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- The Bunker
Some exterior window trim gaps can be kinda-plugged with this, and there's a config for the satin-finish roll cage. Yours needs deactivating I think, it glowed white?thanks!!!
thank you !
ps:
you could have included Masscot's shadow fix , saving us all to have to go and add that once more after replacing the file
EDIT: and add this to make glass look better:
;make glass look less reflective
[INCLUDE: common/materials_glass.ini]
[Material_Glass]
ACTIVE=1
MATERIALS = WINDOWS_OUT
FilmIOR = 0.83
ThicknessMult = 0.3
example WITHOUT:
View attachment 1423905
WITH:
View attachment 1423907
EDIT 2 :
remove this line in the [Material_CarPaint_Metallic] section:
Skins = SKIN
(this makes for no skin to receive the properties... as no skin is called SKIN)
If you fix this , this is how car 3 looks (with my preview at least):
View attachment 1423910
I also do not like the way the wipers reflect light... but they have been set to have material BODY as well as the actual body of the car...
I will post a new extension cfg , that includes Masscot's shadow fix, JK1977's Wiper Animation for Lod b and c , the body paint fix, and windows and wipers reflection fixes.
then it looks like this:
View attachment 1423912
EDIT3: but I struggle to get the rollcage to look like it does in CM Showroom (chrome-like)...
I settled for this :
View attachment 1423939
DOWNLOAD (can be dragged and dropped in CM)
this extension cfg file is based on the original v1.0 and includes following:
-shadows in interior fix (Masscot)
-Wiper Animation for Lod b and c (JK1977)
-windows and wipers less reflective
-rollcage more chrome-like (more like it's shown in the CM Showroom)
-less reflective steering wheel metal (EDIT: I turned that one off again, it's not better)
Code:
;satin finish roll cage
[INCLUDE: common/materials_interior.ini]
[Material_Metal_v2]
ACTIVE = 1
Materials =
Meshes = INT_ROLLGAGE
Brightness = 0.9
DetailScale = 0
OcclusionMult = 0.9
Smoothness = 0.5
CubemapReflectionBlur=0.1
;doubleside mesh, eg fix bad wiper arms, window gaps, sun ingress etc
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_CARBON, INT_PLASTIC_BLACK
MESHES =
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW = 0
CAST_SHADOWS = 1
DOUBLE_FACE_SHADOW_BIASED = 1