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I finished what I wanted to do with my config and sent it to @DaBaeda to use if he wants. It was to add working lights. I won't be posting it here though because it was a little more than a few config tweaks. Needed an additional model. I figure he can re-release the track with my changes if he wants to. I do need to send him a small update though because I made one small change to get lights on the back side of a couple of the bridges. Also realized today that there are no seasonal changes, but someone else can do those. If no one wants to, i'll do them.Hi @Fall Guy,
in Monza 1988 I just tinted the horizon a little darker and applied the [Material_Horizon] settings to horizon objects, as I usually do.
Nothing more, as mentioned before, because @racinjoe013 is working on config too.
Do you mean this for example in Zwartkops?
View attachment 1172478
This can be changed to this:
View attachment 1172479
I have changed a few more settings, but have not fine-tuned them yet. That's the reason why I'm not sharing it at the moment.
But the easiest way of achieving this for PURE is to disable FOG_SHAPE or better to set it correctly.
Currently, I am still looking for the correct values, like the average humidity there, etc.
So I just deactivated it at the moment to show the effect in the quickest way.
There are a few more settings and there should also be SOL and SOL2 settings for better backwards compatibility, but as I said, for now, this should be enough.Code:[PURE] ACTIVE= 1 FOG_SHAPE = -1.0
Unfortunately, the original configuration has none of these settings.
EDIT: I just put my lights into your config and i'm going to have to adjust the intensity values if @DaBaeda wants to use a combination of your config and mine. The lights are not as bright with your config probably because of the adjustments you made to the texture brightness and illumination. Back to work.
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