You can still view this forum (and download from it) even after being banned.At least CM updated Easy´s one with the driver fix by @Masscot - seems he is still active here?
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Just my two cents: I have both the Chivas FT-1 and the one Cozy61 posted, and they definitely are a completely different model.I wrote before and I tell you again that the skins FIT BOTH CARS I have installed, i.e. the SDD car and the one posted recently by Cozy61.
And while I don't know if Chivas (I don't even know a Chivas' version of this car) made the car from scratch or not, IT IS the exact same as the one I posted (SimDream), bar some improvements made by Delpinski.
So they either used the same model, or someone stole from someone.
I only said that the Cozy61 posted and the SDD/Delpinsky are the same. I also stated that I don’t have or know the so called Chivas version, which BTW should be clear from my post you quoted.Just my two cents: I have both the Chivas FT-1 and the one Cozy61 posted, and they definitely are a completely different model.
Your quote contradicts itself quite a bit, so it wasn't at all clear what you mean. If you read it, it says you don't know a Chivas version, but after that you say it is the same model.I only said that the Cozy61 posted and the SDD/Delpinsky are the same. I also stated that I don’t have or know the so called Chivas version, which BTW should be clear from my post you quoted.
Like to hear that directly from --EASY--ive since spoken to easy and he wants to make his site more like assettoland aka a site for hosting everything which can only benefit all.
fair points raised from everyone which have certainly changed my perspective about modding.
Yes! I had the same one. Proper blast from the past.View attachment 1112025
This was mine! The game (presented in glorious green and red on a black background) was displayed on that little screen on the right.
I'm going with the Riky Sim, but with the previous gear ratios...So, which version of Porsche 924 GTP is most complete and up-to-date? There are versions by EASY, fixed by Masscot, new data by Riky_Sim. There is some confusion with this. %)
Hi friends.
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Can any of you please advise me on what can cause these crazy lines all over the car? It's very frustrating. I found that if I have CSP 0.1.71 installed, the lines on the car are not. All CSPs from 0.1.72 to 0.1.76 make these lines on the car. I've highlighted just a few of them to let you know what to focus on. Resolution is not much. Can it be set somewhere so that it is not visible?
Thank you to everyone who can help me with this, gentlemen.![]()
I don't think anyone knows, been known for a while and everyone seems to get it on different csp versions and settings
I see people complain about this quite often and as @UolterUait states, I don't think anyone can give a definitive answer. A recent issue was closed over on github stating "I'll close the issue because it's not a CSP bug. To solve this, you need to disable double shadow". I have seen this happen myself with double face shadows but it is certainly not limited to that:These "crazy lines" you mention are from the HBAO i think, try to change the method to ssao
I thought I'd fixed this recently by going into the nvidia control panel and setting Texture Filtering - Negative LOD bias to "clamp" - it seemed to work for about a month or so and then those bloody lines have come back again.I see people complain about this quite often and as @UolterUait states, I don't think anyone can give a definitive answer. A recent issue was closed over on github stating "I'll close the issue because it's not a CSP bug. To solve this, you need to disable double shadow". I have seen this happen myself with double face shadows but it is certainly not limited to that:
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Shadow map filtering exhibits backfacing · Issue #197 · ac-custom-shaders-patch/acc-extension-config
for a while now, there has been an issue with shadows which causes them to have stripes in them. It is very dependent on the sun angle to the object that shows the stripes. Open wheel cars show it ...github.com
It´s caused by smart shadows. Disabling it = less artifacts.These "crazy lines" you mention are from the HBAO i think, try to change the method to ssao
And I don't see why it is so hard to understand, nor where there's a cotradiction in what I wrote.Your quote contradicts itself quite a bit, so it wasn't at all clear what you mean. If you read it, it says you don't know a Chivas version, but after that you say it is the same model.
My apologies, I didn't know which part of that I should take seriously.
EDIT: Or maybe you accidentally wrote Chivas, which would actually make sense.
No smart shadows, or anything mentioned above (tried @MrB00's suggestion also). Surface is not double faced and doesn't have double faced shadows enabled, yet if you hit a certain time of day it looks like this:It´s caused by smart shadows. Disabling it = less artifacts.
This is what assetto corsa desperately lack...and what Assettoland tried to gather.I'm going with the Riky Sim, but with the previous gear ratios...
That is hilarious! As far as I am aware, that is the whole point of cs.rin- to post paid mods for free.Oh man... ... easy is upset with someone who bought his zandvoort to share it on a well known AC sharing website...
btw he is sharing his stuff there now.
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he uses the forum to share his links but gets upset when someone shares "his" track.
Nuff said.
Indeed, and as we know the pure and csp previews get posted there on that forum....Oh man... ... easy is upset with someone who bought his zandvoort to share it on a well known AC sharing website...
btw he is sharing his stuff there now.
View attachment 1112794
he uses the forum to share his links but gets upset when someone shares "his" track.
Nuff said.
The car has carry over physics from the 911 RSR from Kunos, so totally opposite thnak it should be.
- Engine moved in the front, fuel tank in the back.
- Corrected wheels
- re-tuned aero
- re-tuned engine (wasn't that powerfull) now well balanced to race with the ACL pack and the 240z from Geroda.
- re-tuned suspension
- amended setup settings
- amended gear ratios
- etc.
LINK_
I hope you like it.
Needs a proper turbo sound!![]()
I've watched several of their videos online, apparently it's a lot of old RF rips and not done to a particularly high standard? Oh well. I might buy one, just to test the water. Thanks for the input though.100%!
I've got their Renault RE30, their Williams FW15C and their McLaren MP4/5. Works of art! Especially the sound is spot on!
I've got a couple of different McLaren MP4/5, but theirs is my favorite.
What happens when you increase the shadow resolution? I cured flickering shaddows in VR today by increasing shadow resolution to 2048.No smart shadows, or anything mentioned above (tried @MrB00's suggestion also). Surface is not double faced and doesn't have double faced shadows enabled, yet if you hit a certain time of day it looks like this:
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I gave up trying to find a solution quite a while ago, but now and again it can be quite annoying depending on track and of course time of day. Looks even worse in VR. This is also not limited to mod tracks, Kunos tracks do it too.
I've already tried that in the past, I wish it was something as simple as that but it seems it can be different for lots of people. The screenshot was 2048 shadow resolution. I just tested 8k and it isn't much better. Thanks for the suggestion though.What happens when you increase the shadow resolution? I cured flickering shaddows in VR today by increasing shadow resolution to 2048.