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On RD max kagan just released his AI for chiquifreaky's jeddah!Is there anybody works on CHiQuiFReaKy's Jeddah for Cams & AI?
It's the best Jeddah imo.
If I could, I would work on it.
Infact youcan use the Vrc Rebellion sound, as it's thesame engine in real life, just detuned in its lmp2 version.hey guys, just downloaded the mod and i love how it drives but the sounds sound weird. you know maybe any sound mods for it?
It seems OK for me:Hi all, I've bought the URD Darche Cup 2021 today. Its a great mod (highly recommended and far better than the free alternative) but I find that the rear view mirror is set too high and only allows you to see the roofs of the cars behind you. I tried the hotfix on their Facebook page, but that only seems to be a fix for the driver animations and sfx.
Has anyone here managed to fix this issue? If so, how did you do it?
I'll give that a try. I might also take a look at the mirrors on the mod itself when I have some time tomorrow and see if I can fix the mod itself. I was just wondering if anyone had already done this (to save myself some tinkering).
No lights there for me either.I really like the Portland 1.2 track found on here but I have one issue with it. the lights do not seem to work for me. Anyone else have this issue? I have the extension folder and it seems to have lights in the config but nothing turns on at night.
Have you never had to adjust your mirrors before? I can't remember what it was like in 2D but in VR I pretty much have to adjust left, right and centre mirrors at least once for every single car, often having to change the aspect ratio and magnification/FoV too. That app is a godsend, couldn't do without it.I'll give that a try. I might also take a look at the mirrors on the mod itself when I have some time tomorrow and see if I can fix the mod itself. I was just wondering if anyone had already done this (to save myself some tinkering).
No, I've normally made do with how the mod's mirrors have been set up. As long as I've been able to see when someone is about to send it down the inside line, I've survived so far. I imagine it's a lot more noticeable in VR though.Have you never had to adjust your mirrors before? I can't remember what it was like in 2D but in VR I pretty much have to adjust left, right and centre mirrors at least once for every single car, often having to change the aspect ratio and magnification/FoV too. That app is a godsend, couldn't do without it.
Is this the aa_portland_final version? If so, the reason the lights don't work is that the light_series entries in the ext_config file are inactive. You need to go through all the light_series entries and change Active = 0 to Active = 1. If you don't know how to do that, I can post the edited file with those entries set to Active.I really like the Portland 1.2 track found on here but I have one issue with it. the lights do not seem to work for me. Anyone else have this issue? I have the extension folder and it seems to have lights in the config but nothing turns on at night.
Aye, real 3D mirrors with binocular reflections that move with your head, so setting them up properly is vital. Awesome for immersion though, when you move your head forward to check the blind spots if you hear a car over your shoulder but can't see it in the mirrors, just like in a real car.No, I've normally made do with how the mod's mirrors have been set up. As long as I've been able to see when someone is about to send it down the inside line, I've survived so far. I imagine it's a lot more noticeable in VR though.
Thanks for the tip! And so goes Material_Adjustment as well. Is there a reason why everything has been disabled?Is this the aa_portland_final version? If so, the reason the lights don't work is that the light_series entries in the ext_config file are inactive. You need to go through all the light_series entries and change Active = 0 to Active = 1. If you don't know how to do that, I can post the edited file with those entries set to Active.
I did not even see that. I'll check it out. ThanksIs this the aa_portland_final version? If so, the reason the lights don't work is that the light_series entries in the ext_config file are inactive. You need to go through all the light_series entries and change Active = 0 to Active = 1. If you don't know how to do that, I can post the edited file with those entries set to Active.
Another Adriaan Suy masterpiece... that won't even get a one-star rating. Again, another mod with COLD TIRES. Blanket-warmed tires turn ice cold before the end of the first lap, and they can't be warmed up. It looks spectacular, and the physics are great. The first 4-5 turns feel about right, then the rest of the time, it feels about like I expect the car would with cold tires. So after a couple of laps, I exit and select another car.View attachment 1107641
CSR2 CONVERT BY ZIPPER
FINISHED BY ADRIAAN SUY
PAINTS BY TAKUM1
FEATURES:
Extra Button A: Open/close roof
Extra Button B: Open left door
Extra Button C: Open right door
Extra Button D: Open frunk
Extra Button E: Open trunk
Extra Button F: Foglights on/off
Extensive Paintshop config, many options
Free download:
View attachment 1107645
I missed those ones. Thanks...Thanks for the tip! And so goes Material_Adjustment as well. Is there a reason why everything has been disabled?
It used Kunos Huayra physics and adjusted the difference in power only. Maybe try to copy Kuno's Huayra tires over and use that.Another Adriaan Suy masterpiece... that won't even get a one-star rating. Again, another mod with COLD TIRES. Blanket-warmed tires turn ice cold before the end of the first lap, and they can't be warmed up. It looks spectacular, and the physics are great. The first 4-5 turns feel about right, then the rest of the time, it feels about like I expect the car would with cold tires. So after a couple of laps, I exit and select another car.
so you were correct. this was the issue. Thanks for the suggestion.Is this the aa_portland_final version? If so, the reason the lights don't work is that the light_series entries in the ext_config file are inactive. You need to go through all the light_series entries and change Active = 0 to Active = 1. If you don't know how to do that, I can post the edited file with those entries set to Active.
thanks for the tip, but the problem is i dont have the vrc revenga r13. are you allowed to share the sfx files or not? if so could you maybe share it with me? or do anyone know how i can make a sound mod from the rollovers oreca 07 work with that one?Infact youcan use the Vrc Rebellion sound, as it's thesame engine in real life, just detuned in its lmp2 version.
F50GT1 is Updated.
v1.1
Change Logs
1. Fixed Light Refraction.
2. added self lighting Effect.
3. fixed ambient shadow.
4. modified Wiper animation by CSP Config.
5. added Tyre blur textures
6. added Lucky Strike Livery by MrB00.
7. Some Physics Data was Change
1) Rev Limitter 10300 to 11000Rpm.
2) Max Power at 10500rpm
3) Max Torque at 8000rpm
4) Brake Balance
---> My target lap time is under 3:40 on sx_Lemans. According to real race data, Porsche 911 GT1 Evo hitted 3:43 at 1997 LeMans.
911 GT1 evo power is under 600bhp. i believe that F50GT1 is much lighter and Stronger than 911GT1 Evo.
8. Sound from Legion F50GT1
Download Link is in the Description.
yes I already talked about this problem, a friend who plays in VR also has this problem in the right eye with the windshield wipers created by CSP, the 1.77 should be released soon I do not know if it has been corrected, I will send him a messageThanks for the updates - great car.
Unfortunately, in VR the new CSP windscreen wiper doesn't render properly in the right eye. It's not your fault, it's an ongoing fundamental CSP issue that's been around for ages and hasn't been fixed despite several CSP updates since. I've messaged Ilja about it in the past but haven't had any response.
@__EASY__ do you know if he's aware of the issue and/or is trying to fix it? It's a little bit annoying as it affects all cars with CSP wipers in VR. I'm sure the very first iteration of CSP wipers didn't have this issue - I successfully added wipers to a few cars when the config method was first introduced, and I wouldn't have bothered if they were glitched from day one.
Thanks for the tip. I totally missed that.Is this the aa_portland_final version? If so, the reason the lights don't work is that the light_series entries in the ext_config file are inactive. You need to go through all the light_series entries and change Active = 0 to Active = 1. If you don't know how to do that, I can post the edited file with those entries set to Active.
You could try this one?thanks for the tipp, but the problem is i dont have the vrc revenga r13. are you allowed to share the sfx files ore not? if so could you maybe share it with me? or do anyone know how i can make a sound mod from the rollovers oreca 07 work with that one?
but this one is for the rollovers version. i tried that already and it didnt workYou could try this one?
Oreca 07 Sound Mod
Sound mod for the oreca 07 Lmp2 Enjoy :) Installation: Just drag and drop the file in your assettocorsa/content/cars folder also for dallara and ligier availablewww.racedepartment.com
Thanks -yes I already talked about this problem, a friend who plays in VR also has this problem in the right eye with the windshield wipers created by CSP, the 1.77 should be released soon I do not know if it has been corrected, I will send him a message