New Layout in Melbourne??? Did I miss something?
just to share with the forum another incredible track conversion made by CHiQuiFReaKy:
Melbourne 2019 (released nov.2021)
definitely the best melbourne track for assetto ATM and luckily this is already very good optimized.
Hope @Pyyer could use this for his upcoming works!
please @Cozy61 , use this version, is way better
Here's my take on the subject of Albert Park versions :I will see which direction Pyyer and Daniel Paez go first - I have tried it and it is a good version but we do need someone with the skillset to update them to the 2022 layout hopefully
This is the first full season that we will hopefully see Pyyer's wonderful extensions and Daniel Paez textures for all the circuits
View attachment 1131179
New Layout in Melbourne??? Did I miss something?
I guess it's the grip. track is very slippy: I run a 1'27 on melbourne_2019 and a difficult 1'34 with ChiQui version.I agree. But I have a question...
How is it that my lap times on the CHiQuiFReaKy version are considerably slower than on the acu, patrikPAT, Slider666 version.
After recalculating track length in CM I see that the CHiQui version is 8m longer, but that doesn't explain a 8-10" difference in lap times I have at the moment, which goes for several cars I tried on both tracks...
Anybody else noticed this ?
Also gazing at the different trees (especially the much better looking palm trees in the CHiQui) wouldn't cost so much time I presume![]()
damping is activated. To get to normal grip an lap times you have to set damping to 0 in the data folderI guess it's the grip. track is very slippy: I run a 1'27 on melbourne_2019 and a difficult 1'34 with ChiQui version.
Oh didn't know about that! Will try, thank you! 👍damping is activated. To get to normal grip an lap times you have to set damping to 0 in the data folder
Oh didn't know about that! Will try, thank you! 👍
@Pyyer Thank you for your creations - I know how much time is needed just to do my changes so I really appreciate what you and others do to make our AC F1 experience more immersive - Especially as it comes to us 'Gratis' - Like you I work on the tracks that are free first (not the case with Miami but hey ho) and adjust to what is best in terms of extras - Now i am in my 6th decade I would have never believed that racing sims could come this far (VIC-20's rock!) - It's given me a whole new experience of racing around the world without even buying a plane ticket 🤣 Keep up the great work - whatever track it is - Its really appreciatedHere's my take on the subject of Albert Park versions :
Sure, CHQ version is better in terms of graphics but at this time it's still only beta (is there any final track version from CHQ?) so it is very evolutive (and there was a lot of work on jeddah because of it)
For some reasons, CHQ version seems to lack a lot of grip (my laptimes on it are +5 seconds with RSS Hybrid X 2022!)
Have someone noticed that too?
melbourne_2019 is pretty good in my opinion and I already have a lot of work done on it (addons extensions are creations not conversions so I prepare them weeks/months in advance and CHQ was a paid mod at the time).
I cannot work on two different versions, jeddah was an exception because the performance and quality difference were very important)
Regarding 2022 layout changes, it will be difficult to include them in addons (like it was with Yas Marina) because track model and physics must be changed and it will take many weeks to do so with an acceptable level of quality
If you have some arguments for using CHQ version, I will be pleased to read them and also what track versions you suggest for the whole F1 schedule 🙂 (and the question of Miami which exists only as a paid mod and will come very soon)
...by the way I also plan to create non F1 tracks addons or historical versions too...![]()
Looks vital...but it won't let me registerAnd of course, don't forget this for content: http://www.internationalsimracing.com/forum/index.php?action=forum
Try these. Adjusted the old one with less grip and new chq one without damping. I put old files still as backup (*_orig files), in case you want to revert it back.I would say Chi version has the more reasonable grip level and the 2019 is a bit too grippy
I am settled thanks.Alright mate, settle down. Was just a suggestion. 😤
https://mega.nz/#!YNtTQYaJ!1IDk1hB9mypI2SXCkWahCPDaZxB_EMrMT0vpkW_u_IA Acura DPi
https://mega.nz/#!JQ82xQqQ!LHJzNFCSQi6s9kY0qXbAW9kZdVV6nlTmy_CcGcKkP7w Nissan DPi
https://mega.nz/#!xE9EjKZT!qDu9mb2U5JAL_CoJNspwKQSS53WDG8XMPeuoag1amso Caddy DPI
https://mega.nz/#!MdsFnQaL!DiqIArQJdq6gCP-eJWlrzEBQTrU0R1rD7O9etS1ea_8 Mazda DPi
Made by @gladbecker82
An another assetto fr TK link if the oreca 07 link above don't workOreca 07 v1.21
Unknown / ACTK
Fix tyres.ini
Fix F6 cameras
Add Flames
Add wiper
Add AO skins
Add COCKPIT_HR in 3d model for work low-res cockpit in LOD
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=25&t=1347
![]()
Dare to share some more details on which tracks you´ve been working on recently?Here's my take on the subject of Albert Park versions :
Sure, CHQ version is better in terms of graphics but at this time it's still only beta (is there any final track version from CHQ?) so it is very evolutive (and there was a lot of work on jeddah because of it)
For some reasons, CHQ version seems to lack a lot of grip (my laptimes on it are +5 seconds with RSS Hybrid X 2022!)
Have someone noticed that too?
melbourne_2019 is pretty good in my opinion and I already have a lot of work done on it (addons extensions are creations not conversions so I prepare them weeks/months in advance and CHQ was a paid mod at the time).
I cannot work on two different versions, jeddah was an exception because the performance and quality difference were very important)
Regarding 2022 layout changes, it will be difficult to include them in addons (like it was with Yas Marina) because track model and physics must be changed and it will take many weeks to do so with an acceptable level of quality
If you have some arguments for using CHQ version, I will be pleased to read them and also what track versions you suggest for the whole F1 schedule 🙂 (and the question of Miami which exists only as a paid mod and will come very soon)
...by the way I also plan to create non F1 tracks addons or historical versions too...![]()
I'm a bit confused. This update is better than FatAlfie_Bremgarten_Improved_EXT_CONFIG___VAO_by_CrisT86_v1.1?OK, do that real soon.
Also, I posted my final(?) Bremgarten mod over at RD for anyone interested
Bremgarten Mod
View attachment 1130262
Before I went to bed last night, I had a quick check on the Rollovers DPi's. There appeared to be what I think is a mistake or a typo in the ai.ini for all the cars (trail hint number).For those who will need this in the future...Simulating IMSA races I've got race terminating AI crashes and traffics at last corner of Long Beach so I've asked help here few pages ago and @KevinK2 suggested me to replace the Rollover prototype cars because their AI is not working well. So replaced the Rollovers DPIs by Rollovers GTP planet DPI and Rollover Oreca 07 LMP2 by Oreca tk and the issues are gone.
Melbourne 2019 has friction 1.05CHQ version is not more slippery nor lack grip...
[SURFACE_0]
KEY=ROAD
FRICTION=1.00
That option is there only for users with DirectDrive steering wheel.Out of curiosity.. is anyone here using the Real Steering forces output option in the csp ffb tweaks ?
Does is make any difference?
Wich cars do supports this ?
i do have a direct drive wheel.That option is there only for users with DirectDrive steering wheel.
So if you don't have it you should leave it off.
Some goes to you Cozy... your championships are so much fun. Such an old sim with your work and the others work too is probably my racing game highlight in my 40 years of life to date. Hugely appreciative of all the work.@Pyyer Thank you for your creations - I know how much time is needed just to do my changes so I really appreciate what you and others do to make our AC F1 experience more immersive - Especially as it comes to us 'Gratis' - Like you I work on the tracks that are free first (not the case with Miami but hey ho) and adjust to what is best in terms of extras - Now i am in my 6th decade I would have never believed that racing sims could come this far (VIC-20's rock!) - It's given me a whole new experience of racing around the world without even buying a plane ticket 🤣 Keep up the great work - whatever track it is - Its really appreciated
But for that we would also need a decent AC version of Phillip Island...Would lose my mind if you ever tackled something like the current V8 Supercars season in the same way you do F1... it's beyond phenomenal. Thanks so much.
Better? That's a personal opinion. The VAO's can be used with any ext_config so keep those from CrisT's update. My update adds seasonal adjustments for fall and winter to the ext_config and the needed tree skins so that the trunks don't turn color in the fall. If you read my description on RD, it explains what you need to do to get the seasonal adjustments in to CrisT's version. If you don't care about seasonal adjustments, then just stick with CrisT's version. The differences between our ext_config files are minimal. I have slightly different grassfx and rainfx settings.I'm a bit confused. This update is better than FatAlfie_Bremgarten_Improved_EXT_CONFIG___VAO_by_CrisT86_v1.1?
You don't noticed ? at the end. I just asked.Better? That's a personal opinion. The VAO's can be used with any ext_config so keep those from CrisT's update. My update adds seasonal adjustments for fall and winter to the ext_config and the needed tree skins so that the trunks don't turn color in the fall. If you read my description on RD, it explains what you need to do to get the seasonal adjustments in to CrisT's version. If you don't care about seasonal adjustments, then just stick with CrisT's version. The differences between our ext_config files are minimal. I have slightly different grassfx and rainfx settings.
solved this problem with an infinite cycle on the curve animation , basically the tangency of the start and end point should be matched together , here on the ktm ->@benbaron @DaWallace Nice job with the M2 GT2. One thing though (and probably already reported) - the wiper pauses at the top of the sweep arc when wiping constantly.