- 662

- Doncaster
click replace sound in CM with the Oreca 07 GTP version and click the rollovers Oreca 07 it will then change the sound of the GTP to the sound mod.but this one is for the rollovers version. i tried that already and it didnt work
click replace sound in CM with the Oreca 07 GTP version and click the rollovers Oreca 07 it will then change the sound of the GTP to the sound mod.but this one is for the rollovers version. i tried that already and it didnt work
thank you. that worked. i didnt even notice CM had that feature.click replace sound in CM with the Oreca 07 GTP version and click the rollovers Oreca 07 it will then change the sound of the GTP to the sound mod.
Looks like this:@Masscot could you take a screenshot of the right eye with a software? so I can send it to ilja ?
Will you rework the complete Prototype pack?ACTK Ferrari 312PB v2.0
assetto-db.com / legion / bazza / ACTK
Update mesh in 3Dmodel
Add COCKPIT_HR objets
Add carpaint
Add AO skins
Add flames
Add LOD
Light reworker
Fix colliders.ini
Fix collider.kn5
Fix GUIDs.txt
Remove tag singleseater (prevents the lights from turning on with the ia)
Add ext_config.ini for CSP
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=29&t=1418
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Thanks for the update.ACTK Ferrari 312PB v2.0
assetto-db.com / legion / bazza / ACTK
Update mesh in 3Dmodel
Add COCKPIT_HR objets
Add carpaint
Add AO skins
Add flames
Add LOD
Light reworker
Fix colliders.ini
Fix collider.kn5
Fix GUIDs.txt
Remove tag singleseater (prevents the lights from turning on with the ia)
Add ext_config.ini for CSP
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=29&t=1418
If this is the Legion model, be advised that the bodywork is not all the same material, so first thing to check is that the shader type/properties and textures match on each section of the body. I don't have the issue you've shown on my version of the car, although I did re-work it about a year ago but don't remember having this problem.Greetings friends.
I ask for your advice. I make skins for Aston Martin DBR9. Unfortunately, only the model originally from Forza Motorsport is available for AC. There are a number of problems with it. My problem is with incorrect paint reflection in some parts of the model. The problem is in the transition between textures, there is a wrong angle of reflection. Problem areas are marked.
Can you please advise me where the problem is?View attachment 1107737View attachment 1107738View attachment 1107739
Thanks! Fun track - fast, wide and flowing.Mixta v1.0
View attachment 1107765View attachment 1107766
View attachment 1107769
"Is this real life? Or is this just fantasy...
WAKE UP MR. WOOD, you are dreaming... or am I? As I look out of my chalet style room to the world outside it seems I am awake... confused (but I smell fresh coffee). Clearly I see what looks like Spa's famous Eau Rouge... but also what seems to be the Hockengheim complex... WTF! This is indeed where real-life meets fantasy as track designer Tantra has put together the ultimate track of dreams. Imola's Tamburello flowing into the sharp left of Mixtos into Suzuka's S-Curve spitting you out into Hockenheim's grandstand lined Motodrom complex, into La Source through Eau Rouge down to the Variente Ascari and wrapping around the shapely Parabolica of Estoril.
Whatever it is... it really doesn't matter to me, I love it" - m.wood 2022
features:
- 40 pit/grid
- CSP required!
- full season availability
credits:
@Tantra - Track design and 3d modeling
@RMi_wood - Conversion to Assetto Corsa
@shi - Physical road mesh, camera, AI, shader adjustments, eratta
@CrisT86 - extended lighting & seasonal adjustments
:: DOWNLOAD ::
for sure it needs a ai_hints.ini seems. A false floor will fix the gapping. I tried to fix the logos... no dice... wanna try?Thanks! Fun track - fast, wide and flowing.
Just let down in a few places with stretched/squashed logos, cel-shaded tree walls with trippy shadows, and a pixellated horizon wall straight from Minecraft.
Nothing a man of your calibre cannot fix, of course...
View attachment 1107779 View attachment 1107780
(AI seem to love the graveltrap at Mixtos too, turn 2)
Yes your 2.1 fixed the names on the 15 car too. They are gone nowyes it is possible that I look at all the cars, very good pack but needs a good update
@Zwiss no name on the 15 in my house
View attachment 1107775
Some remapping is needed, eg the 2:1 Marlboro logo gets used elsewhere as a 4:1.for sure it needs a ai_hints.ini seems. A false floor will fix the gapping. I tried to fix the logos... no dice... wanna try?
probably an issue with the model's normals (the actual 3D mesh normals) and not related to the textures.Greetings friends.
I ask for your advice. I make skins for Aston Martin DBR9. Unfortunately, only the model originally from Forza Motorsport is available for AC. There are a number of problems with it. My problem is with incorrect paint reflection in some parts of the model. The problem is in the transition between textures, there is a wrong angle of reflection. Problem areas are marked.
Can you please advise me where the problem is?View attachment 1107737View attachment 1107738View attachment 1107739
I'll have to try a session with rain at night with the lights active and see if there is an issue. If not, then I don't know why they would have been inactive other than just whoever added the rain effects didn't want the lights on.Thanks for the tip. I totally missed that.
Who makes an extension file with all the 'goodies' and then sets them to inactive !?
EDIT: author is @Blamer v1.1. He doesn't do that. But it was a 'new' version since I also had the original still there and there all lights and stuff were active.
The 'new' config (also v1.1) has added rain_FX and something must have gone wrong there.
v2.2ACTK Ferrari 312PB v2.2
assetto-db.com / legion / bazza / ACTK
Update mesh in 3Dmodel
Add COCKPIT_HR objets
Add carpaint
Add AO skins
Add flames
Add LOD
Light reworker
Fix colliders.ini
Fix collider.kn5
Fix GUIDs.txt
Remove tag singleseater (prevents the lights from turning on with the ia)
Add ext_config.ini for CSP
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=29&t=1418
![]()
Oh. I also have vr but i didnt know that!Thanks for the updates - great car.
Unfortunately, in VR the new CSP windscreen wiper doesn't render properly in the right eye. It's not your fault, it's an ongoing fundamental CSP issue that's been around for ages and hasn't been fixed despite several CSP updates since. I've messaged Ilja about it in the past but haven't had any response.
@__EASY__ do you know if he's aware of the issue and/or is trying to fix it? It's a little bit annoying as it affects all cars with CSP wipers in VR. I'm sure the very first iteration of CSP wipers didn't have this issue - I successfully added wipers to a few cars when the config method was first introduced, and I wouldn't have bothered if they were glitched from day one.
So this tip works for every circuit where these parameters into extension file are inactive?Thanks for the tip. I totally missed that.
Who makes an extension file with all the 'goodies' and then sets them to inactive !?
EDIT: author is @Blamer v1.1. He doesn't do that. But it was a 'new' version since I also had the original still there and there all lights and stuff were active.
The 'new' config (also v1.1) has added rain_FX and something must have gone wrong there.
Mixta v1.05 (original link updated)Mixta v1.0
View attachment 1107765View attachment 1107766
View attachment 1107769
"Is this real life? Or is this just fantasy...
WAKE UP MR. WOOD, you are dreaming... or am I? As I look out of my chalet style room to the world outside it seems I am awake... confused (but I smell fresh coffee). Clearly I see what looks like Spa's famous Eau Rouge... but also what seems to be the Hockengheim complex... WTF! This is indeed where real-life meets fantasy as track designer Tantra has put together the ultimate track of dreams. Imola's Tamburello flowing into the sharp left of Mixtos into Suzuka's S-Curve spitting you out into Hockenheim's grandstand lined Motodrom complex, into La Source through Eau Rouge down to the Variente Ascari and wrapping around the shapely Parabolica of Estoril.
Whatever it is... it really doesn't matter to me, I love it" - m.wood 2022
features:
- 40 pit/grid
- CSP required!
- full season availability
credits:
@Tantra - Track design and 3d modeling
@RMi_wood - Conversion to Assetto Corsa
@shi - Physical road mesh, camera, AI, shader adjustments, eratta
@CrisT86 - extended lighting & seasonal adjustments
:: DOWNLOAD ::
Can do but not until later tonight.@Masscot can you provide me your VR settings with a CM link in private message that I provide to ilja ?
Where can I find this app.
I use the windscreen fix in CM/CSP, it should work for youView attachment 1107822
View attachment 1107823
Dearest AC Overlords,
is there a way to fix this invisible from the inside windscreen banner?
Don't zap my house with your mighty spaceships,
Yours, 909er
edited the model with yes possibleView attachment 1107822
View attachment 1107823
Dearest AC Overlords,
is there a way to fix this invisible from the inside windscreen banner?
Don't zap my house with your mighty spaceships,
Yours, 909er
Is that something I need to search? or you mean the Windscreen FX setting which I have already on?I use the windscreen fix in CM/CSP, it should work for you