflections flickering especially with CSP Light.sun.speculars and Pure, it's in "CSP SMART SHADOWS", make sure automatic splits is checked.
That was my participation this week, thanks for your attention.
This adds the same sfx as is already present, but still no sound.Download and install this, was an error in packing so will be fixed next update
Shelby Cobra Competition 289 cui engine sound mod
The sounds for internal (cockpit) are sampled from the Nicole Johnson's Detour channel and the awesome video about this car. Just wanted some variety and the atmosphere of riding in an open cockpit car like this, where the exhaust sound is pretty...www.overtake.gg
Hm, I got the soundmod worked with the one from overtake.This adds the same sfx as is already present, but still no sound.
So I changed it for the sfx of the Kunos car.
do you still have that problem?I'm having issues with this. I use the latest preview of csp for reference. Any ideas?
View attachment 1415182
The 2 update for Legends mods are incredible, really it's a major addition for AC1, all this work, we can enjoy plenty of 60's cars now in good quality.
The plan to make the late 60 early 70 is again under the radar or it have been trashed? For exemple, early 917, 512, the Kunos GT40, various Porsche 908 etc
Thanks. This didn't solve my particular problem but it did highlight the fact that the last CSP update had reset my tickbox to use automatic splits, so I've now changed it back.I've had the same flickering shadows in the cockpit in VR (Oculus Rift CV1) with CSP 0.2.4-preview1 and Pure 2.16 LCS. I could solve the problem by deactivating "Automatic splits" under "Smart shadows" and setting "Distances for interior" to "2.6, 120, 400". It seems, that the first shadow split was causing the flickering in the cockpit. By increasing the first value from 1.3. to 2.6, the flickering was gone. But with the latest version CSP 0.2.6-preview1 and Pure 2.38 LCS the flickering was back with this settings. After changing the value back from 2.6 to 1.3 the flickering was gone now. That's very strange. Even with activated "Automatic splits" and all values for "Smart Shadows" reset to default, I have no shadows flickering in the cockpit anymore.
(am I ACTK/EASY ? Oh crap...)
Might have been asked, but I missed it: Is the showroom preset used for the car previews available anywhere? It looks really good.
Thank you, haven't seend that^^ Let's hope they will include the Kunos cars to fill the grid^^. and some Legion-HSS workIt got a bit sidelined due to the scope creep of this update, but if you check the bottom of the WSC manual you'll see a couple of new pics![]()
Very nice, thanks. When using CSP for final render, it's just pitch black though. Regular render works fine. Anyone know if that's fixable?Copied from Bazza's message on Discord: https://acstuff.club/s/fWBk
try circuito_de_jerez_2010 on Breathe's databaseI recently digged out Jerez (Alex Meyer version) and Jeez, how bad this track looks. A shame we don´t have a better one around. My question is, is somebody already aware of a reworked one or is there something proper planned (reboot team)? And, if not, do we at least have a possibility to re-work the horrendous looking background mountains? I´ve added the file here.
Nah, that´s no option, but thanks.try circuito_de_jerez_2010 on Breathe's database
Retrolux was made before CSP became standard. So it's not made with CSP in mind. You have to disable CSP for final render in the custom showroom tab if you want it to work.Very nice, thanks. When using CSP for final render, it's just pitch black though. Regular render works fine. Anyone know if that's fixable?
Maybe this helps: https://github.com/ac-custom-shaders-patch/acc-extension-config/blob/master/config/smart_shadows.ini. At least as a thought.OK.
Can somebody please explain in words of one syllable what the FUUUUU the various Smart Shadows settings mean and what they do and how best to adjust the bastards?
I can stop the flickering, but not without introducing horrendous shadow banding on the environment.
CSP is how many years old now?
And STILL the vast majority of settings have no (or next-to-useless) descriptions of what they actually do, and what adjustments have what effect.
It's more than a little bit frustrating at times.
Not the same, but close. More or less, that´s the best you can achieve with that setting and CSP preview set to "on".Very nice, thanks. When using CSP for final render, it's just pitch black though. Regular render works fine. Anyone know if that's fixable?
Thank you very much for the reply and the work! I only came now to this but I see you have a second link here as a reply to Bazza a bit later so I will give it a test, attempt to recreate the issue and see if this fixes itWhen you have time, can you give this updated spa66_phy file a try and tell me if you still have hole issues in those spots you mentioned. Also, let me know if you notice any difference in how the track feels for better or worse. Like I said above, this was a quick and probably incorrect attempt to fix the holes, but if it works and the track feels the same, i'm good with that. Then I can move on to trying to tone down the road feel.
Thanks for the help...
spa66_phy_update
Download link updated!Update 1.0 for MNBA BMW E91 320d LCI Touring
View attachment 1418758
View attachment 1418759
View attachment 1418760
-Reworked engine values (correct BHP and NM now)
-Reworked suspension
-Updated interior textures and speedometer (correct for E90 LCI)
-Fully working dash display with a working analog fuel gauge
DOWNLOAD: https://mega.nz/file/zYUlibBT#tNn9bGe_6ROIjxSjJMzVvcGJsTlQP4cc9ztVzH0aUas
(just drag&drop and overwrite the old files)
Unfortunately the car itself is encrypted, so you have to put the new textures into each new skin folder.