If only there was a link for the users ofIf anyone is a fan of the RSS Hyperion NASCAR, I have made an extension for it to deal with how LCS reacts to materials on the car. You can find the file here:
View attachment 1463339
Unfortunately I have neither of these files in my AI folder for the International circuit.I did some testing with your AI files for the Magnificent Park - International layout with the same cars you used and I have no stopping cars in the middle of the back straight at all. I've tested with RACE and WEEKEND mode. I'm using CSP 0.2.12-preview1.
I don't use the additional AI files (*_payloads.bin, pit_lane_with_grid.ai) created by CSP and always delete them in the AI folders. if they exist.
Here are my settings for "New AI behaviour":
View attachment 1463333
The sling chicane Singapore that won't devour my FPS like Pyyer's version ? I'm in
I know it's a PITA, but you have turned off any/all apps like Nuzzi's and/or the rolling start, safety car ilk that mess with the AI?Unfortunately I have neither of these files in my AI folder for the International circuit.
Tested again with these New AI Behavior settings (I already disabled the whole extension completely in the previous test), no change.
I only have his Match Fuel app installed - and it was also installed when I made the AI on 0.2.8.I know it's a PITA, but you have turned off any/all apps like Nuzzi's and/or the rolling start, safety car ilk that mess with the AI?
@gtrNL how did you find the kosei emblem? what was the process you went through? i looked everywhere for this and found nothing even near........
Has anybody ever got this to work for a large number of cars? I set it running overnight only to find that it'd stopped after a short while because it came across a car with a lods.ini issue. Not sure why CM cares about lods when generating a preview from the main kn5, but trying to understand CM or CSP logic is a well-trodden path towards madness. It'd be good if cars that CM doesn't like are simply flagged and skipped, rather than halting the whole process.It's much more easy and less time consuming.
1) Navigate to 'Content', then 'Cars'.
2) Click on any car on the left.
3) Click the tiny arrow next to 'Update Previews' at the bottom of the window, then click 'Options'.
4) Select the new preview you'd like to use at the bottom of the preference window, then click the 'Update Selected Skin (without confirmation)' button (box with a + in it).
This tells Content Manager that this is the default skin to use.
5) Quit the preview, and select all cars in the left list (click one, then CTRL+A).
6) Click the drop-down at the bottom and select Look > Update Previews.
7) Click 'Update XXX cars' when you're ready. This may take a few hours depending on the number of cars.
Or
1) Go to 'Content', then 'tools'.
2) Click 'Launch' button of the 'Update previews' tool
3) Click 'Autoselect' button at the bottom
4) Click 'Update Previews' at the bottom of the window
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Hello yeh sure i have not done this before so i may have done it wrong: https://acstuff.club/s/QfNJHi, is it possible you can share the preview that you use? It's quite good
thankyou for the explanationMost welcome!
Developer tools in your browser and the Wayback Machine (especially when I suspect something is an old logo of the company) are my best friends.
Right clicking a website (usually the /about page) and diving into the 'inspect'/'developer tools'/whatever your browser calls it and rummaging through the html and 'sources' finds you all kind of images that are not necessarily visible on the website, but are uploaded should they be needed.
Digging through social media accounts (of the teams) also works, they usually love to spam the sponsor logos. The teams' drivers social media is also great, especially posts from the beginning of the season.
I have a request for @Apocalypse211 : could you, pretty please, make a 2008 skin for RT's infinitely better version of Fuji ? MTS' is pure unoptimised **** lol
Montreal 1994 - 1995 v1.2
View attachment 1419707
Circuit Gilles Villeneuve with 1994 - 1995 layout.
Conversion from F1 Challenge.
-CSP recommended
-2 layouts (Only change billboards)
-38 pit/start
-AI, cam
NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.
Credits & Thanks;
F1 Challenge Track by dmarques
(Based on the default F1C circuit with major upgrades to buildings and surroundings)
Terms Of Use; (F1C)
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file
AC converted by @shi (shin956)
Pit tent from F1-S-R's 1994 Track Pack
AI and sidelines by IMEAN
logo.png and Sections file by @Fanapryde
Crowds texture by @Kniker97
cone and some textures by kunos
Test and Feedback by @Breathe
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Removed broken trees.
The billboard logo is now closer to the video of the time. (Both layouts)
Updated ext_config.ini. (video screen)
some minor fixes.
v1.2 changelog;
Added Penalty to Chicane. (Suggestion by Apocalypse211. Thanks.)
Fixed missing pit building meshes.
Updated ai_hints.ini, semaphore.ini, groove.ini. and cameras.ini.
Updated ext_config.ini.
Do my eyes deceives me, or this is the codemaster version of the track???????????? Big if true
its not like it is hidden behind a paywallIf only there was a link for the users of(who happens to be allergic to Patreon)?!
Send me the track link and I will check.
If I remember correctly I ran into some issues with that Fuji version with VRC cars. Not sure though. I always had good races at MTS Fuji in my seasons though.
![]()
rt_fuji_speedway
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
MTS is so badly unoptimised it is impossible to race, even alone, on that track for me![]()
Yes, sadly - 75 FPS at most which in reality feels like 45 because it's so choppy. I have pretty robust PC so it has to be that track - don't have that problem with other tracks or even gamesThanks. I will test it when I have time.If it's good I will replace MTS with this one.
PS: What do you mean by "unoptimized"? Do you mean you get bad FPS?
Yes, there are some skins included that I've been working on, some that I adapted to Lore's TT from another DTM TT. A lot of it is unfinished. Maybe someone has time to continue it.Original Mod (copy over the data folder), in your skin folder are more skins then the original
![]()
52.99 MB file on MEGA
mega.nz
I see and remember LoreLord converted this one, his free Patreon page is no more and he had posted not anymore since 2024
Would you mind if I release them as an update?Colour corrected and revised the BD Design Galmer G92 skins if anyone wants 'em
Added some logos, changed the number font to be as close as possible. It's still missing a lot of logos but my eyesight isn't the best and with pics at barely 1k...
You don't even need to askWould you mind if I release them as an update?
The author should be Mitja Bonca. At least for the 0.82 version I haveDoes anyone happen to have a RainFX config for Chang International Circuit?
Author unknown, but the folder is just called 'chang'.
Ta muchly.
Try fully extending the Render Stats menu app. It shows your CPU/GPU performance, bottleneck and FPS loss.
The first image shows how Riverside performs with no lights (0.01 CPU ms usage)
View attachment 1463164
With the lights are turned on it shows a 0.06% CPU ms usage and 5.2 FPS performance cost. (Which would matter if I'm using an unlocked frame rate) You can also see my CPU/GPU usage when up from 18.1% to 19.7%. another good indication is those little color graph bars next to the stats numbers. (Green = Good) it varies from computer to computer.
View attachment 1463165
My rig
CPU: i5 - 14600k
GPU: RTX 4070 Super
Nvidia Driver: 560.94
1080p 60fps (Using old 60hz AOC monitor)
-
CSP: 0.2.12-p1
PP Filter: PHOTOreal (Some filters heavily affect performance, I just really like this one)
Nearly every CSP setting left at default.
Na, sorry then, if there would be any error, you would see a red dot. Also LUA fps breaker is only on the CPU side if error are happen.
But on your side it is really a GPU issue:
View attachment 1463198
So something must exponentially use the GPU then. Just make the CSP render stats app bigger and you see the single parts, maybe you can isolate the reason for this.
Thanks guys for the advice, I'm trying to learn more and more things from you and from this wonderful community!@Aldo Raine
Suggestion:
A method/tool I've had some success with is:
At a point when the FPS has dropped, stop the car, and use the F7 camera and the cursor keys to "exclude" objects of suspicion (look away from, so that obj is not in the rendered scene), checking for FPS at the same time. I've used this idea in the car too, to isolate FPS-hungry PBR shadered textures.
If you can isolate a culprit, Object Inspector gives you a mesh/material name, to hide or change shaders for, in ext-config.ini ?
Observation in this vein, from your screenshot:
Chase-cam puts ALOT of renderable stuff on the screen, esp at night with many lights. In this view the car's rear lights, the 4/8K skin etc, etc. Lotsa work for the GPU. Easy to check. Does shifting the camera to in-cockpit make any change to the FPS?
Yep, wasn't listed in the UI but I saw the ReadMe after posting. Great track.The author should be Mitja Bonca. At least for the 0.82 version I have
The issue is coused byThanks guys for the advice, I'm trying to learn more and more things from you and from this wonderful community!
I redid some tests, unfortunately I need 2 photos for each situation because there wasn't all the data in just one, so the first two photos are at the beginning of the tests, everything is ok, then I get to the first area where the fps drops, then in the last two photos the whole framerate collapses..
If you can understand something... 😓
@andrevr When I have the fps drop, if I look to the sides where I only have the barriers lit, I have a 40 fps drop, if I look forward to the stands, it drops by 90 fps..
hihi, stay tuned guys. the tt is coming soon with better stuff, also the other cars of the era will come better soonYes, there are some skins included that I've been working on, some that I adapted to Lore's TT from another DTM TT. A lot of it is unfinished. Maybe someone has time to continue it.