Yes please, always thought Lienz would make more sense as a vintage track. Meant to experiment but we have so many other vintage goodies for AC already...
Have you managed to hide the modern kerbing?
1) open ext_config.ini
2) delete 1CURB? in section
[RAIN_FX]
PUDDLES_MESHES = VISROAD?,VISPIT?
,1CURB?,1TARMAC?,1RMBL?
3) add the following lines at the end of file
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = RMBLZSTRIP01
SHADER = ksMultilayer
RESOURCE_0 = txDiffuse
RESOURCE_TEXTURE_0 = grass-b1.dds
RESOURCE_1 = txMask
RESOURCE_TEXTURE_1 = GRASSHV2_map.dds
RESOURCE_2 = txDetailR
RESOURCE_TEXTURE_2 = grvl.dds
RESOURCE_3 = txDetailG
RESOURCE_TEXTURE_3 = grass9.dds
RESOURCE_4 = txDetailB
RESOURCE_TEXTURE_4 = grass9.dds
RESOURCE_5 = txDetailA
RESOURCE_TEXTURE_5 = white-line.dds
FILL_MISSING_TEXTURES = 1
PROP_... = ksAmbient, 0.24
PROP_... = ksDiffuse, 0.1
PROP_... = ksSpecular, 0.1
PROP_... = ksSpecularEXP, 15
PROP_... = magicMult, 1
PROP_... = multB, 0.2
PROP_... = multG, 0.2
PROP_... = multR, 0.5
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = GRXSZDV01
SHADER = ksMultilayer
RESOURCE_0 = txDiffuse
RESOURCE_TEXTURE_0 = grass-b1.dds
RESOURCE_1 = txMask
RESOURCE_TEXTURE_1 = grass_mask.dds
RESOURCE_2 = txDetailR
RESOURCE_TEXTURE_2 = grass9.dds
RESOURCE_3 = txDetailG
RESOURCE_TEXTURE_3 = grass9.dds
RESOURCE_4 = txDetailB
RESOURCE_TEXTURE_4 = grass-detail18.dds
RESOURCE_5 = txDetailA
RESOURCE_TEXTURE_5 = white-line.dds
FILL_MISSING_TEXTURES = 1
PROP_... = ksAmbient, 0.28
PROP_... = ksDiffuse, 0.15
PROP_... = ksSpecular, 0.1
PROP_... = ksSpecularEXP, 15
PROP_... = magicMult, 1
PROP_... = multB, 0.2
PROP_... = multG, 0.2
PROP_... = multR, 0.5