Fanapryde
In Memoriam
- 5,683

- Belgium
And 1.1 is outi hope so. maybe some of the better modders could create a kn5 extension?
And 1.1 is outi hope so. maybe some of the better modders could create a kn5 extension?
Thank you so much 👍👍👍😀Here you go...
It's finally here. My second ever mod:
🇲🇾 Bufori Geneva '19 by Golden (nilgoldmax33)
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Obscure and unknown Malaysian luxury vehicle! 644 HP 6.4L NA V8 to the rear wheels with an 8-Speed automatic transmission.
No fancy stuff due to inexperience but your feedback is really welcomed, and I hope y'all enjoy it! Here's the MEGA Download link:
- Accurate specifications. (kinda)
- Skins according to real-life specs. (kinda)
- Working interior and exterior lightning.
- Working CM Showroom.
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File on MEGA
mega.nz
Thanks to everyone who helped me through the process, it means a lot! Ghast, Blaze, MPG, TNW, Alguecool. 💚
Busy. Too many cars to do alreadySorry Abarth, many next time
But still no numplate.kn5 😅 but I found a way for illuminated numplates :-)And 1.1 is out![]()
Noted in the learning list! Thanks for the feedback mate! ^-^View attachment 1424563
there are some recommendations for rear lights and turn signals.you need to separate the outer glass for each lamp separately then refraction can be applied
any chance that you share these camera settings?I'm also (hardly, last update was... last year lol) working on a comprehensive 962 pack (1986-1991) using the PC2 model but I lack motivation (as I always do)
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There isn't much mainstream ones never been done before anyway, right ?Too mainstream for you anyway![]()
Thanks for these 1978 cars, great work.To join Brabham and Copersucar, here is the link to the two versions of the Tyrrell and Ferrari (1978) conversion (partial), working well, but still without tests with other cars of the same year for a more accurate BoP.
TYRRELL 008 / 1978 ( UPDATE - 2025 - 01 - 20 )
Download Tyrrell008 2version update20250120 Beta
Download File Tyrrell008 2version update20250120 Betasharemods.com
PLEASE DELETE THE OLD VERSIONS ( TYRRELL 008 )
FERRARI 312T3 / 1978
Spec1 / Spec2
Download 1978 Ferrari312T3 2spec Beta zip
Download File 1978 Ferrari312T3 2spec Beta zipsharemods.com
The update I posted a few days ago was to fix this and other small details...thanks for the feedback.Thanks for these 1978 cars, great work.
I found an issue with tyrrel, in the lod.ini should be corrected to:
[LOD_0]
FILE=tyrrell_008_2.kn5
IN=0
OUT=1800
to match the .kn5 model you provide, otherwise game crash.
That music gives me chills and makes the hairs on the back of my neck stand up, reminding me the hours of fun I spent playing the first Gran Turismo games... 😁a tribute made with Assetto...
The same here...@_Bazza_
Something's wrong with ACL GTC's 911.
Getting a LOD warning while loading race and in race the wheel base shrinks at a certain distance from the model.
@_Bazza_
Something's wrong with ACL GTC's 911.
Getting a LOD warning while loading race and in race the wheel base shrinks at a certain distance from the model.
Noted in the learning list! Thanks for the feedback mate! ^-^
any chance that you share these camera settings?![]()
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I don't know what your problem was, but lignts.ini works great View attachment 1424708
Thanks for this additions mate!
I'll wait until you separate the glass on the headlights to add refraction.And one more thing. there are gaps on the body in the area of the rear trunkThanks for this additions mate!
Jerez 1994 & 1997 v1.02
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Circuito de Jerez with 1994 and 1997 layout.
Conversion from rFactor.
-CSP recommended
-2 layouts (Only change billboards)
-36 pit/start
-AI, cam
Credits & Thanks;
rFactor Track by F1-S-R (1994 Track Pack)
-Thank you for giving me permission
The billboard texture base is taken from F1 Challenge Track by dmarques (Original by Tantra, Updated by dmarques).
AC converted by @shi (shin956)
Pit building and other objects from Jerez 1988 by carrera.4
AI and sidelines by IMEAN
Sections file by @Fanapryde
cam by @Gregz0r
Crowds texture by @Kniker97
marshall, cone and some textures by kunos
Test and Feedback by @Breathe , @Fanapryde
Enjoy.
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v1.01 changelog;
Changed AI and sidelines by IMEAN. (Thanks)
Ok, for sure the problem does not come from the pitlane.ai now.Still not pitting in the race. Just tested a full 20 laps race with your new settings and parked my car on the grass before the pitlane and waited til the end. Not one car pitted.
They should run out of fuel with my car settings but they won't. They continue til' the end without pitting with fuel amount that should be insufficient. But it's not a huge issue as I can keep this as a 15 lap race instead of 20. Still weird... never seen this happen in any other track.
Fastlane is amazing though.Thanks.
Theres some options in Track adjustments but i don't think that would solve your issue (apart from getting rid of the whole crowd thing).Has something changed in the last few CSP builds that makes cam-facing crowds progressively fill as you get closer?
It's like people are getting teleported in one-by-one as you approach them.
Is there some new wonderful performance tick box that has been activated by default to make them look this crappy?
It's not even subtle or far away enough to not be noticeable. It's REALLY obvious.
Has something changed in the last few CSP builds that makes cam-facing crowds progressively fill as you get closer?
It's like people are getting teleported in one-by-one as you approach them.
Is there some new wonderful performance tick box that has been activated by default to make them look this crappy?
It's not even subtle or far away enough to not be noticeable. It's REALLY obvious.
You mean roll back to how it was pre-recent fix or pre-update, the big one?That's, I think a wrong WIP KN5 snuck into the last patch. There's a bigger update for this car coming in the next one. If you have the backup from the previous version, please can you try using that one for now?
@Tetri - thanks for the suggestions, but it wasn't either of those.I think something may have changed that impacted track adjustments, but not sure what. I started getting a microstutter a few seconds in after loading a track (usually a 10 fps drop). Disabling the track adjustments completely has fixed it. As that influences dynamic crowds, do you still have that problem if you disable track adjustments?
I'm also getting something similar to what you're mentioning with grassfx, where I see the grass being generated as I approach it, but likely unrelated.
No worries. The microstutter was so annoying and I was getting nowhere changing individual options, that I just started disabling entire extensions one by one to narrow it down.@Tetri - thanks for the suggestions, but it wasn't either of those.
@protoss - THANK YOU. It's the Track Adjustments extension. Once unticked, the crowds are there in all their glory from the furthest viewpoint. No more teleporting. Man, it looks so much better.
Now, just what is it in Track Adjustments that's causing this? Or is the whole extension fundamentally flawed?
More investigation needed, but you've put me on the right path.
Thanks again!