Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Goodnight

Sorry again, but I was wondering if anyone else has canceled races, when trying to use a higher resolution than the monitor, on CSP version 1.77 pw1. Does this version of csp have many bugs? Well, I was using the previous version, and even with a higher resolution, it had never been canceled.
My monitor is 2560x1080 native, but the csp suggests 3640x1620, with the super resolution on the AMD panel.
I would also like to know about the MIP bias function in the FSR tab, what is it for?
 
Hey guys, I just released a physics update for the 405 T16 Pikes Peak and am in need of some hard to find data.

 
I have 2 different versions, one version is in AC and has a full pipe section. The other is the one you linked and is not in AC (yet). Both are not really finished or presentable. Both were done by my friend (and the only other official RMi member) "RMi_Smuckers/Randy Stratton" Maybe they will see the light one day in honor of R.Stratton since he cannot (RIP).


Re GRiD tracks:

I have both Miami and Washington DC as WIP in AC, but they are not finished as yet.
As for the GRiD 2019 tracks, there is no plugin yet available to extract for conversion.
Nice, I hope we can see this track in AC sometime and I'm sorry for Stratton.

Best regards.
 
It's actually a real b*tch to drive, but then so are the other TA2 cars.
Well the key is to move the braking point waaaaay back from what you are used to, and then they are fun as hell. You would think that breaking so early would influence the lap times, but if you go into the corner too fast, wrestling with the car because of low grip an weight will make you miss the appex almost every time, and that makes lap times much worse and the drive frustrating. And of course you have to "massage" the throttle through gears 1 and 2. But as said, extremely fun cars to drive these. And the Challenger is BOPed perfectly to VRC cars, so thats an additional bonus.
 
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And the Challenger is BOPed perfectly to VRC cars, so thats an additional bonus.
I suspect the physics come directly from one of the VRC cars. If you enjoy the Challenger you should support VRC and purchase their originals :cheers:

Also interested if anyone knows how to fix the hands moving too quickly/far on the steering wheel.
 
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I suspect the physics come directly from one of the VRC cars. If you enjoy the Challenger you should support VRC and purchase their originals :cheers:

Also interested if anyone knows how to fix the hands moving too quickly/far on the steering wheel.
Unpack data. Driver 3d then chage values to 360.

[STEER_ANIMATION]
NAME=steer.ksanim
LOCK=360

Pack data,
 
Looking for someone to help with some skins on a new F355 Challenge conversion by @petercrill We would like to add the some of the series sponsors on a transparent background that could be applied to different base colours of the car a light and dark version would be great.

I have the logo's in svg format, and other reference materials available, send me a pm if interested.
 

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Guys a need your help!
I have the Frecce Tricolori extension for the Monza track and I want to create a skin to enable them just with this skin. I don't know How to create this skin tho. The effect that I want to recreate is almost like the one for sx_lemans (if you know what I mean).
Anyway here it is the extension, I hope you can help me.

View attachment 1125531

Extension file link updated in the original post.
Maybe this can help @Pyyer for the ItalianGP in Monza;-)
Thanks to @ninezeroniner for the report

Anyway maybe @Masscot is the most experieced guy for a track skin and can help me out. It is just an extension and I want the rest to stay like the original track. TIA all of you guys
 
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Is there any daytona track with more than 40 pits? I need to replicate the 2022 24 hours of daytona race, which had around 60 cars
 
Well the key is to move the braking point waaaaay back from what you are used to, and then they are fun as hell. You would think that breaking so early would influence the lap times, but if you go into the corner too fast, wrestling with the car because of low grip an weight will make you miss the appex almost every time, and that makes lap times much worse and the drive frustrating. And of course you have to "massage" the throttle through gears 1 and 2. But as said, extremely fun cars to drive these. And the Challenger is BOPed perfectly to VRC cars, so thats an additional bonus.
It is BOPed perfectly because they stripped the physics files out of the VRC cars and slapped them on the challenger. The sounds also came from the VRC cars.
 
It is BOPed perfectly because they stripped the physics files out of the VRC cars and slapped them on the challenger. The sounds also came from the VRC cars.
And the interior is from the RSS Hyperion with a Challenger shell slapped on it. Strangely, the Hyperion is based on a Ford Mustang NASCAR.
Still fun though.
 
Extension file link updated in the original post.
Maybe this can help @Pyyer for the ItalianGP in Monza;-)
Thanks to @ninezeroniner for the report

Anyway maybe @Masscot is the most experieced guy for a track skin and can help me out. It is just an extension and I want the rest to stay like the original track. TIA all of you guys
I don't think the frecce tricolori will ever perform again on Monza so they should be part of the 2021's extension or, even better and if possible, to make'em a skin element so they can be deployed as we see fit.

Anyway thanks for finding this great add-on.
Hell, I want it on every Italian track :lol:
 
Edit: 18/03/2022
Cozy61 F1 2022 RSS Hybrid X Evo Custom Championship v1.3
bgr01.jpg

Future Updates Info
With the 2022 season upon us I will be updating the tracks each race weekend to reflect the 2022 liveries and buildings

To achieve this I will wait for any Pyyer and Daniel Paez releases and then bake them into the GDrive 2022 tracks


F1 2022 Championship - All Drivers updated to ACPRSH helmets

All skins in GDRIVE - Individual or 1 File version F12022carskins_v15.zip

Real Helmet mod here: https://www.racedepartment.com/downloads/acsprh-real-helmets-for-assetto-corsa.26805/

PLEASE REDOWNLOAD TEAM SKINS
F12022carskins_v15.zip
TO WORK WITH THIS VERSION FROM GDRRIVE _ THANKS
GDRIVE LINK: https://drive.google.com/drive/folders/15IHYdj24xd3fbgrvkVv5ZdTO2LrH-0VT?usp=sharing

Until then Stay Safe and happy racing
 
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Is there any daytona track with more than 40 pits? I need to replicate the 2022 24 hours of daytona race, which had around 60 cars
It can be added with a 3D program, just choose a nice quality one. Reboot Team's track is great.
 
Keimola v1.0

bgr_01.jpg
bgr_02.jpg
Screenshot_porsche_924_gtp_rmi_keimola_6-3-122-6-32-29.jpg


"Keimola was founded in 1965 at Vantaa near Helsinki, Finland. Modern in design, the track measured 3.3 km long with a 1 km main straight, and constant-radius corners with banking. The track was built in quite a short time and was opened in 1966. Keimola hosted several international racing events, including F2 races in 1966 and 1967 with drivers such as Jim Clark, Graham Hill, Jack Brabham, Denny Hulme and Jochen Rindt. Interserie events followed from 1969 to 1972 for some of the fastest sports cars ever built, with local hero Leo Kinnunen proving dominant in his Porsche 917 Can-Am car."

features:
  • 28 pit/grid
  • CSP features
  • Historical feeling
  • reverb sounds
credits. AC conversion:
  • converted with permission of Kimmo Kokkonen (@Keni1) by @RMi_wood
  • extensive terrain remodeling by @Zwiss
  • physical road mesh geometry, grandstands, misc textures and fixes by @shin956
  • sections/logo by @Fanapryde
origin credits:
Original GPL track created by Jussi Kaskia, Greger Huttu and Olli Suominen. Converted from GPL to GTL and GTR2 by Kimmo Kokkonen. Original credits/readme located in ./original_credits folder.

:: DOWNLOAD ::
:: mirror ::
 
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