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It's not every day I find a car so horrible but wow, that is an awful looking car lol
It's not every day I find a car so horrible but wow, that is an awful looking car lol
I'm bored since I don't have any ongoing projects so I goof'd around a little with the Bilster Berg 2020 track. Turned out pretty nice, IMO.
Original:
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Patchy grass:
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Lush grass:
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Hi !It needs new left and right sidelines recorded. As they are now, they run through pit lane which will cause the ai to hit the wall if they run outside the normal racing line. If you don't know how to do it, let me know. I can record them real quick for you.
I'm bored since I don't have any ongoing projects so I goof'd around a little with the Bilster Berg 2020 track. Turned out pretty nice, IMO.
Original:
View attachment 1256675
Patchy grass:
View attachment 1256677
Lush grass:
View attachment 1256678
Mate, are you really sure, it isn´t just your PPF?It needs new left and right sidelines recorded. As they are now, they run through pit lane which will cause the ai to hit the wall if they run outside the normal racing line. If you don't know how to do it, let me know. I can record them real quick for you.
I'm bored since I don't have any ongoing projects so I goof'd around a little with the Bilster Berg 2020 track. Turned out pretty nice, IMO.
Original:
View attachment 1256675
Patchy grass:
View attachment 1256677
Lush grass:
View attachment 1256678
Unfortunately you need my modified ext_config. I reassigned new materials and textures to the terrain meshes so it's not something you could do without my files.Hi !
How to switch between the different quality of grass on a track like on your pictures ?
Thanks
I wish it looked like that on my end because that looks great. Then I wouldn't have had to take the time to change it. I doubt it's ppf related because there's too big a difference to be as simple as a ppfilter. I'm guessing I either have an older version of the track (although I just downloaded it two days ago) or a different config then you have. Either way, that looks way better than what I saw originally.Mate, are you really sure, it isn´t just your PPF?
This is how it looks on my system with standard Pure PPF. Way, way less bright than your first screenshot.
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I have the SD F1 2012 as well as TyresFX enabled and mine doesn't look like that...View attachment 1256757
Trying to get TyreFX to work on the SD F1 2012 pack but the sidewall texture keeps appearing in place of the tread texture. Is there any way I can fix this?
Ah that may help,how would I need to do this?As temporary fix I deleted the collision for this kerb
How did you do it?I have the SD F1 2012 as well as TyresFX enabled and mine doesn't look like that...
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To my knowledge I haven't done anything, unless I downloaded some "fix" for it way back. Can't find any tyre-related files in the skin folder and no extension folder either... Send me a PM if you want to investigate furtherHow did you do it?
Just loving your work!
The announcement of 3 GPLmania parts is now obsolete, there will be at least 4 parts! So we will have 9 championships and 4 new tracks in total! (Zolder 67, Clermont-Ferrand 1965, Laguna Seca 60s and a new one pictured below)
I was able to map the GPL universe quite well: 60s Formula 1, lower 60s Formulas, 50s Formula 1, Sportscars, CanAm and Pre War GP.
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Second news is preparation for the upcoming GPLmania championships. 2 new AI line for Sergio's tracks that will be part of the Formula STARborn.
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Djursland 1966 (Sergio Loro) fixing v2.0 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com![]()
Silkeborg 1960s (Sergio Loro) new AI by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
I removed the Spa '66 AI lines from my account because Racinjoe's version has already good ones.
Last news is that big parts of the old TrippTeam server is online again. This was the greatest resource for gMotor2 games (rFactor, GTR2). There are also some GPL mods, no tracks sadly. This is great for all converters and lovers of old games.
Check your ppfilter, some of them have a setting in it which causes CM to be set to default after using. I did not figure out which one but most likely it is one which has not been updated for use with csp180p218. With newer ones, it should not reset to default by itself.
Thanks, I will give those a try and see what happens next time i have shut the pc downMy PPF kept resetting to default with the latest preview CSP, but seems to have stabilised now.
I think what I did was deselect the Pure PPF, then activate it again. Since then it's been fine.
Thanks guys! You are the best!As racinjoe mentioned it needed side lines. I have done it for you (Attached file). Here is the tool you need: https://www.racedepartment.com/downloads/ai-line-helper.16016/
install it manually, drag and drop in the assetto folder... don't use CM to install SD Mods. That solved the problem in my case.View attachment 1256757
Trying to get TyreFX to work on the SD F1 2012 pack but the sidewall texture keeps appearing in place of the tread texture. Is there any way I can fix this?
Your track is missing good (= NOT computer generated) sidelines. So the AI did "see" the pitlane as part of the track and had some problems starting. I didnt touch your ideal lane, which results in the AI using the yellow track parts too. Also some AI-cars have problems in the last corner before start/finish on the largo layout. Just unzip the file and copy it into your track. It willl not replace anything.Hi people. Can someone help me with the AI of the two layouts of this track?
I can't stop the AI crashing the pit wall.
El Calafate
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It would be great if someone can do this, as I am doing FIA Group4 physics currently, and I am sure that Forza model will be much better and accurate.The Forza model is available for free on the gamemodels site, but unfortunately I'm not good enough. A professional modder at some point, maybe...
From the little I can remember:I came across a couple of mods that I tried out and the car tires spin but the car doesn't go anywhere, at least one of them seems to inch forward.
From Googling a bit, it seems like the radius of the tires are off and I need to change it to fit the model. Is there a tutorial somewhere on how to do that and find the appropriate values?
I thought I found one and updated the numbers in the tyre.ini manually but oh god it's so much worse
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maybe that is a seasonal adjustment fix or another fix in the track config.Mate, are you really sure, it isn´t just your PPF?
This is how it looks on my system with standard Pure PPF. Way, way less bright than your first screenshot.
View attachment 1256728
Hello! Mate.Thanks very much. There's so much to love about this car but the jerky Bruce Lee shifting animation kind of craps all over the VR experience, with the driver's arm teleporting between the rim and the shift knob like he's being electrocuted. It completely kills any sense of immersion whatsoever. I heartily applaud your ambition in attempting a full gear change animation, but the execution isn't great I'm afraid... and it really needs to be absolutely perfect to appear natural. Is there a way to disable it and just have a normal Kunos-style shifting animation that looks believable, for those of us who use VR or have the driver visible?
I tried moving all of the gear shift animations into a separate folder and adding a Kunos shift.ksanim, but it didn't work.
Sorry!
Edit: OK, if all of the various hand animations (lights on/off, wipers on/off etc) are also moved into a separate folder then a normal shifting animation can be substituted in and seems to work fine. I'll do this for my own use.
Thanks again for the car, it really is fantastic.
And thanks for leaving it unencrypted so things like this can be adjusted for personal taste.
I'm working on some GPL conversion at the moment. If I can figure out everything I need, I maybe have a look at Ginettos and Sergios Daytona 1970.Just loving your work!
On the subject of older tracks, have you ever considered a pre-chicane version of Daytona road course so our 917's and 512's and 935's can run the 24 without having to slow down ? And on the subject of the chicane, as far as I know, all the presently available versions of the track have the post-2006 chicane. Prior to that, the chicane was longer, and exited you closer to turn 3. It would be so nice to have the option to drive the older version of such an iconic track.
Cheers!
There is a Melkus RS 1000 Mod for AC?Hi guys, i'malmost finished with my mods drive change, but i have some cars missing again, i'm missing for sure the melkus rs1000, and also all the mclaren and mercedes f1 cars, if anyone could point out where to get them it whould be immensly helpful
Subaru Impreza WRX STI S206 NBR Challenge Package Public Release !!!!
Download:https://sharemods.com/h532q8v8c6rk/subaru_impreza_s206_nbr_2012_public.rar.html
-AO inside and out
-Realistic Dashboard
-CSP Settings
-Physics By VR Driving
-Lods Help Norms
-Driver Animation by Mascot
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@filemissing,@Mascot,and others
S206 NBR CHALLENGE PACK
Looking to scratch that rare scooby itch? We think we may have the solution with this... A Subaru Impreza WRX STi S206 NBR Challenge Pack! The S206 was produced in 2011, with the addition of the 'NBR Challenge Pack' option to commemorate its class win at the 24 Hours Nürburgring endurance race...
Out of the total 300 produced, 200 were stock S206 cars and just a mere 100 had the 'NBR Challenge Pack'
The S206 had a huge array of upgrades over the standard STi, check out the full.
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Unfortunately, the model carbin format, 3ds Max handles it in principle, but it doesn't load for me. In principle, 3DSimED3 also handles it, but it doesn't load in it either... I have to somehow conjure up a 3ds format, then at least I could start working.It would be great if someone can do this, as I am doing FIA Group4 physics currently, and I am sure that Forza model will be much better and accurate.
Broken Drivetrain for me, said CSP. AC doesn't want to load it.Anyone else having problems loading this wonderful car?
Unpack data, delete data.acd, fixed.Anyone else having problems loading this wonderful car?