Riverside Mod (kind of a beta so use at your own risk)
Been over a week and I haven't heard from Lilski so I decided to throw out this beta-ish version of my mod for Riverside. Because it's a beta, it's a bit complicated in it's setup (you'll understand when you read below) so you might not want to hassle with it. If you do decide to try it, I would strongly suggest you backup your existing track folder first. The mod will most likely override some files you already have.
Obvious credit to Lilski for the great track.
@Masscot for the cable fix trick. And
@Quark67 for the skins trick to make managing track skins easier.
Riverside mod
Notes\Instructions:
-- The mod will replace your existing ext_confg file if you have one. I did not because the track didn't come with an extension folder. If you find things are a bit dark, there is an alternative config included that you can rename to lighten things up a bit.
-- I animated all 199 existing flags and added lights to some parts of the track. For now the lights are only on the grandstands and a few turns. I haven't figured out a good way to get lights on the crowd\car areas yet. I set the light brightness kind of low because I figured way back then lights would not be super bright. You can edit the lights settings in the config if need be.
-- Now the really confusing part and why you may not want to try this. There are 17 track skins because I haven't decided which combination I like yet. I have all the different track skins separated into folder names for what they do and also as a way to test different texture combos. Each skin has a description if you hover over it describing what it changes (using
@Quark67 method). The only ones you need to have enabled
together is one of the 4 Grass skins, one of the 6 Dirt skins and one of the 3 Grass Mask skins. The other 4 (billboard, road, skyline, trees) are optional. The thing that may make the skins easier to manage is that using
@Quark67 method, you can't enable two conflicting skins. If you enable one that conflicts with another, the other one gets disabled automatically.
Lastly, I would really love suggestions\feedback. I know nothing about the track and all the photos I could find are so old that it was hard to make a good judgement on color choices. I'm open to any suggestions for improvements. And remember, it is a beta so i'm sure you will run across a few quirky looking things here and there with the textures.
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