- 559

- Braunschweig, Germany
Yes Frank i am aware of all that. Like i said before i have 2500h of racing against AI on about 150 common tracks on the clock. The problems on the 3 tracks i pointed out have nothing to do with the start or first lap "game behaviour".It's a common problem in AC, that the AI cars start very slow and are not really competitve in the first lap. It's a problem of the game and not of a special track, but it's even worse on small tracks with a too small distance between the cars in the start grid. There're a few mod tracks with a large distance between the cars in the start grid and on these tracks the AI cars start very fast.
A track modder should be aware of this problem and increase the distance between the cars in the start grid for a better race start.
There is no other solution.
The BTCC mod has some very unoptimized cars with LODS with much too much objects. For example the Audi RS has a LOD_D with a crazy high number of 194 objects. 3-5 objects is normal for a well optimized Kunos or mod car. And the LOD_D is the most important LOD, as it is used for cars, that are more than 200 m away from your own car and that is the vast majority of AI cars during a race.
But CM has now the option under "manage car" to generate new optimized LODs for a car. You only have to install the free version of the "Simplygon" Software to use this option.
I can beat the AI here on 100% even spinning out once or twice i catch them again, where it is impossible for me doing so on the other 147 tracks.
And yes i know some cars are "heavy" and unoptimized but fortunately i have setup my AC good enough to have always 50-120 fps.
Of course its weather/daytime/track/cars depending... but i would exclude a performance issue for me there.
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