Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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I'm a fool. There is ai for the THR version. I was looking in the wrong folder for the ai directory. So I can go ahead as planned. Need a good name for the track\track folder though. Any suggestions?
Were you not considering a conversion of AMS2's new laser-scanned Spa 1966 version?
 
Were you not considering a conversion of AMS2's new laser-scanned Spa 1966 version?
Two problems.

1.) I don't have AMS2.
2.) I have no clue how to convert a track from another game. My only skill is taking existing tracks and adding missing CSP features that were not available when the track was created and maybe giving the track a texture facelift. It would take a real track maker to do what you are suggesting.
 
CSP doesnt work with acs_x86.exe, it requires the 64Bit acs.exe.

Either your system is really old or you've messed up the installation of AC, CM, CSP and/or SOL at a certain point.
Oh, so you mean only 64bit will work? i'm using 32 bit because my CM don't support 64bit
Also, i already had SOL and CSP installed also a year ago along with the CM (2021)

Also, anyone imagine if Akin Motorsport Fabcar 935 livery mod would exist for Porsche 935 Moby?
1200px-Bob_Akin_Motor_Racing%27s_Porsche_935.jpg
 
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Racinjoe013's excellent updates to Spa_THR got me back onto the '34 layout and reminded me of that serious AI issue at Malmedy where the AI cars pass right through the sign. Has anything ever been done to address that?
 
Racinjoe013's excellent updates to Spa_THR got me back onto the '34 layout and reminded me of that serious AI issue at Malmedy where the AI cars pass right through the sign. Has anything ever been done to address that?
The ai lines are a mess at that point. I think it would require recording new ai lines. Unfortunately, i'm not a smooth enough driver to pull that off. Maybe I can find someone who's a competent driver and knows how to record new lines to do it for me.
 
I needed(!) these R&S mkIII Dysons for my ALMS '99 grid, so I did 'em. (There was several variation of this livery, none with good picture...I couldn't identify one of the logos, and had to hack together a few others.) I decided not to spend my entire life on them. I'd say it was a quick hack, but it wasn't quick ;) So they ain't particularly great, but it's a low poly model that gave me all kinds of trouble with those stripes. I'll maybe update them later with names and a cleanup, but hold yer breath later. And squint a bit if necessary ;)

EDIT: Since there is a model of the R&S MkIII that matches alms 1999 coming, I removed the fake side air intake/outtakes to let this model be whatever year it was.
Less squinting required now... ;) (updated 9 pm, both links)
R&S-MkIII-new.jpg
 
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Oh, so you mean only 64bit will work? i'm using 32 bit because my CM don't support 64bit
Sorry, but this doesnt make sense. :)

CM gives a **** about 32 or 64 Bit. Your installation of Windows has to be a 64 Bit version.

windows_64bit.png


If you're already using 64Bit of Windows, which is basic since many years, and Assetto wont launch in 64Bit, than there is smtg messed up in your system. I'd recommend an installation from scratch. :)

Well, afair the installation of CSP is possible with 32 Bit but it wont be use. Not entirely sure about the installation part tho. But the requirements of CSP are pretty clear. :)
csp_only_64bit.png

Also, anyone imagine if Akin Motorsport Fabcar 935 livery mod would exist for Porsche 935 Moby?
This skin doesnt look that complicated. If noone has done it yet, it'll be a good starting point for your skinning career. :D
 
I needed(!) these R&S mkIII Dysons for my ALMS '99 grid, so I did 'em. (There was several variation of this livery, none with good picture...I couldn't identify one of the logos, and had to hack together a few others.) I decided not to spend my entire life on them. I'd say it was a quick hack, but it wasn't quick ;) So they ain't particularly great, but it's a low poly model that gave me all kinds of trouble with those stripes. I'll maybe update them later with names and a cleanup, but hold yer breath later. And squint a bit if necessary ;)
(for the rms riley&scott mkIII) (updated already, the Dyson logo. 9:07) (and again, fidgeting... 11:20)
View attachment 1215551

we've got a more accurate 1999 R&S MK III A for that exact season:
1671024524995.png


It's not finished plus compared to the others, it's way too fast (even faster than VRCs)
 
I stopped working on it ages ago when @CrisT86 said he was working on updating it. Since he's better at this stuff than me, I sent him what I had done and moved to other stuff. I don't know if anything has been done since then.
I combined what I had found at that time (some work by another forum member, sorry at the moment I can't remember his nickname), @racinjoe013's work, and my complete work as usual, then I put the project on hold.
 
Since there is a model of the R&S MkIII coming that fits alms99, I removed the fake air intake/outtakes to let the model be what it was. I don't know what year this model was... but less
squinting required now ;) Link updated 9pm (original link too)
R&S-MkIII-new.jpg


we've got a more accurate 1999 R&S MK III A for that exact season:

It's not finished plus compared to the others, it's way too fast (even faster than VRCs)
Yours looks great! I need it :) Looking forward to the release. (notable that the R&S MkIII with the Judd V10 was faster than the 333s...)
 
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Hi, if I activate Weather Fx the time discord is activated, and actually if I do a simple race time passes, going from day to night for example, but why doesn't it work with custom championship races? (I have not installed SOL)
 
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Someone knows if there's the 1A version of Paul Ricard for this game? the one with the flat first chicane
Javire (who did the ACC conversion a few months ago) was about to do it as an additional classic layout (he has GP and GT layout so far) but he didn't do it yet.

Check on his discord if he still intends to do it!
 
Hey guys, any idea how I would change the color of the tachometer background in the cockpit. Not a hud, but the color of the actual tach on the instrument cluster in the car? There is a porsche GT3 mod I love but the tach is a weird color background. I wish you could change that in the CM paintshop like you can the rest of the interior.
 
Javire (who did the ACC conversion a few months ago) was about to do it as an additional classic layout (he has GP and GT layout so far) but he didn't do it yet.

Check on his discord if he still intends to do it!
I remember I asked him for it and he hadn't in his mind to do it :(
 
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