- 1,879

- Tatooine - Outer Rim Territories
This?
Yes it is.Is the (fictional) Ferrari 488 GT4 still available somewhere?
Yes and no. The Paul Ricard circuit was changed dramatically after 2001. A lot of configurations were added and the whole track was modernized.
The layout shown in your image is a layout which exists since 2002. It is not very different to the original long track configuration, but the whole track surroundings and the track appearance is very different (blue stripe design, buildings, run-off areas). The old track is nicely represented in the PnG version for GTR2. I fired it up last night and was surprised by the quality of the GTR2 track. But I really do not have any track conversion skills and I concentrate on the skins right now. I guess it would be a good fit to go with the Rainmaker 88 version.
It seems to be the BlancPain layout of Paul Ricard-Castellet.@Daniel Graf was referring to that layout, but it looks like this. No stripes just dirt and unfortunately we don't have that layout right now... or that I know of.
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This has been driving me nuts, too...I hope somebody out there can help with this small issue with Silverstone 67 club circuit. There are crowds/spectators all over the back straight. How can I fix this ?
Regards
Mark
it is a bit different to the modern Blancpain layout. Layout, surroundings, etc.... From 2002 on, Paul Ricard was this blue shiny multi-layout modern racecourse... it has not much to do with the historic long course.It seems to be the BlancPain layout of Paul Ricard-Castellet.
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I've found this track a year ago.
It's on Race Departement : Paul Ricard v0.9.7
Good Download
That is good news :-) Maybe rainmaker wants to work on it ..... please :-)@Daniel Graf was referring to that layout in your picture, but it looks like this with no stripes just dirt surrounding it. Unfortunately we don't have that layout right now... or that I know of.
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EDIT: Just found out the tracks full course is still visible (barely) the surroundings of the full track have been removed for the short course layout.View attachment 1199332
what about converting it from the PnG version of the track...... just a wish:-) I guess this track has the same Carrera4 origin as the 88 short layout you worked on.I had a look at the long layout while I was updating the track. Unfortunately there is only the asphalt and no trees and other track side object, so I refused to make a extra layout.
Did you get this update posted here? I'm not sure if it will fix things for you, but it's worth a look.Hey guys,
I’ve been trying to get the GTC 1960’s car pack to work in content manager. I followed the pdf and copied and pasted the files and those cars work fine. All the other cars however just crash the game when I try to use them. Any help would be appreciated.
Release:
Knight Rider: KNIGHT 2000 & KARR 3in1 v1.0 Author : takeyoh
One of my Childhood Dreams, and your's?
GOOGLE DRIVE DOWNLOAD
Most probably, but since it's a paymod...Does anybody have the Porsche 963 from Sim Dream Development?
Check out the flags on the recent Pittsburgh International Raceway by @pugsangAnyone know of a track that has good animated waving flags. I'm trying to improve the ones on Goodwood, but seem to be lacking in the know how. I need to look at a track that has them and see exactly how it's done. I know the shader I need to use, but I think I need to change out the flag object itself. Thanks...
Let me start with saying it's a great car 👍Release of BMW M1 Procar v2.5
Pfalzdriver & DaWallace
Same glass issue for me. Just to confirm it's not a unique issue to one user.Let me start with saying it's a great car 👍
But - despite reading the 'manual' - there are a couple of things I don't get.
First: the original included preview (I took the #1 Jägermeister car for example) shows TURBOFAN wheel. But I don't have that kind of wheel, not in showroom, not in preview, not in game:
EDIT: I now checked the skin file and that TURBOFAN dds is not present, which would explain that part...
Original included preview:
View attachment 1199407
CM showroom and previews: glass shows plain white, whatever sun position)
View attachment 1199411
Also note that when lights are turned on, the banner changes/gets dark - all skins I tried)
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I have not used that included preview stuff yet because I was under the impression that was meant for other rims to show ?
Please enlighten me... 🙏 though I feel that it will not be possible to make previews with the dedicated wheel covers per skin, other than making them on track, right ?
And while I'm at it. In game, headlights, extra beams and blinkers work in front, not in the rear (only the reverse lights are OK):
Picture shows lights, brakes and blinkers in use...
View attachment 1199428
Good to hear. There was always a possibility that a CSP version was the culprit. But all others cars I tried were OK, so...Same glass issue for me. Just to confirm it's not a unique issue to one user.
Don't know what is going on with your install, but mine looks like it really is:Let me start with saying it's a great car 👍
But - despite reading the 'manual' - there are a couple of things I don't get.
First: the original included preview (I took the #1 Jägermeister car for example) shows TURBOFAN wheel. But I don't have that kind of wheel, not in showroom, not in preview, not in game:
EDIT: I now checked the skin file and that TURBOFAN dds is not present, which would explain that part...
Original included preview:
View attachment 1199407
CM showroom and previews: glass shows plain white, whatever sun position)
View attachment 1199411
Also note that when lights are turned on, the banner changes/gets dark - all skins I tried)
View attachment 1199412
I have not used that included preview stuff yet because I was under the impression that was meant for other rims to show ?
Please enlighten me... 🙏 though I feel that it will not be possible to make previews with the dedicated wheel covers per skin, other than making them on track, right ?
And while I'm at it. In game, headlights, extra beams and blinkers work in front, not in the rear (only the reverse lights are OK):
Picture shows lights, brakes and blinkers in use...
View attachment 1199428
If I look at video of the Revival this year on YouTube, that looks pretty good(wood) size-wiseDisregard the texture and flag shape. I need to work on rounding it out better. Do those flags look like an accurate size? Smaller or larger?
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I manually installed this car and suffered the same issues..Don't know what is going on with your install, but mine looks like it really is:
Jägermeister skin #1 with turbofan rims. only working ingame, because of CSP rim replacing:
and if you installed the car like it came out of the box, there are all files in the skin folder wich are needed for the turbofan:
ingame all lights on the back are working:
showroom working for me, but the external glass needs a bit reworked on the shader, because with specular "on" on the lights in showroom, the windows get's to "white/reflective"
So, for me it looks like, something is really gone bad with installing the car.🤔
Edit: and i would recommend to install the car manually and not via CM. sometimes CM installer is bugging and totally wrecking the mod.
loving the work you have done so far! looking forward to the next update! When I downloaded the update initially it came up with a virus alert.. did anyone else get this? Seems ok now though..Disregard the texture and flag shape. I need to work on rounding it out better. Do those flags look like an accurate size? Smaller or larger?
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