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seems the cat (or I should say prancing horse)Insane you said?
is out of the bag...
seems the cat (or I should say prancing horse)Insane you said?
Funny you should ay that as i will take anything going, don't care about the ethics of it all really, but this suddenly made me think just how seedy it all is, I mean they are doing the Focus BTCC as we speak and motorsport games only released it yesterday.Yeah paying for a conversion already feels bad if it is done well. I’ll have to have a think on whether I’ll continue to support them.
Yes, and when these cars hit their store they were listed at 35 Brazilian Real. So $7… My interest in their work is declining rapidly.Funny you should ay that as i will take anything going, don't care about the ethics of it all really, but this suddenly made me think just how seedy it all is, I mean they are doing the Focus BTCC as we speak and motorsport games only released it yesterday.
Its a bit bad when you really think about it, i mean boy I've realised how hard converting can be this week for sure, its crazy hard learning the ropes. But no where near as hard as the guys who actually modelled these BTCC cars for Rfactor 2.
Its like a further disrespect to not even have the attention to which wheels the power is fed to.
Hey! I quickly made this account because my brother saw this. We also make a lot of skins and I have experience with 3d models. We are very fond of the Belcar and I have already modified the BMW myself that the front and rear plates are off and I have also removed the logo in the interior. I really really want your skins because they are really beautiful. I'm going to give you the model.Apart from the DTM Cars I have been making over the past weeks, I'm also working on the Belcar Endurance 2022 field. I have one thing bothering me while I'm making the BMW 325 Clubtrophy cars. They all have a batcc shield on the front and the rear. I can't find the file of these shields anywhere in the batcc-mod, but those shields are really giving the Belcar cars a unrealistic look. Does anyone know how I can remove these shields? I'm a skinner but not a modeler, so I decided to ask the community if they could help me out.
Another thing that would be awesome is the possibility to paint the windows, so I could add the driver's names. So if somebody could tell me how I can make a window file for a car, that would also be abolutely awesome.
Wonderful, thank you El Locho!CSP wipers and internal windows for the AssettoPedia Team/asseto drive/gstaraz Karmann Ghias
Volkswagen Karmann Ghia Custom
https://www.mediafire.com/file/qyi4urrk8ung6zm/vw_karmann_ghia_custom.zip/file
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Volkswagen Karmann Ghia Porsch
https://www.mediafire.com/file/zq4rgvywv2ymjf1/vw_karmannghia_porsch.zip/file
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Volkswagen Karmann Ghia Race
https://www.mediafire.com/file/h6z812d6kypeuvb/vw_karmann_ghia_race.zip/file
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Installation: extract archives into Assetto Corsa root folder
Mod download (3 in 1): https://mega.nz/file/oMVBFYJa#KE4kwnJ2bRXlcesHUyjr1vcWo7zkYThWssehteEGFUw (https://assettoland10.wixsite.com/assettoland/volkswagen)
Bah, Motorsport Games can go.... Flub themselves. Seediest game company on the market lmaoFunny you should ay that as i will take anything going, don't care about the ethics of it all really, but this suddenly made me think just how seedy it all is, I mean they are doing the Focus BTCC as we speak and motorsport games only released it yesterday.
Its a bit bad when you really think about it, i mean boy I've realised how hard converting can be this week for sure, its crazy hard learning the ropes. But no where near as hard as the guys who actually modelled these BTCC cars for Rfactor 2.
Its like a further disrespect to not even have the attention to which wheels the power is fed to.
I havn't try without CSP, but I've done some more test and the problem depends on car and track. I see the FPS drops only with Supercars on Symmons Plains and Eastern Creek. For example TCR cars works fine on both circuits and Supercars works ok on ex. Albert Park. The only problem is still that i have drops (1, 2 sometimes more time per lap) if i drive V8 Supercar on one of those circuits.If it is only happening to these cars and this didn't help as well as the LODs you tried, then I am out of ideas, sorry.
EDIT: do the cars work with CSP disabled? Could try that and see if the problem persists, it could narrow it down to a possible CSP setting.
Does anyone have cleaners for this one?
Damn, not seen this car getting a share for a long time. It's still one of my faves from the old days of modding. not the best texture wise and the carbon is a bit odd but it drives so well and had some serious work put into the physics side of things. Oh and some of my early livery work too 😁View attachment 1182546
Aston Martin Vantage V8 AMR Pro @megolito
https://mega.nz/#!8d9AhK7C!OznGVxhTAzi59Fdep2EsKT4khVldgo1Y9U8HWLG-IfA
add https://acstuff.ru/cup/ to the registries box in settings/content manager/contentI switched of auto updates via CM so long ago now i cant remember how to get it back, anyone advise?
And does it still have bugs?
I've been revisiting this forum since page 1...Damn, not seen this car getting a share for a long time. It's still one of my faves from the old days of modding. not the best texture wise and the carbon is a bit odd but it drives so well and had some serious work put into the physics side of things. Oh and some of my early livery work too 😁
yeah i did notice you'd liked this post from before. I might have an updated version of this but i'll have to look tomorrow cause i have to go to workI've been revisiting this forum since page 1...
More than a week, and now that I'm on page 770... Afff
I switched of auto updates via CM so long ago now i cant remember how to get it back, anyone advise?
And does it still have bugs?
Or if you have added - like me - a asterisk in front of that text, just remove that.add https://acstuff.ru/cup/ to the registries box in settings/content manager/content
I didn't even realise you could do that, i just removed the link and then had to ask a friend what it was because i'd forgotten itOr if you have added - like me - a asterisk in front of that text, just remove that.
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I think that the CSP update server is cactus at the moment Safi, so even if you have the right settings, it still won't work right now.I switched of auto updates via CM so long ago now i cant remember how to get it back, anyone advise?
And does it still have bugs?
Definately the Full update 2 looks much better.Throwing this up here first before I update my resource on RD because i'm hoping to get some help. Those familiar with my attempt to improve VIR know that i've always struggled with the look of the grass. Much like Cadwell, there was always some weird looking colored grass in spots. So I took what I tried to do on Cadwell to remove the odd colors (which there will be one final update to that skin soon) and ....
The two skins only differ in how dark the grass is. One other tweak I did as well was to replace the flags with animated flags. CSP is required.
VIR track skin\ext_config V4
Hoping to hear any opinions good or bad. You can PM me if you prefer to not clog up the forum with feedback. Thanks as always...
I'm not good with riddles.. please any chance you will share the links to these cars?For those who are interested (I pass the files). I adapted some generic skins from the Alfa GTAm and Alfa GTA to the closest to the "real" 1970's "Mil Milhas Brasileiras".
And from an Alpine Renault, I changed the wheels, adjusted some parts and adapted skins to the closest to the "Berlineta Interlagos" made here in Brazil in the 60's from the original French car.
The other is the "Bino Mark 1" who already know where it's from....
My favorite one so farConversion: NeilB1971
Physics: Peugeot905, kamil cader
Download link: https://www.mediafire.com/file/luzy2f9up3g54y0/bmw_v12_lm_99.7z/file
Other Lemans Prototypes: https://www.mediafire.com/folder/p05kc571r5thj/Lemans_Prototype_Updates
Other updated Mods: https://app.mediafire.com/hb0hx8n6y3c8b
Testers: peugeot905, NeilB1971, Kamil Cader, Mach-77, SpeedStar2000,RMi_wood
Test Data
Time: 5:03 pm
Weather: clear
Track: Optimum
Wind:0 mph
Temperature: 26 degrees Celsius.
Sebring
Real Life
Laptimes: #26 1:53.535
Virtual Sebring Reboot Team
Rear wing 3 ride height 0,0
Laptimes:
ai level 100 me :1:54.248
ai level 100 :1:54.635
me :1:54.386
Lemans
Real Life
Laptimes: #19 3:38.478
#18 3:40.359
Speed traps: #18 335 km/h(207.7 mph), #19 329 km/h(204.4 mph)
Virtual Tiaga Lemans 1991
Rear wing 0 ride height 0,0
Laptimes:
ai level 100 me : 3:38.949 speed: 207 mph
ai level 100 : 3:38.830 speed: 207 mph
me : 3:38.999 speed: 207 mph
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Maybe it's the option that the grass is being cut on a specific day? (Usually it is set to thursday I noticed). Just my first thought, otherwise no idea why it would change on its own.I know no one probably has an answer to this, but i'm curious if it ever happened to anyone. So I fire up my machine tonight and start racing around a few tracks i'm working on and immediately see that my grassfx settings look completely different than they did earlier today before I shut down my rig. The shape, the heights, everything about it is different. Now obviously nothing changed in any of my ext_configs, but now I have to go through every one of them and change all of the numbers\settings to something different to get them to look like they did before. I have no clue what's going on or what happened. It has me wondering if all this time I was not seeing the grassfx the way others were seeing them when I posted mods. And since I don't know what happened, I don't know if I need to update all my resources or assume I have a problem with my AC installation.
Has anyone ever experienced anything like this where the grassfx look completely different without making any config changes?
there‘s an option to enable AI cooldown laps in the „new AI behavior“ csp settings iirc…Hi everyone. Is there a mod where in single player, you have to drive back to the pits instead of suddenly teleporting there? At least if there is a mod to delay the game from taking the player car to the pit? If not, maybe one from the community can see if such a mod is possible?
It would help greatly with the kind of content I make. Thanks
Happened never once.I know no one probably has an answer to this, but i'm curious if it ever happened to anyone. So I fire up my machine tonight and start racing around a few tracks i'm working on and immediately see that my grassfx settings look completely different than they did earlier today before I shut down my rig. The shape, the heights, everything about it is different. Now obviously nothing changed in any of my ext_configs, but now I have to go through every one of them and change all of the numbers\settings to something different to get them to look like they did before. I have no clue what's going on or what happened. It has me wondering if all this time I was not seeing the grassfx the way others were seeing them when I posted mods. And since I don't know what happened, I don't know if I need to update all my resources or assume I have a problem with my AC installation.
Has anyone ever experienced anything like this where the grassfx look completely different without making any config changes?
Great piece in the historic puzzle. Thanks!BMW V12 LM 1999 for Assetto Corsa (Lemans Package)
Conversion: NeilB1971
Physics: Peugeot905, kamil cader
Download link: https://www.mediafire.com/file/luzy2f9up3g54y0/bmw_v12_lm_99.7z/file
Other Lemans Prototypes: https://www.mediafire.com/folder/p05kc571r5thj/Lemans_Prototype_Updates
Other updated Mods: https://app.mediafire.com/hb0hx8n6y3c8b
Testers: peugeot905, NeilB1971, Kamil Cader, Mach-77, SpeedStar2000,RMi_wood
Test Data
Time: 5:03 pm
Weather: clear
Track: Optimum
Wind:0 mph
Temperature: 26 degrees Celsius.
Sebring
Real Life
Laptimes: #26 1:53.535
Virtual Sebring Reboot Team
Rear wing 3 ride height 0,0
Laptimes:
ai level 100 me :1:54.248
ai level 100 :1:54.635
me :1:54.386
Lemans
Real Life
Laptimes: #19 3:38.478
#18 3:40.359
Speed traps: #18 335 km/h(207.7 mph), #19 329 km/h(204.4 mph)
Virtual Tiaga Lemans 1991
Rear wing 0 ride height 0,0
Laptimes:
ai level 100 me : 3:38.949 speed: 207 mph
ai level 100 : 3:38.830 speed: 207 mph
me : 3:38.999 speed: 207 mph
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