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Cita di area is a very early wip "pre pre pre alfa", in fact there is nothing there but landscape. Rome - link leads to some kind of closed pantheon...All of them are in the listing (check my signature)
Cita di area is a very early wip "pre pre pre alfa", in fact there is nothing there but landscape. Rome - link leads to some kind of closed pantheon...All of them are in the listing (check my signature)
do you know where it is exactly? when i click lights and press t the movable points come up but save doesnt come up on the side bar anywhere like it would for say suspension.
Sleek!To keep this on topic, is there a mod of this car in AC yet? 🤣
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I swapped my Audi 3 litre V6 supercharged S5 cabriolet for it, and the Tesla has better 0-60 than the Audi. I have the acceleration boost option which brings 0-60 to around 4 seconds. (By the way @Mike173 I have sourced a high quality Model Y 3D model if you think you could make something out of it - let me know).Sleek!
Sry.![]()
Thats really bad performance. I have only a Ryzen 2700x and a rtx2070super and have a very good overall quality set up @3440x1440 with full grids mostly 70-100fpsGood afternoon
I have a Ryzen 7 3700x (8-16 threads) with an RX 5600XT and 16Gb ram, running at Full HD 2560x1080.
I noticed that by disabling SMT in the bios, my AC ran with higher CPU usage and less stuttering.
I disabled anti aliasing, and CMAA along with ambient occlusion in CSP. I just left MSAA 2x enabled, along with shadows and reflections at 256x256 (almost minimum) and the other effects at maximum in the video tab of AC.
In short, I want to know if I'm losing a lot in graphic quality by disabling these functions.
For testing, in Nords, with grid 25 plus I, it's around 52-60 fps with Sol config at ultra high. Kunos cars and mods too.
Suggestion for better optimization of this CPU and/or for this GPU, I'm all ears.
ive tried a few cars and not one has saved moved points come up for when i click on lights or brake, im on CSP 1.77
no idea , i will let u know , i hope we find the solution because that s a scratch made car :stried and reexporting your project? kseditor sometimes does a funny and screws exports, and try if you can open the kn5 on your desktop, if that doesnt work something is wrong with your mod in generall
i experienced a similar issue, turned out one of the textures was dodgy despite it being a dds or png file.does somebody got this already and know where to find the misstake ?
Can’t start showroom:
Object reference not set to an instance of an object.
CM showroom won t open either and tells me , unexpected error
In ks editor the car loads and no problems !
Would appreciate some helps
Thanks !
Thats really bad performance. I have only a Ryzen 2700x and a rtx2070super and have a very good overall quality set up @3440x1440 with full grids mostly 70-100fps
I have tweaked my CSP very well i think. CSP has some fps-killer options. I am using v176_92 right now. So i can only suggets to upload my tweaked config folder if you want to install and test with "my version" ??
Sorry it were too much options so can`t remember all the tweaked files.
Oh man, thx
Post here ok
You have a much stronger GPU so it makes sense you get better fps at a higher resolution.Thats really bad performance. I have only a Ryzen 2700x and a rtx2070super and have a very good overall quality set up @3440x1440 with full grids mostly 70-100fps
I have tweaked my CSP very well i think. CSP has some fps-killer options. I am using v176_92 right now. So i can only suggets to upload my tweaked config folder if you want to install and test with "my version" ??
Sorry it were too much options so can`t remember all the tweaked files.
You have a much stronger GPU so it makes sense you get better fps at a higher resolution.
oh ok i am a AMD noob so i don´t really knew how strong his card is. I thought will be somehow similar, without checking out first.You have a much stronger GPU so it makes sense you get better fps at a higher resolution.
To gain performance in assetto corsa, lower the resolution of shadows and reflections, adjust one face per second of rendering reflections.Good afternoon
I have a Ryzen 7 3700x (8-16 threads) with an RX 5600XT and 16Gb ram, running at Full HD 2560x1080.
I noticed that by disabling SMT in the bios, my AC ran with higher CPU usage and less stuttering.
I disabled anti aliasing, and CMAA along with ambient occlusion in CSP. I just left MSAA 2x enabled, along with shadows and reflections at 256x256 (almost minimum) and the other effects at maximum in the video tab of AC.
In short, I want to know if I'm losing a lot in graphic quality by disabling these functions.
For testing, in Nords, with grid 25 plus I, it's around 52-60 fps with Sol config at ultra high. Kunos cars and mods too.
Suggestion for better optimization of this CPU and/or for this GPU, I'm all ears.
Yeah its the same with Sebring, Road Atlanta, and Laguna Seca. If someone where to redo the tracks I would be willing to supply a 80s skin.Sears Point/Sonoma but I think we have a rather modern version of the track, too many buildings now to be convincing with just a skin. It would be nice to have a re done version with your skin on it.
That's what I like about zombie tracks like LilSki's Riverside and Bridgehampton. "They shall never grow old."Yeah its the same with Sebring, Road Atlanta, and Laguna Seca. If someone where to redo the tracks I would be willing to supply a 80s skin.
what the face needs is just a balaclava imo.... it might be how the engine deals with the kn5 to autogenerate it?Little 3DSimEd question. I was fooling around with the pitcrew.kn5 file to change the look of the face texture and it worked out pretty well except when I export the new .kn5 file, his body no longer casts a shadow. The pole he holds does, but not the body. I didn't change any parameters, just the face texture. Would anyone have any ideas as to why I lost the body shadow? Do you think exporting to kseditor and creating the .kn5 from there would bring back the shadow?
Excellent work. Love it. One small problem, LOD D is black.Aston Martin DBR9 By Olyn77
https://www.mediafire.com/file/638yar95pn5rhpb/aston_martin_dbr9_GT1.rar/file
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and 21 historic skins
https://www.racedepartment.com/downloads/aston-martin-dbr9.49170/
Or a helmet ?what the face needs is just a balaclava imo.... it might be how the engine deals with the kn5 to autogenerate it?
Nice car and nice skins...maybe a bit too nice ?Aston Martin DBR9 By Olyn77
https://www.mediafire.com/file/638yar95pn5rhpb/aston_martin_dbr9_GT1.rar/file
View attachment 1119536
and 21 historic skins
https://www.racedepartment.com/downloads/aston-martin-dbr9.49170/
the car is 86mb zipped so maybe keep the skins you want?Or a helmet ?
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Nice car and nice skins...maybe a bit too nice ?
2.7 GB installed (including skins).
A helmet is what I tried first, but not being an expert on these things, it didn't go to well. I couldn't get the helmet texture to line up right, which i'm sure I could have figured out if I took the time. The real problem was hiding the headset\sunglasses. It's attached to the pole as part of the same object so I couldn't simply hide it or the pole would get hid as well. The balaclava was my second choice, but it still doesn't solve my problem of the body shadow disappearing. Been trying to figure it out for over an hour now with no luck. The kseditor idea didn't work or maybe I did it wrong but it makes the object float for some reason.
I already did that, but all skins are pretty heavy, so I will need to race in a rather limited field...the car is 86mb zipped so maybe keep the skins you want?
whats wrong with 32k skinsI already did that, but all skins are pretty heavy, so I will need to race in a rather limited field...