Sometimes.Hi, its possible to adapt a skin made for one car to another, different but very similar one? Is it difficult to do? Thanks in advance.
Indeed, yes, since updating to the latest versions, I've noticed that the gardener they have hired at CSP and Pure must be watering the lawns with water from Chernobyl, given the shine of the grass on some tracks...... Specular on foliage is also fixed, it won't glow like uranium any more...
If you look at the end of the revised config I uploaded for Aragon yesterday, the final entry is...Indeed, yes, since updating to the latest versions, I've noticed that the gardener they have hired at CSP and Pure must be watering the lawns with water from Chernobyl, given the shine of the grass on some tracks...
As racinjoe013 told me, to reduce that shine you have to leave the "light.sun.speculars" slider almost at 0 in the Pure settings, but sometimes that's not enough on some tracks...
I suppose the solution involves messing too with the config.ini file in every specific track... If so, would you be so kind as to tell me (explained for dummies) which parameters I need to change, please?
And while we're at it, what parameter needs to be adjusted to darken (if it can be done easily changing something in config) the color of the grass?
Thanks...
[SHADER_REPLACEMENT_...]
DESCRIPTION=anti-glow foliage
ACTIVE = 1
MATERIALS = shader:ksTree
PROP_...=ksSpecular, 0
PROP_...=ksAmbient, XNot poking the bear here, but why should it be one or the other? Why can't geotags and replay cameras and everything else that makes a track 'complete' also be included, especially in a paymod?It’s all about priorities and available time. Good road mesh, kerbs and AI are more important to me and Fenryr than geotags or replay cams. I will fix the jumbos in next release and plan to make all layouts (8 in total) as this is my favourite circuit in Europe.
Fenryr did amazing job to bring good versions of Jerez and Aragon to AC. We should be thankful.
Thanks for your patience: "...teach a man to fish and..." 😄If you look at the end of the revised config...
I would recommend to download and install Morisan´s 3d trees for fn_nurburgring v1.2. Could not stand these ugly cardboard trees any longer. I think Fenryr´s version is more accurate in terms of sponsor placement and updated buildings and foliage since it is an ACC convert which came up years later than the AC version. Both are laserscanned. The Kunos one is just outdated, I have binned it after Fenryr´s version. No need to keep it, but this is just my opinion. Now go ahead and bash me why I dared to delete vanilla Kunos content.Regarding the Fenryr Nords version, I have a couple of questions:
1.) What makes his version different from the Kunos version? Is the layout more accurate. I.E., elevations, turns, etc.
2.) Anyone else get stuck on loading the ai spline on the Nords layout? Only way I could get past it was to delete the .ai files and put some other .ai files in it's place.
3.) What's up with the trees? Thankfully he used the same tree file names as the Kunos version so I was able to take the tree files from my Kunos Nords track skin and put them in his version. Add in a new vao patch and at least the trees look better.
Before:
View attachment 1491813
After:
View attachment 1491814
Thanks for the info. I don't think i'll bin the original just yet because i've modded the he!! out of it. The version I use no longer looks like the original. Too much time spent to just toss it.I would recommend to download and install Morisan´s 3d trees for fn_nurburgring v1.2. Could not stand these ugly cardboard trees any longer. I think Fenryr´s version is more accurate in terms of sponsor placement and updated buildings and foliage since it is an ACC convert which came up years later than the AC version. Both are laserscanned. The Kunos one is just outdated, I have binned it after Fenryr´s version. No need to keep it, but this is just my opinion. Now go ahead and bash me why I dared to delete vanilla Kunos content.
To add something to this conversation, problem is that even AI is not good enough. I tested the Sprint layouts of Nurburgring with the VRC Super Tourers and they are ridiculously bad, even with 95-96 % of AI strenght set. I was like 5s faster than the second best AI...and +10s faster than the last dude. If the priority is the AI, I can´t see in this track.It’s all about priorities and available time. Good road mesh, kerbs and AI are more important to me and Fenryr than geotags or replay cams. I will fix the jumbos in next release and plan to make all layouts (8 in total) as this is my favourite circuit in Europe.
Fenryr did amazing job to bring good versions of Jerez and Aragon to AC. We should be thankful.
How did 100% ai go for you just curious.To add something to this conversation, problem is that even AI is not good enough. I tested the Sprint layouts of Nurburgring with the VRC Super Tourers and they are ridiculously bad, even with 95-96 % of AI strenght set. I was like 5s faster than the second best AI...and +10s faster than the last dude. If the priority is the AI, I can´t see in this track.
... The Kunos one is just outdated, I have binned it after Fenryr´s version...
Simply because each modder has different workflow and focus. And each has its own personal preferences. You like thin fences and cables and other like them thick, one loves replays, other doesn’t care. For some it means incomplete track for others its fine. One is certain that you can’t satisfy everyone. It’s your decision to buy or not bearing in mind version number. I don’t know any modder as responsive and flexible in vision as Shin who I truly admire. Truth is majority is unresponsive and paywalled. And as in life everything will have different assessment in light of what you compare it with.Not poking the bear here, but why should it be one or the other? Why can't geotags and replay cameras and everything else that makes a track 'complete' also be included, especially in a paymod?
By using 'priorities and available time' as a reason, paying customers might wonder whether they're buying an unfinished track (and yeah, I know this is 0.7, but it has been released behind a paywall) and whether the modder has already moved on to the next product to sell.
Should we really 'be thankful' for this approach, especially when money is involved? I'm a lot more thankful to modders like @shi who go above and beyond to make sure their tracks are of a very high standard and as complete as possible, acting swiftly to rectify any bugs, errors or omissions... and all without a paywall in sight.
Still better than them, but this time by "only" 2sHow did 100% ai go for you just curious.
it doesn't allow to add it to any car mod (as I had hoped)... only if the car has ignition and starter already, you can simply re-assign the button for it...Use Extended Control app and change it to whatever you like!![]()
But we aren't talking about preferences here, we're talking about glaring omissions, basics that are reasonably expected when a track is released. Especially one that people have to pay for before they can even test it and discover what's missing. Expectations are generally higher with paymods for obvious reasons, but unfortunately they often come up short when compared to mods produced with passion rather than for financial gain.Simply because each modder has different workflow and focus. And each has its own personal preferences. You like thin fences and cables and other like them thick, one loves replays, other doesn’t care. For some it means incomplete track for others its fine. One is certain that you can’t satisfy everyone. It’s your decision to buy or not bearing in mind version number. I don’t know any modder as responsive and flexible in vision as Shin who I truly admire. Truth is majority is unresponsive and paywalled. And as in life everything will have different assessment in light of what you compare it with.
Thanks for the info. I don't think i'll bin the original just yet because i've modded the he!! out of it. The version I use no longer looks like the original. Too much time spent to just toss it.
I think I will keep the Fenryr version as well and tinker around with making it look more to my liking. Besides the trees (which I fixed already), i'm not a fan of how saturated the grass is either. Plus it needs more variety. Everything is just way too green. I always prefer some brown patchy areas thrown in here and there for variety. I also have to figure out my ai spline problem. Maybe it requires a newer CSP version for the ai spline to load.
I only tried the Nords layout, but yes, I get stuck loading the track on the AI Spline part. The only way I got around it was to put my ai files from the Kunos version into the ai folder. Then at least the track loaded and I could drive it. Not sure what would happen if I tried to race though.Are you also having an issue where the AI spline isn't loading the correct/default one for some reason?
I'm pretty sure the popup lights are activated by those extra buttons from CSP in almost all of Jugee's modsAnyone else having issues with Jugee's Trueno ? Light animation works fine in CM but doesn't in game and it's been that way since... Well its release.
Lights on CM :
View attachment 1491816
Lights on IG:
View attachment 1491818
Think I'll do one myself instead of relying on broken ass mods from 'good' modders
Attention folks, this is most likely the coolest thing you´ve ever seen for AC in recent time.