Gregz0r
In Memoriam
- 1,136

- London
I like it!Relased the amazing Arrows A18 from ASR Formula
AC – Arrows A18 1997 v0.94 – ASR Formula
www.asrformula.com
View attachment 1135176
I like it!Relased the amazing Arrows A18 from ASR Formula
AC – Arrows A18 1997 v0.94 – ASR Formula
www.asrformula.com
View attachment 1135176
Melbourne22 track extension is now available at RD 🙂
Melbourne Formula 1 2022 Grand Prix Add-ons Extension (for melbourne22 track)
Final update for the 2022 version. It won't be updated here anymore. To get news & previews on all upcoming extensions: www.youtube.com/user/pyyerlive/videos All my extensions can be found here ...www.racedepartment.com
Based on v0.0.3 which can be found in the video description, this extension is a complete overhaul of the track with new AI, 30 pits people in stands, and really really too much to list !
Have fun guys !!!!! 😉
You're welcome ! 😉Thanks for saving my ass 😂😂 Impressive work as always
Impressive mate ! But are you gonna finish the Miata Super20 anytime soon ? It's been in alpha for so long lol.Release!!!!
Lotus Exige Cup 430
Download:https://www.mediafire.com/file/muqnhrta3b8urdn/lotus_exige_430cup_1.0.rar/file
Comverted from Project Cars 3 By Peter Crill ,3d help/work by @norms
-AO inside and out
-Full engine AO
-Dashboard
-CSP Settings
-Physics work @graveltrap
-base setup and adjustable damping @graveltrap
-Basic Ligth Refraction
Credits:
-General help ,3d help , settings help @norms
-Panoramic session Start config Daniel Nogal
-Beta testing and help @graveltrap,@takum1, @Masscot ,and others
-front ligts ligting and number plate anonymous guy
-Photos by @takum1
View attachment 1135143View attachment 1135144View attachment 1135145
UPDATED to v1.1New Track by CrisT86 & @pugsang (and others, see the credits)
Killarney International Raceway v1.1 (Cape Town, South Africa)
(rFactor/GTL conversion)
Changelog v1.0
- CSP required
- 30 pit/start for the road layout
- 20 pit/start for the oval layout
- Used the old terrain and road meshes and rebuild/changed/replaced everything else
- Quadremeshed road mesh
- New farfield terrain optimized by @norms
- SOL & PURE optimized
- AC Conversion and 3D rework by @pugsang
- Road layout AI by @racealot & oval layout AI & adjustments by @KevinK2
- Cams by @racealot & @CrisT86
- logo.png and sections.ini by @Fanapryde
- Testing, feedback and corrections by @Breathe, @Masscot, @Fanapryde, @shi, @damone13x
- Ext_config fine tuning, VAO patch and adjustments @CrisT86
Changelog v1.1
- New Trees
- New Tarmac textures
- New flags
- Pit garage doors are now open according to participants
- Various adjustments and optimizations
Credits & Thanks
- @respawned for his scratch build Race07 track
- Der Dumeklemmer for GTL / rfactor conversions
- @Lilsky for the permission to use buildings from his Watkins Glen and Calabogie tracks
- @chickenDuck for the assets from his South Africa rfactor2 tracks
- Prototype for the assets from Kyalami 2016 track
- Thanks to Reboot team for the permission to use their tree models and textures
- The SRA discord community and their moderators for providing aerial photos, videos & feedback about the track appearance and feeling.
- ACU for the s/f bridge model
- @Masscot @twobegreen @Fanapryde @Breathe @macko68 for testing and optimizing stuff and @shi for the permission to use his flags on this track
- @gunnar333 for his vertical flags model
- @RMi_wood for the magician Workshop lessons
Thanks and see you @TonyRust
We hope we have not forgot anyone, if so, accept our apologies and let us know, so we will add you in a future update if there it will be
ENJOY!
Download CrisT86 Pugsang Killarney International CrisT86 Pugsang for rar
Download File CrisT86 Pugsang Killarney International CrisT86 Pugsang for rarsharemods.com
View attachment 1129673View attachment 1129674View attachment 1129675View attachment 1129676View attachment 1129677View attachment 1129678View attachment 1129679
Enjoy!
Melbourne22 track extension is now available at RD 🙂
Melbourne Formula 1 2022 Grand Prix Add-ons Extension (for melbourne22 track)
Final update for the 2022 version. It won't be updated here anymore. To get news & previews on all upcoming extensions: www.youtube.com/user/pyyerlive/videos All my extensions can be found here ...www.racedepartment.com
Based on v0.0.3 which can be found in the video description, this extension is a complete overhaul of the track with new AI, 30 pits people in stands, and really really too much to list !
Have fun guys !!!!! 😉
Melbourne22 track extension is now available at RD 🙂
Melbourne Formula 1 2022 Grand Prix Add-ons Extension (for melbourne22 track)
Final update for the 2022 version. It won't be updated here anymore. To get news & previews on all upcoming extensions: www.youtube.com/user/pyyerlive/videos All my extensions can be found here ...www.racedepartment.com
Based on v0.0.3 which can be found in the video description, this extension is a complete overhaul of the track with new AI, 30 pits people in stands, and really really too much to list !
Have fun guys !!!!! 😉
I think I can sense a pattern here form ASR, especially with the 97 F1 season cars, so I think it would be awesome if they can model the Mastercard Lola f1 car into AC.👌Relased the amazing Arrows A18 from ASR Formula
AC – Arrows A18 1997 v0.94 – ASR Formula
www.asrformula.com
View attachment 1135176
I'm waiting since F197 by Psygnosis for PS1 to drive that Mastercard Lola TRUCKI think I can sense a pattern here form ASR, especially with the 97 F1 season cars, so I think it would be awesome if they can model the Mastercard Lola f1 car into AC.👌
View attachment 1135393
I like it!
and second: this will be hilarious and also cool if we get the Mastcard Lola.I think I can sense a pattern here form ASR, especially with the 97 F1 season cars, so I think it would be awesome if they can model the Mastercard Lola f1 car into AC.👌
View attachment 1135393
Yep, but i mean the REAL Lola TRUCKFirstly question: which 1997 mod did you use apart from the ASR to get the grid?
and second: this will be hilarious and also cool if we get the Mastcard Lola.
edit: and for @CrisT86 you can drive it in a way.
Because the 2017 Formula Hybrid has the mastercard lolaFormula Hybrid: 1997 Lola Mastercard
The failed 1997 Lola Mastercard team. On the formula hybrid, this paint job looks sleek! Preview:www.racedepartment.com
Damn right. And it'd be an improvement from the ******, 10 mins rf port I made whilst waiting for a good model lolI think I can sense a pattern here form ASR, especially with the 97 F1 season cars, so I think it would be awesome if they can model the Mastercard Lola f1 car into AC.👌
View attachment 1135393
strange. For me seems on every track. I tested Albi 67, Algarve, Hockenheim short....Sorry but I'm unable to replicate the problem. All tracks or just a specific track? My install of it seems to be fine from the pits.
It’s the VRC 1997 Ferrari with a 1997 skin pack, from RD.Firstly question: which 1997 mod did you use apart from the ASR to get the grid?
and second: this will be hilarious and also cool if we get the Mastcard Lola.
edit: and for @CrisT86 you can drive it in a way.
Because the 2017 Formula Hybrid has the mastercard lolaFormula Hybrid: 1997 Lola Mastercard
The failed 1997 Lola Mastercard team. On the formula hybrid, this paint job looks sleek! Preview:www.racedepartment.com
figured it was, thank you @Gregz0rIt’s the VRC 1997 Ferrari with a 1997 skin pack, from RD.
In such readiness for this weekend's upcoming IMSA Long Beach Grand Prix! Enjoy!
Thank you but I don't have to buy a new pc. I just have to upgrade it by adding one more 1tb SSD. Do I have to follow all these steps as well?The easiest way because i've done it before is this. It will preserve all of your settings, tracks, cars, etc. so you don't have to download everything again. You need to make copies of 2 or 3 folders from your old drive. The folders in bold, not the whole directory paths.
C:\Program Files (x86)\Steam\steamapps\common\assettocorsa
C:\Users\'username'\Documents\Assetto Corsa
C:\Users\'username'\AppData\Local\AcTools Content Manager (if you use Content Manager)
Get your new PC setup just the way you want it. Load drivers for your wheel, video card, etc. Download and install the base game from Steam. Launch the game once to get it fully installed I think. Can't remember because it's been awhile since I had to do this. It won't effect the next steps if you do launch it once so you might as well try it.
Now go to the folders I listed above on your new drive and change their names to assettocorsa1, Assetto Corsa1 and AcTools Content Manager1 (safe keeping in case something goes wrong and you want to start over. Won't have to download the game again). You may not have two of these since you didn't launch the game. Now copy the 2 or 3 backup folders you made from your old drive to the equivalent locations on the new drive where you renamed the folders. All done. Game should look and function just like on your old PC. All mods, settings, etc. Once you are sure of that, you can delete the renamed folders or keep them as backups. That's what I do so I can always revert back to the base game if need be.
Hope that makes sense. It's a pretty easy process and saved my butt a number of times. On a side note, you might consider backing up those three folders on a periodic basis so if the game ever gets screwed up, you always have a backup with most of your stuff in place. I do this about once a month to a backup drive and it's kept me from having to downloaded all my mod tracks and cars over again.
nice work on red kerbs! is it possible include it into in the amazing @Pyyer extension?View attachment 1135175
Ho fatto del mio meglio. Questa dovrebbe essere la migliore conversione di qualità fino a quando Pyyer non rilascerà la sua estensione. Niente di eccezionale risolto, solo alcune lievi modifiche visive. Tutto ciò che non è stato risolto è perché non l'ho visto o non sono riuscito a risolverlo. Con il problema dei punti di spawn, ho provato ad aggiungerli in un kn5 diverso e ad aggiungerli alla traccia tramite models.ini, ma non funziona per nessun motivo non lo so. Spero davvero che l'estensione Pyyer lo risolva. Oltre al Grass FX, ci sono anche le 4 zone DRS e i grandi cordoli rossi (ho cercato di renderli il più precisi possibile).
Ho creato un hotfix per modificare il valore del grip*
Download melbourne22 still pit version rar
Download File melbourne22 still pit version rarsharemods.com
Ricorda solo che non sono il proprietario di questa traccia, ho appena convertito una versione modificata con layout da 22'. La pista appartiene a ACU o RaceRfactor (idk, in realtà immagino quelli da cui l'hanno strappata 😅)
You can use VRC Ferrari 310B 1997 skinpack!I think I can sense a pattern here form ASR, especially with the 97 F1 season cars, so I think it would be awesome if they can model the Mastercard Lola f1 car into AC.👌
View attachment 1135393
Hi,
I just got Semetin from simtraxx and a new 16k ground texture for it on RD
My problem is that at start the car spawns in the air quite high above the track which obviously brakes the car when impact landing)
Is there an easy solution for this ? THX
Very Nice SPA 2022 for AC!
Nice, thanks!I have previously converted La Dehesa.
Strange, I don't have two of those tracks but I tried it on Hockenheim with no problem. Are you using the original data files for the mod or are you using Old Rebels updated data files? I'm using my original data files and haven't tried his yet. Try using his to see if there's any change. You can find his on Race Department.strange. For me seems on every track. I tested Albi 67, Algarve, Hockenheim short....
I made a 3 seconds video
![]()
celicaBUG
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
A huge improvement. Thanks to both of you.UPDATED to v1.1
Thank you sir, look forward to trying it. Have been using Pure lately so will try with and without.Throwing it out there for people to test.