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I didn't think about it.. Is there a way to change the name of the material assigned to an object via ext_config? This should stop active scripts from working. As mentioned previously, I'm happy to create an additional KN5 with the meshes that require a new material/shader, but I'd like to limit myself to adding only those. Otherwise, for example, with 312/64 I'd basically have to create a new LOD A.afiak ext_config.ini is hierarchical, meaning you can "overwrite" a setting after an initial setting if a change comes after that affects a mesh/material. I dont know if scripts are read hierarchicaly
I hope I didn't ask a silly question, unfortunately I'm not that expert in how scripting works
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