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I use CM "Windscreen FX", you can tooHi,
Anyone knows, an easy way to remove all the dirt from the windshield ( windscreen_int_glass ), with an extension folder?
Thank you
Edit: Didn't work all the walkaround tries in CM's Showroom.
I use CM "Windscreen FX", you can tooHi,
Anyone knows, an easy way to remove all the dirt from the windshield ( windscreen_int_glass ), with an extension folder?
Thank you
Edit: Didn't work all the walkaround tries in CM's Showroom.
Thanks I will try that. Can you tell me what the mirror problem is? if it's FOV or not showing the car body, the quickest fix is by using BLM car, making sure Real Mirrors are enabled.I renamed the data.acd to data_old.acd as there is also a data folder and there are obviously newer ini's there. Then it started to record laps.
But I have another problem: the right mirror image is not displayed correctly.
That is a blanket solution that affects all cars though, it's usually only a select few that need the dirt toning down or completely removing.I use CM "Windscreen FX", you can too![]()
Thanks for a quick reply and telling me where it was. I would have dug around for ages thinking it was something I was doing in a config.Hey, esp with some more unknown mod tracks, the timezone is not set or is not set right.
Those timezones are managed in the "data_track_params.ini" in /extension/config/
Could you give me a list of those tracks? I need the folder name in /content/tracks. Then i can update this file.
Already tried, without success.Not exactly what you asked for but you mind find this useful @Paulo Ribeiro
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Reducing or Changing Windscreen Dirt in Assetto Corsa
There are three options to tweak the dirt to your liking, depending on what you want to achieve: To just get rid of the dirt completely, use CSP's WindscreenFX feature If you just want reduce the amount of glare created by the dirt you can use a CSP car config file to tweak the shader...www.nutrimatic.cc
Not an option for the reason @Masscot explained.I use CM "Windscreen FX", you can too![]()
You just set the track folder in []. Not the layouts.Thanks for a quick reply and telling me where it was. I would have dug around for ages thinking it was something I was doing in a config.
I tested it out and it worked on Tyrones Toronto but I cant get it to work on Tobeka.
In the UI folder i have two other folders for the track layouts and I am using
[fra_tobeka] but it doesnt seemt to work on that one track if I try to add.
How is the sun angle calculated?
the long and lat are straightforward enough.
It was only a couple but I can let you know if I find it on others.
It will not be the 2d clouds mode from Sol. I decided to integrate full 360° skydomes. They have some downsides, but the real advantage is low gpu and cpu usage (nearly none) and a very good looking. The whole system already works.
It has already a "fake cloud shadow" mode, where a 3d cloud layer only generates 3d cloud shadows. So you have the feeling, there are clouds in the sky. Currently i'm in the texture procurement phase. I'm clarifying the licences.
Pure will then be released with a default "set", which contains a script and textures. In this script, the textures usage per weather and sunangle is defined. The whole system is written to have a multi set system. So people can build their own 360° skydome set with Pure. If multiple sets are available, you can set them in Pure Config. That must still be done. But i think with the next public development release, this system is already integrated.
Here are some pictures:
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yeah. that is the track folder so its weird.You just set the track folder in []. Not the layouts.
The sun and moon position is calculated by the geocoords, time and date. But the time can be shifted by the timezone number. So this must fit to the location.
At least you could put that small white part near the halo on the long nose if you can/want.Been working on a little skin which isn't entirely accurate but the pic I had for reference was so bloody small lol :
View attachment 1117320
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Yeah it's the HAAS livery we saw in DTS - which would've been HAAS' official livery before the Russian takeover.
White bits near the cockpit and halo won't make it cause there's no front view.
And little caveat : it's for the SD 2021 HAAS.
Oh the side wings have been fixed and the white bits around the halo are there... But it frankly looks like **** so I won't use them. Let's call it an artistic liberty lolAt least you could put that small white part near the halo on the long nose if you can/want.
EDIT: used image upscaling website to give a better idea of what I'm talking about, also the side wings happen to be completely white instead of leaving a bit of blue like your interpretation is.
View attachment 1117342
I personally like them, so perhaps you could include it as a variant as well lolOh the side wings have been fixed and the white bits around the halo are there... But it frankly looks like **** so I won't use them. Let's call it an artistic liberty lol





Thanks, but I thought the showroom comes with the porsche
I decided to run the right arrow as fuel pressure and the left as a fuel gauge where each number = fuel x10. not sure how accurate it is but the fuel pressure jumps to the full 15 when the revs hit the 12,000rpm redline. at the very least its more immersive than nothing moving at all.But in the case of this car, the Brabham, this instrument measures Oil Pressure and Fuel Pressure (pressione benzina), not the amount of fuel in the tank. Both sides are calibrated in kg/cm2 as you can see. Veglia fuel gauges are another thing and are actually quite rare in race cars. That "other sim" is incorrect. God knows what that speedo thinks it's doing on the rhs of the cockpit.
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lap t
Never is 'your' mod. Be good to see a mod that is your own work.Hi gents,
This is not my mod
Mod from smallblockhero, all credit for him.
DSUNBEAM TIGER 1967 STREET VERSION
-all lights working (head, rear, brakes)
-additional headlights
-new wheels
-added plates
DOWNLOAD
https://www.mediafire.com/file/f2qg46hkxb628yh/sunbeam_tiger_1967.7z/file
DoWiRu
Lamest answer of all times, but for the time being maybe duplicating lod_c and rename it lod_b?Does anyone know of a fix for the lod_b mirror issue on Guerilla mode GT4 Mustand v0.83?
Is there a problem? Has Mike173 taken credit for other people's work or profited from other people's work? Genuine question.Never is 'your' mod. Be good to see a mod that is your own work.
Because 4th gear is linked with 5th gear.Hi guys, I would like to ask you, the most experts, for some clarification. I have noticed on Pessio's car (GTA AM Alfa Romeo) that it is impossible to adjust the gear ratios of the fourth gear of this car. Does it happen to you too?
Release!!!!
Lotus Elise Sport 190 1999
Download: https://www.mediafire.com/file/jawuii9zfkwxdbt/lotus_elise_sport_190_99_1.0.rar/file
Comverted from forza horizon 4 By Peter Crill
-AO inside and out
-Full engine AO
-Dashboard
-CSP Settings
-Physics by @graveltrap
-Base setup @graveltrap
-Basic Ligth Refraction
Credits:
Refraction help @RVZ
Dashboard ligths help Miguel silva
Panoramic session Start config @Daniel Nogal Extra A-Trunk Extra B- ENGINE Cover Extra C- Fog light
View attachment 1117349View attachment 1117350View attachment 1117351View attachment 1117352View attachment 1117353
Loving your car conversion choices Peter. Another big thanks for this one.Release!!!!
Lotus Elise Sport 190 1999
Download: https://www.mediafire.com/file/jawuii9zfkwxdbt/lotus_elise_sport_190_99_1.0.rar/file
Comverted from forza horizon 4 By Peter Crill
-AO inside and out
-Full engine AO
-Dashboard
-CSP Settings
-Physics by @graveltrap
-Base setup @graveltrap
-Basic Ligth Refraction
Credits:
Refraction help @RVZ
Dashboard ligths help Miguel silva
Panoramic session Start config @Daniel Nogal Extra A-Trunk Extra B- ENGINE Cover Extra C- Fog light
View attachment 1117349
there's a load of Gran Turismo 6 models that could be done, im not sure how easy it is to do but there's some great exclusive cars. especially the early vision cars. ive got a load of the models, if anyone knows how to do it or can point to a guide please step this way....Loving your car conversion choices Peter. Another big thanks for this one.
Have you ever considered porting the Suzuki GSX-R/4 '01 from Gran Turismo as another good option to partner things like the Elise on track? I was always hoping this might make it into AC some time.
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Suzuki GSX-R/4 '01
The Suzuki GSX-R/4 '01 is a concept car that first appeared in Gran Turismo Concept and has been featured in all subsequent mainline games up to Gran Turismo 6. Its name is derived from its engine, being from the GSX1300R Hayabusa. There are seven colors available for this vehicle: GSX-R/4 Red...gran-turismo.fandom.com
The 3D model for this car in GT6 doesn't look that great sadly. This car would need a overhaul mostly for the interior. There are also quite a bit of bad looking textures.Loving your car conversion choices Peter. Another big thanks for this one.
Have you ever considered porting the Suzuki GSX-R/4 '01 from Gran Turismo as another good option to partner things like the Elise on track? I was always hoping this might make it into AC some time.
![]()
Suzuki GSX-R/4 '01
The Suzuki GSX-R/4 '01 is a concept car that first appeared in Gran Turismo Concept and has been featured in all subsequent mainline games up to Gran Turismo 6. Its name is derived from its engine, being from the GSX1300R Hayabusa. There are seven colors available for this vehicle: GSX-R/4 Red...gran-turismo.fandom.com
The Porsche 924 is coming along and should be ready for release... when it is readyThanks, but I thought the showroom comes with the porsche![]()