Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Brand new track WIP

bgr00.jpg
bgr01.jpg
 
Hi to all.

Another question, if i may.

We have a track called Santa Monica, A to B point track.
Is there a way to invert Start and Finish points?
One of the layouts is a downhill and i was wondering if i can make it a hillclimb.
Is there any tutorial you could point me to?

Thanks!
 
I have just uploaded the next BPR 1994 Paris 1000 km skin. This time for the zin5ki "porsche_964_GT2". I really hope we will have a 964 Bi-Turbo or 964 Turbo S-LM (works GT1) for AC one day...... just dreaming
side.JPG



I hope you like the skin.
Daniel
 
Hi.All. Does anybody know what causes a car to not move on the grid when a race is started. The cars revs ok then just sits there when all the other car go. Any help please. This is for the added car not the one I’m driving.
Hello there

This is probably due to the AI's shifting engine RPM being higher than the actual RPM.

Try changing the handover line of the ai file in the data folder.

sorry for bad english
 
Hello there

This is probably due to the AI's shifting engine RPM being higher than the actual RPM.

Try changing the handover line of the ai file in the data folder.

sorry for bad english
Hi Thanks for the reply. I contacted the converter and they are doing the fix. The data file is locked. Cheers.
 
curious, has anyone done or can do a fix up mod for the Kunos Lotus 72? It certainly could do with some modelling and detail improvements. For example the tires (rears in particular) which don't look very accurate to the actual cars size and shape back in those days..
 
An attempt from months ago to recreate the Ferrari 330TRI/LM....a mix (250P and 250 TestaRossa ), but I think I'll try another way, starting from one of the Alfa Romeo versions of 1967 that in addition to the "Periscope" has a version similar to 330TRI/LM.
 

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I have just uploaded the next BPR 1994 Paris 1000 km skin. This time for the zin5ki "porsche_964_GT2". I really hope we will have a 964 Bi-Turbo or 964 Turbo S-LM (works GT1) for AC one day...... just dreaming
View attachment 1195536


I hope you like the skin.
Daniel
just another outstanding piece of work!:cheers:
 
Have you tried TICK_TOCK_MODE = 1 as above?
View attachment 1195379
Looks fine with it enabled (can obviously fine tune it)
Actually, My settups upshifting is quite good, but issues ate occured when we do downshifting.
Thanks for this - I think these timings are a significant improvement over the defaults.
@Young78 - see what you think.

Frankly, i didn't try this setting yet.
I will try it! Thank you to Short_Circuit and you.
 
I don't know this v2.01 (here's the original @Rainmaker87 post : https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-13792325)

Could you please post a link ?

From

 
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From

Thank you

So to be clear (I'll try) the v2.01 is older as than v2.0... (Explanation with pictures)

The listing is thus up to date with the v2.0

1664254958549.png
1664254985943.png
Confused Always Sunny GIF by It's Always Sunny in Philadelphia
 
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Hi to all.

Another question, if i may.

We have a track called Santa Monica, A to B point track.
Is there a way to invert Start and Finish points?
One of the layouts is a downhill and i was wondering if i can make it a hillclimb.
Is there any tutorial you could point me to?

Thanks!
I think you are talking about this track from Todd K:


If you are just want to have the hillclimb-version of "The Snake" (one of the layouts), then you can use this version of his track. There you find a uphill and downhill layout:

 
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Thank you

So to be clear (I'll try) the v2.01 is older as than v2.0... (Explanation with pictures)

The listing is thus up to date with the v2.0

View attachment 1195625View attachment 1195626
Confused Always Sunny GIF by It's Always Sunny in Philadelphia's Always Sunny in Philadelphia
I should have make 2.2 or so for my version so don't give you headache. The problem here is that others updated my tracks with own version numbers.
 
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OLDRing Park v1.2

Screenshot_ks_audi_r8_lms_2016_oldring_park_27-8-122-18-10-45.jpg

Fictional circuit in Italy.
Conversion from rFactor.

-CSP recommended
-38 pit/start
-9 layouts
-AI, cam

Credits & Thanks;
Original rFactor Track by Gundam and Uitko
-Thank you for giving me permission (Gundam)

AC Converted by @shi (shin956)
.lua and font by @gunnar333
Billboard textures, logo.png and flying stuff by @Masscot
Animated flagmen by @Masscot (Original by doublezero)
mountain by @pk3r72owns
Crowds texture by Kniker97
RainFX by @twobegreen
Additional cam by @racinjoe013
marshall and some textures by kunos
Test and Feedback by @Breathe , @Fanapryde , @Masscot , @twobegreen, @Mike08

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
-Fixed pit_lane.ai in Formula Challenge & Jr layout. (Thanks for the report by Nova Gasman.)
-Additional cam by racinjoe013.
-Included starting_bounds.ini in all layouts. (Suggestion by Mike08. Thanks.)

v1.02 changelog;
-Adjusted the darkness under the roof of the stand at the hairpin corner. (Suggestion by Mascot. Thanks.)
-New VAO-patch

v1.03 changelog;
-Deleted unnecessary objects in s/f gantry legs. (Thanks for the report by Mascot.)
-Added Alternative Track Branding skin by Mascot.

v1.1 changelog;
-AI upscaled Dunlop Bridge textures.
-An issue with splitting tree trunks has been fixed.
-Smoothed out hairpin skidmark.
-Extended skidmark at turn 1.
-Added ai_hints.ini.
-Updated VAO-patch.

v1.2 changelog;
Added marshalls.
Fixed adboards mapping.
Fixed holes.
Changed camera_facing spectators (texture by Kniker97).
Updated some textures.
Updated ext_config.ini and semaphore.ini.
Updated VAO-patch.
 
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