- 781
- United States
Yeah, but ACC is ratcheting up.
Many thanks. Will have a play around to see what works.Without using the editor it is purely trial and error, while the outcomes will be highly dependent upon the location of the camera you are changing. Maybe lowering them by 10 at a time will help you zero in on the settings you prefer. It doesn't matter whether you change both at the same time. The issue will be which one(s) you wish to change from the original setting to match your preference.
I have some Carrera Cup data laying around too
Not at all. The RSR 3.0 is based on pre-930 narrowbody chassis with some changes to it. The Cup is a 964 with less modifications done and an overall more modern suspension.You did a great job on the "Porsche 911 Carrera RSR 3.0 Group 4", would the Carrera Cup be fairly similar?
I hope we will have a chance to try your physic on the Cup some time. I hope you 2 can work together to bring the best and more accurate 964 Carrera Cup physic to AC, so much efforts have been infuse into it already, it looks really stunning.
Hi! Can a rFactor track be transformed into an AC one?
I found Boavista 2011 and wanted to know if it is possible
http://www.mediafire.com/file/vqlmd8jvijkawvs/CircuitoBoavista2011-2013_vfinal.zip/file
Can we request mods? If yes I want to make a request for these 2 tracks below:
- TOSFED İzmit Körfez Circuit / Turkey
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- İzmir Ülkü Park (Aegean Circuit) / Turkey
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These 2 and Istanbul Park are the only tracks in Turkey that hosts TCC (called TPŞ). For those who looks for some base models, there's a BeamNG version of the Ülkü Park and some alpha versions of Körfez at SRTR.
You can try to build upon them or start fresh. That's your choice.
- Ülkü Park is known for Drift and Drag events along with endurance racing.
- Ülkü Park has several layouts for different events and recently the track resurfaced for new layout.
- Körfez Circuit has a Karting track.
- Körfez Circuit is the oldest track in Turkey. It's not using for trackdays anymore but on specific occasions it's hosting events such as e-vehicle contests.
And the image below is exact comparision of the tracks with basic information.
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Good luck and thank in advance to all.
You seem to be one of the few people that appreciates cars from early 2000 onward, so I'd suggest any of the following that to my knowledge aren't in AC yet:
- Aston Martin DB7 Vantage
- Aston Martin Vanquish (First Gen)
- Cadillac XLR-V
- Jaguar XKR (First Gen)
- Mercedes SL55 AMG
- Noble M12 GTO
- Noble M400
- TVR Tuscan
- TVR Tamora
- TVR Typhon
- VW Nardo W12
Any of those would be very cool to have, albeit getting reasonable models probably isn't easy (most I believe are in Test Drive: Unlimited but not sure where else) and if all the Aston Martins are gone from Gamemodels.ru then they may well be impossible.
This can be fixed without any 3D software. Use the CM showroom to unpack the KN5, then open the .FBX file in the KS Editor (found in your AC game folder under sdk -> editor), you then can navigate around the car right clicking on each car object and making sure that cast shadow is set to true. Once done, save the KN5 over the original (back it up first).
I will warn you that this car is another candidate for the absolute worst that I've ever worked on, fixing the shadows will get you about 1% of the issues sorted...
EDIT - Ignore the above, I just remembered that the Z06 can't be unpacked for some reason, you either have to accept the shocking state it comes in or rename the KN5 from the C7 Grandsport and copy that over the Z06 KN5.
Yes, I've lost sounds too. Now comes the "fun" of why and where to get them again. Always something.I just experienced something strange last night while playing, and was wondering if anyone else has ever had the same issue.
I lost all sounds to the cars I was driving, both interior and exterior. Racing the crsh_porsche_911_gt3_r_2019, the ks_porsche_911_rsr_2018 and the
acfsk_911_rsr_20 at rt_mont_tremblant, all went silent. No other cars are affected just these. And I had just done a 25 lap race, watched a bit of replay and started a new race, when I lost sounds. tried the other Porsche, same, next Porsche same, tried other tracks same.
Tried a Lambo, no problem,called it quits for the night before anything else broke!
Downloaded new sound mods and everything works again, just kinda weird though.
Have you reported it to Crash on their discord? I haven't used the 2019 GT3R or 2020 RSR in any races yet. Now I'm hesitant. Might have to remove the mods for the time being.I just experienced something strange last night while playing, and was wondering if anyone else has ever had the same issue.
I lost all sounds to the cars I was driving, both interior and exterior. Racing the crsh_porsche_911_gt3_r_2019, the ks_porsche_911_rsr_2018 and the
acfsk_911_rsr_20 at rt_mont_tremblant, all went silent. No other cars are affected just these. And I had just done a 25 lap race, watched a bit of replay and started a new race, when I lost sounds. tried the other Porsche, same, next Porsche same, tried other tracks same.
Tried a Lambo, no problem,called it quits for the night before anything else broke!
Downloaded new sound mods and everything works again, just kinda weird though.
Updated Circuito Internacional de Vila Real to v1.1Circuito Internacional de Vila Real v1.1 (mirror link)
This track converted from rFactor.
Original version
The Circuito Internacional de Vila Real is a 4.6 km (2.858 mi) temporary street circuit in Vila Real, Portugal.
View attachment 973571 View attachment 973572
View attachment 973573
- 28 pit/start
- AI
- Replay cam
- CSP required
Credits:
・ @Mario Morais, the author of the rFactor version and gave me permission
・ @shin956(shi), Track convert
・ @CrisT86, ext_config.ini, replay cam, screenshots & advice
・ @KevinK2, AI
v1.1 changelog;
- Fixed sticky wall
- Fixed start grid and pit box position
- Change start grid and pit box number (30→28)
- Updated AI
Updated Circuito Internacional de Vila Real to v1.1
v1.1 changelog;
- Fixed sticky wall
- Fixed start grid and pit box position
- Changed start grid and pit box number (30→28)
- Updated AI
You can add line SHAPE_SIZE=1 in the config and make the grass taller by increasing the value. If that's what you meant.
yes too, but i would also like to change the texture to the one present on highlands
This track from RIDE?depends on the game
View attachment 974875
some cars (not many) mostly track possibilities
depending, I might be able to rip a source... maybe for a beer
I seriously doubt Legion would make his blog private. Probably due to an error and temporary.
Also where's Masscot lately?
Have you reported it to Crash on their discord? I haven't used the 2019 GT3R or 2020 RSR in any races yet. Now I'm hesitant. Might have to remove the mods for the time being.
This track from RIDE?
View attachment 975019
This track from RIDE?
View attachment 975019
Send me the apk/obb/xapk. I will have a look (anything to re-source a Guy-Ills paymod)This track from RIDE?
View attachment 975019
I've had a look into it, that problem appears to be the Kart and not the track. There is no ground collider on that mod, maybe @GzeroD can issue an update?
As promised, here is AKR's Newcastle 2019, also threw in the free version of The Bend Motorsport Park too, as it seems that not everyone has that track either. Made small changes to both (mainly just added geotags and changed the track preview image)
https://mega.nz/file/HNs3FCgQ#gOPwgr5o3HV5tWs7WLN_6cVzqddc1OHrj3sTXwsxres
Enjoy!
Send me the apk/obb/xapk. I will have a look (anything to re-source a Guy-Ills paymod)
thanks bro. on that "grid" video, were u using neck fx for that? if so , setting? sorry to ask againSure,
Here are the settings I changed in CM Chaser Cam and the AC Chaser Cam settings Options:
View attachment 974950 View attachment 974951 View attachment 974952
Hope that helps 👍